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Idea LMG tweaks

Discussion in 'MC-War' started by Knaber, Oct 5, 2017.

?

Yes?

  1. Yes.

    1 vote(s)
    100.0%
  2. No.

    0 vote(s)
    0.0%
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  1. Knaber

    Knaber Well-Known Member

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    To as simply as summarize the biggest issue with the LMGs
    SMG's on average high fire-rate, lower damge and don't have great accuracy
    AR's have relatively good fire-rate, damage and accuracy.
    LMG's have low fire-rate, good damage but terrible accuracy which means they are only semi-useful in close range. But then again not really since a SMG or AR would have done a better job.

    What in my opinion needs to change if the LMGs should become useful or "competitive" compared to other guns:
    The fire-rate is probably ok for all the LMGs except the RPK which has a description literally reading "Fast firing LMG" but its fire-rate is still pretty darn slow even by LMG standards.

    The accuracy is one of the main issues here. The hip fire does not need a huge improvement but the aimed in accuracy needs to be improved considerably. You should have 80-90% accuracy when aimed in and/or crouching.

    The movement speed: To compensate for these buffs LMGs should give you slowness one since they are bigger bulkier and heavier. Slowness 1 without lightweight perk and no slowness with.
     
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