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Complete 2Fort - Remake

Discussion in 'Maps Submissions' started by DyvingPenguins, Mar 25, 2018.

?

Do you what you see? (Don't miss to check it out yourself in-game!)

  1. Yes, I like it! And I miss the old 2Fort map :(

    6 vote(s)
    85.7%
  2. No, I do not like it! I miss and prefer the old 2Fort map :(

    2 vote(s)
    28.6%
  3. Yes, I like it! I do not miss the old one, this is much better!

    0 vote(s)
    0.0%
  4. No, I do not like it! I do not miss the old 2Fort map either

    0 vote(s)
    0.0%
Multiple votes are allowed.
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  1. DyvingPenguins

    DyvingPenguins Professional ',:V'er

    Joined:
    Jul 11, 2014
    Messages:
    373
    Ratings:
    +143
    Hello guys! Yes, you guessed it! I'm back with another map! (I don't think nobody cares anyway xD)

    So we can start with that you ask yourself if you liked the original 2Fort back in the days? I bet everyone did. (Please mention someone who did not like it xD) Anyone who miss to play on it? I do, even though I do not play MC-War that much anymore, but isn't it a bit too small?

    So I and @ElliotNeimar laid down time to build a map around, based on the old 2Fort map, and even I got quite impressed by our creation.
    We made it bigger, more accessible and exactly the same on each sides (Most because of laziness - it was easier to copy and rotate it over xD)

    We added:
    • Underground - There's more ways to get over to the enemies side.
    • Water aisles - Easies to move around on your own and the enemy side.
    • Many ways to get to the flag - Harder to defend. Outsmart your enemies by learning the system.
    • Several levels - More space to play on.
    • Surrounding and in-map details - Improved feeling of the map.
    I know what you're thinking...
    "- Can't you stop talk and show us the map??"
    Yes, here it is, the only thing that made you klick on this thread, the screenshots.

    All images at: https://imgur.com/gallery/tcDIr

    2FortScreenshot.png 2018-03-25_18.14.20.png

    Map name: 2Fort
    Map creator(s): Me @DyvingPenguins and @ElliotNeimar
    Map location: minecraftbuild.com Map ID: 332060
    Map info:
    This map is build around and based on the original 2Fort map.

    2018-03-25_18.14.55.png 2018-03-25_18.15.26.png

    Feel free to check it out yourself!
     
    • Like Like x 2
    • Creative Creative x 1
    • Mod Honor Mod Honor x 1
    #1 DyvingPenguins, Mar 25, 2018
    Last edited: Mar 25, 2018
  2. SuperBen4

    SuperBen4 Profile Pic by Hexivoid

    Joined:
    Dec 20, 2013
    Messages:
    730
    Ratings:
    +198
    Discord:
    SuperBen4#7965
    I like this map a lot, and think it would be a great addition to War 2.0, but just to clarify, the area outside of the two fences is not part of the map, they are decorative outside features?
    If they are not part of the map I think it might benefit from adding them, because the map seems to only have one choke point in the middle, also the problem with the old 2fort. I still think this is a great map, which even from the screenshots looks incredible. I hope it gets added!
     
    • Friendly Friendly x 1
  3. Fista

    Fista War MOD / https://bit.ly/3ffu9pJ

    Joined:
    Apr 17, 2014
    Messages:
    605
    Ratings:
    +261
    Discord:
    Mick#3343
    Yes pl0x
     
  4. DyvingPenguins

    DyvingPenguins Professional ',:V'er

    Joined:
    Jul 11, 2014
    Messages:
    373
    Ratings:
    +143
    It's only for decorations outside the fence, but the bridge is not the only way to get across, we also added an underground passage.
    Thanks for your reply!
    Have a great day!
    - Ellen ❤
     
    • Friendly Friendly x 1
    • Optimistic Optimistic x 1
  5. Charlie_0014

    Charlie_0014 Build & BT Overlord, Party Sub-Overlord

    Joined:
    Mar 19, 2016
    Messages:
    836
    Ratings:
    +310
    Nope
    I don't think @SuperBen4 liked it much.
    You lazy...
    Please.

    Ok, seriously now, it looks good, I do agree with Ben on the choke point, but their are some ways to get through it. I have a suggestion to mabye eliminate the choke point, add a (5 block wide?) corridor on at lease one of the sides of the choke point that is somewhat difficult to snipe, that way you don't have one choke point, and it allows for another strategy. (Plus the sides aren't completely the same.) Possible position
    IMG_1420.JPG
    It looks good astatically, although I would recommend changing the cylinders and pump house from iron to quartz.
     
    • Funny Funny x 1
    • Friendly Friendly x 1
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