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Reduction of Map Size Based on Playercount

Discussion in 'Ideas' started by DrDisrespectLIVE, Apr 7, 2018.

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  1. DrDisrespectLIVE

    Joined:
    Aug 18, 2015
    Messages:
    19
    Ratings:
    +10
    Ok, I know a lot of you (everyone, really) remember me as the best BR player back when it was first released, hands down. I have returned recently (some may have noticed my wholehearted praise of SoCool21 as the greatest player vs. player combat participant in minecraft), and after playing some games with <10 players, I saw that most of the game is spent tracking other players across the sizable map. The map is not the problem, rather the amount of time it takes to traverse it to find that one player sitting on the mountains is the least entertaining part of the game.

    There should be a reduction in the size of the map based on how many players are in the current game. There are many ways to do this, but since Brawl is lacking devs, I think simply starting the game with the second-tier toxic gas size would be good, and all that needs to be done is add a thing that makes sure players spawn in that zone.

    Reducing the map size with low playercount would prevent situations where you have 5 players: one at the city, one in the residential area next to the city, one at the town across the river, one at the town on the other side of the ocean, and one doing their own thing off in the mountains. Being as talented as I am, the fact that I have to spent 90% of the game searching for people is a pain, quite frankly. If a game starts with a small number of people, making the game start with one "stage" of the gas already done will make the gameplay more fast-paced and entertaining.

    "We're riding a wave to success. Come Back."
     
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