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Idea Balance team warps

Discussion in 'Raid' started by Ry23an, Apr 12, 2018.

?

Balance team warps

  1. Disable within 1k of spawn

  2. Stand still to set warps (like warping delay)

  3. Add pvp timed delay

  4. Leave team warps alone

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  1. Ry23an

    Ry23an Orchard Thief

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    I find it annoying to chase someone in a fight and have them set a team warp for you to be 5v1ed, it has made kiting too easy imo
    Koths are too close to 512 where teams can be set

    Tpa isnt in the game for a reason
     
  2. AnonymousGalaxy

    AnonymousGalaxy Raid Manager | Manager of Managing | Legacy

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    Disabling team warps within 1k of spawn would mean you couldn't set a team warp for say a raid between 512-1k either. There's a lot of different factors to look at so I don't really like disabling within 1k.
     
    • Agree Agree x 1
  3. Ry23an

    Ry23an Orchard Thief

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    @Ritzy @Carnotauros @DoctorScarGuy @Tuumai @AnonymousGalaxy
    Do you want team warps to be allowed to be set during fights (from koths/spawn fights) or do youjust not like the other options?

    Imo it should be like hfc where you can't just have your team tp to you during a fight
     
  4. Carnotauros

    Carnotauros Raid & Events Manager

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    Outnumbering has always been a part of raid, and it leads to bigger team fights, which are a lot of fun. I think that it should stay at it is right now, who to say that both players can't bring assistance?
     
  5. Ry23an

    Ry23an Orchard Thief

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    Imo it leads to less team fights
    I give up chasing players if they are known for setting team warps
    Outnumbering in hcf is also a thing but tpa during fights isn't
     
  6. CoCaptainBlue

    CoCaptainBlue Well-Known Member

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    ^^Basically what you said^^
     
  7. MoistMayonnaise

    MoistMayonnaise Highly Established Member

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    That could make it hardcore, but then people wouldn't be able to share bases, farms, grinders, and be able to raid together as much. But as far as the 1k goes, it really doesn't serve as much of a purpose. Most of the time people run from spawn to koth anyways.
     
  8. Tuumai

    Tuumai Raid Sub-Manager

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    Totally agreed, great response from me to @Ry23an
     
  9. Ry23an

    Ry23an Orchard Thief

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    I'm not saying/suggesting to remove team warps, I just don't think it should be a thing for when you are in a fight, so imo it should be like warping with the delay and cancellation if you move when setting a team warp
     
  10. AnonymousGalaxy

    AnonymousGalaxy Raid Manager | Manager of Managing | Legacy

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    Brings a broader purpose for a team IMO. Should leave it the way it is since. There’s a reason we have teams, in order to assist players in fights, raids, projects, etc.
     
    • Agree Agree x 1
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