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Kit suggestions

Discussion in 'Hardcore Games' started by xGhale, Jun 21, 2018.

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  1. xGhale

    xGhale HG‘s Doom guy

    Joined:
    May 18, 2015
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    And he's back, back, back again...
    New kit!

    Gallowglass/Highlander
    For those of you who are not aware, the Gallowglass (or, in their Celtic spelling, gallóglaigh), were Celtic-Irish warriors up until the 17th century or so. They were regarded as some of the most fearsome and toughest warriors of all time, and many a legend of a lone warrior standing his ground against a large force is based upon their tales. They feared nothing, and similarly to honey badgers would walk into just about any fight and fight to the absolute last man.
    Their weapons were either a version of the great sword (which, despite modern view, requires a lot more skill and dexterity than you might be led into thinking to use) or a large battle axe.

    So what's the kit good for?
    • Activating your special ability (which you spawn with, represented by an iron ingot (or whatever, it's a place holder)) will make your next attack swing with a sword an AoE attack - after a short wind-up time (0.25 seconds) you will let loose a huge damage attack with your sword around you, but you will be given the Slowness 2 effect for the duration of the attack. This attack will only work with swords, but here's the rub: the base damage is 1.5 hearts (3HP). This will be added to the sword's natural damage. However, this can never deal more than 5 hearts in total damage before armour mitigation. The attack will additionally knock players 3 blocks back from you. Finally, you will let loose a war cry (not sure how this could be implemented or which sound could be used for this) upon beginning your AoE swing.
    • Your ability has a 45-second cooldown. Sounds like a lot, right? Well yes, but here's the best part: Every 2 hearts (4HP) of damage you take from another player directly (so no fire, hit effect (Reaper/Viper), or Stomper damage) will reduce this cooldown by 1 second.
    Pros:
    • AoE damage with only a short period of time to get out of the way or activate a mitigation ability (Turtle, Titan (possibly to be reworked, keep that in mind))
    • Even with kits such as Turtle or Boxer you will have the knockback effect which is vital when dealing with a tower or a team
    • You essentially get stronger the more damage you take
    Cons:
    • You have to be in the thick of things to get the best use out of your main ability.
    • You will, in a way, weaken yourself by using armour, since your armour will mitigate damage, making it harder to charge up your ability quickly.
    Thoughts?
     
    #1 xGhale, Jun 21, 2018
    Last edited: Jun 21, 2018
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