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Berserker rework

Discussion in 'Hardcore Games' started by xGhale, Jun 21, 2018.

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  1. xGhale

    xGhale HG‘s Doom guy

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    Alright here goes.
    The Berserker
    So berserkers were a class of warrior in the early Dark Ages and during Roman times. They were reputed to be invincible and utterly unstoppable, and for good reason - they often chanted themselves into a trance and were able to ignore any pain for a short while. On top of this they often drove themselves into madness (and fearlessness) by drinking hot or boiling bull's blood before a battle. Their sheer will during a battle was part of the reason that they were reputed to be so dangerous.

    But what does Berserker actually do in the current game version?
    • Gain bonuses of Speed and Strength when killing a player (15 seconds of each), Strength when killing a hostile mob, and Speed when killing a non-hostile mob.
    • (is this still a thing? I'm pretty sure it is but I hardly played Berserker on BrawlHG to be honest) You also get Strength and Speed (modified, doesn't show up in your inventory) for 0.7 seconds after hitting a player.
    It's a decent anti-teaming kit and can be used to quickly deal with armoured targets by one-shotting any mob you can, but the kit is either extremely broken (the old Berserker gave Strength 2 with vanilla damage, nuts to that) or useless (MCPvP had the second Berserker ability for a few months, practically useless).

    What do I suggest?

    • Remove the Strength-upon-hit effect (if it's even in the game anymore)
    • Add a new ability - upon taking a certain amount of damage post-mitigation, you gain a Strength effect for a few moments. The ability name would be "Enrage".
    Thoughts?
     
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