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Idea Weapon concepts.

Discussion in 'MC-War' started by Naughty__Nova, Jul 1, 2018.

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  1. Naughty__Nova

    Naughty__Nova Member

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    Hey there, I've always had a few ideas for extra weapons, gear, and perks in MC war! Being a weapon enthusiast irl and having close friends with military experience... Along with a bit of my own bias, here are some concepts for extra weapons in MC-War! I'll try my best to categorise them.
    1) Guns

    M14 -Assult rifle- The m14 is a very old gun brought back to life, manual bolt action, but still classed as an assault rifle. The M14 itself is something between a sniper and an AR, with high accuracy and damage, but abysmal fire rate. It's stats would be Damage: 9 Accuracy: 10 Fire rate: 4. it would be unlocked at lvl 64 and cost some 27000 credits or so. https://goo.gl/images/t5Lmxs Here's a picture

    PP-19 "bizon" -SMG- The bizon was made in Russia also around 1996/1997. The long cylindrical magazine underneath it is often mistaken for a grenade launcher but is actually a 64 round helical-feed magazine. Doe to it's massive capacity and low effective range (100 meters or so.) the bizon would need to have very low rate of fire, accuracy or damage. Personally i thought to give it the slowest fire rate of any smg, but decent damage and accuracy. maybe... Damage:8 accuracy:8 fire rate: 5. The pp is fully automatic, unlocked at lvl 33 and takes 9000 credits to unlock. https://goo.gl/images/QRHeSp

    Mossberg 500 -shotgun- an all-american shotty designed in the nineteen sixties. The Mossberg 500s series is something to be reckoned with, the 12 gauge shells it takes are relatively standard, but it has an overall small pump length, meaning it can be fired quite rapidly. It would fire with the same 8 pellet buckshot in most other shotguns, with low damage but high fire rate and moderate accuracy. around damage: 6 fire rate: 9 accuracy: 7 The Mossberg 500 would be unlocked at level 35 for around 10000 credits. https://goo.gl/images/5xWsrR

    AUG-Hbar -LMG- The Aug is a bull-pup fed lmg with a 40 round magazine. It's effective firing range of 300 Meters means it has relatively decent accuracy. 650 rounds per minute makes puts it's fire rate more or less on-par with a lot of assault rifles. I think it's stats would be around damage: 8 accuracy: 6 fire rate: 8. The Aug would be unlocked at lvl 29 for 8600 credits. https://goo.gl/images/ksvRFm

    Winchester model 88 -Sniper rifle- The Winchester is an fairly old sniper rifle, from 1955, made out of mostly varnished wood, not metal or plastic. Overall the Winchester is fairly light and easy to use. Unlike most Snipers, it takes it's own ammunition, Winchester 243 rounds. The Winchester also is lever-action and only takes 3 rounds per magazine. It's reload time is fast and it's damage is unparalleled, but accuracy is relatively low. Damage: 10 Accuracy: 8 fire rate: 6 The Winchester would be unlocked at lvl 13 for 4500 credits Made mostly so that people can practice quick-scoping from an early level.
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    2) Perks

    Tactical mask: Tactical mask is a perk that originally made you immune to nova gas... But since nova gas isn't a thing in Mc-war (unless you count me.) We're using Tactical mask Pro. This effectively negates things like gas, flash bangs and EMPs, it could also negate head shots from anything besides sniper rifles. Tactical mask would be unlocked at level 41 for 21000 creds.

    Overkill: Overkill allows the player to carry two primaries... That's it. You have 2 guns, are you happy? To nerf it a little bit i think it should decrease your movement speed massively. It should be unlocked at lvl 65 for 30000 credits.

    Jammer: Jammer is very simple, it makes you immune to enemy UAVs. Jammer would be unlocked at lvl 17 for 5500 credits.

    One man army: This perk allows for kit-changes during battle. You can change your kit at will, but you can't edit it. You also can't change to any of the global kits, only your pre-made personal kits. One man army is unlocked at level 45 for 11000 credits.

    Nerves of steel: This one was in C.O.D for the Nintendo DS! Nerves of steel massively decreases recoil from all guns so you can sprint and strafe without the push back from automatic firing. it would be unlocked at lvl 31 for 8800 credits.

    Stalker: Stalker gives you full movement speed even when you're aiming, this doesn't work for snipers though. Stalker also delays enemy explosives fuse time. Stalker is unlocked at lvl 18 for 6000 credits.

    Dead silence: Dead silence makes you, your guns, your explosives and everything else totally silent. This perk is unlocked by default when you start the game.

    Commando: Commando makes your knife lunges faster and longer, you also insta-kill enemies if you stab them from behind without them with full health. Commando is unlocked at lvl 33 for 10500 credits

    Engineer: Engineer allows you to put traps on care packages so if an enemy tries to open them they'll explode. You can also re-roll care package rewards, once per care package. You instantly destroy sentry guns if you melee them.

    Gambler: Gambler is unlocked from the beginning. Gambler gives you a random perk every re spawn, no matter of your level or if you have it unlocked. it's more for fun than functionality.

    Tracker: You can see enemy footsteps for 3 seconds, these footsteps are marked as a line of smoke particles leading up to the enemy in question. Tracker is unlocked at lvl eight for 1200 creds.

    Pinpoint: Enemies you damage, or enemies that damage you are outlined with the glowing status effect for seven seconds. This perk is unlocked at lvl 33 for 7500 creds.

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    3) Kill streaks.
    Artillery: Artillery requires a 5 kill streak, when piloting this kill streak you can drop three shells anywhere on the map, these shells will explode when they hit the ground. Any enemy who is damaged, but not killed, by the shells will experience "Shellshock." Shellshock makes the player unable to move or fire until they take damage, or until 10 seconds has passed. Artillery takes 5 kills and is unlocked at level 18 for 8000 creds

    Napalm strike: Very similar to a harrier strike, but the harrier dose not shoot enemies, and the explosives it drops leave a molotov-like effect for 7 seconds wherever they explode. napalm strikes take 7 kills, and are unlocked at level 31 for 11500 credits


    SAM: Call in a SAM (Surface to Air Missile) Turret, Sam turrets automatically shoot down AC-130s, Harriers, Stealth bombers, Chopper gunners and Predator missles. Sam lasts for a minute unless he is shot down, he has the same health as a normal sentry. Sam takes 4 kills and is unlocked at lvl 22 for 9500 credits.

    SX1 Goliath: Goliath is a massive suit of armour, similar to the MANTIS from the Halo series. Goliath has 2 200 round full auto machine guns that have the same stats as an MG4, Goliath has 4x the normal health of a person, but only 400 rounds overall. Goliath takes 30 kills to call in, and is unlocked at lvl 50 for 20000 credits.
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    4) Equipment.

    Semtex: Lethal. The semtex has the exact same stats as the frag grenade, but it sticks to wherever it lands instead of rolling along the floor. Semtex is unlocked the moment you start the game, but you need to buy it for 1000 creds

    Stun grenade: Tactical. Unlike the flash bang, stun grenades instead of blinding, paralyse the person in question for 10 seconds. Stunners explode the moment they hit the ground. Stun grenades are unlocked at lvl 11 for 3000 credits.

    Toxic "Nova" Gas: tactical. This works very similar to smoke grenades, making a cloud of green-ish gas. Unlike smoke grenades, you can see through this gas, if you stand in the cloud it gives you wither 3 until you leave again. Nova gas is unlocked at lvl 30 for 7800 credits.

    RPG: Lethal. Rpgs are not meant to be used for killing people, instead, you aim them at a helicopter or plane and they lock onto the target, when you fire it will destroy said plane. RPGs are unlocked at lvl 27 for 6500 credits.

    Claymore: Lethal. Claymores are small mines that you set up facing a certain direction, if anybody steps inside their cone-shaped laser tripwire, they explode, killing anybody inside the cone. You get 2 per re-spawn. Claymores are unlocked at lvl 24 for 7000 credits.
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    5) Other.

    Attachments! I've been wanting attachments for quite some time now, things like Bayonets, Silencers, Long barrels, Extended magazines, Vertical grips, scopes, special rounds (Maybe slugs for shotguns, or armor-penetrating rounds. Tracker rounds.) Master key flamethrowers and shotguns. Even dual wielding for pistols!

    Camouflages Make your gun look pretty! Change it's skin to show off how many people you've killed with it.

    Melee weapons other than the knife. Things like riot shields that block bullets but don't allow you to shoot. Sledge hammers to break down soft walls like wood or wool. Machetes that cause bleeding damage! Maybe even make the Tomahawk a melee weapon!

    Three-tier perk system. Being able to have three perks instead of one, one blue (tier one) One red (tier two) and one green (tier three.) May need to nerf some perks to make it so you can't have anything crazy.

    Zombie Perks. Being a zombie in infect is pretty boring if i'm honest, if you added perks to mix it up a little that'd make it much more fun! Fast zombies, tank zombies, spitter zombies, stealth zombies! All the best kinds of zombie! Maybe even exploding zombies!
     
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  2. Juli4n_420

    Juli4n_420 Member

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    I loved the idea, but not the mcwar2.0 revolutionary? 1+
     
  3. AgentSilverfish

    AgentSilverfish not v cool

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    (m14 is a semi-automatic assault rifle)
    I see a lot of Call of duty stuff, and I like that, but most stuff here that wouldn't work with war.
    1. Most things on this list are too expensive for that lvl. For example, tactical mask (most guns at lvl 41 are between 10k-14k credits.
    2. Overkill. This would not work in this game, as it will be way too overpowered, (imagine running ACR with EBR). This works in Call of duty because it takes about a second to switch over to your other gun. Second, you cant just reload ur gun, then switch to other gun or else ur first gun won't be reloaded.
    3. One man army is too OP and it was pretty overpowered for Modern Warfare 2. For instance, you run out of ammo and you are close to nuking. Just use your one-man army to change class and you have ammo and your killstreak is not reset.
    4. Nerves of steel. What we had in legacy. Imagine just running aa12 with no pushback or recoil
    5. Dead Silence is hard to code.
    6. Engineer would make the game "Camp the care package", or "I don't want this uav, lets re-roll. *gets AC-130"
    7. Wouldn't work for One in the Chamber (very unbalanced)
    8. Pinpoint could work, but maybe not outlined for seven seconds. Possibly 1-3 seconds.
    9. SAM is overpowered, for instance, you get an AC-130 and as soon as you activate it, it gets destroyed.
    10. Goliath takes as many kills as nuke?? This would make the game unbalanced and it would be hard to code into the game.
    11. Stun grenades are op. Maybe stun them for 1 second?
    12. RPG: hard to code lock on. And it should probably not be equipment and be a secondary.
    13. Attachments (I suggested this in my thread awhile ago) hard to code in, and some will be overpowered.
    14. Riot shields would take up a weapon spot, not a knife.
    15. Sledgehammers, This game is not inspired by rainbow six siege, it is by call of duty. Sledgehammers would basically destroy the map.
    16. 3 tier perk system. Imagine running stopping power, with scavenger, with marathon. It won't work in this game because it would be hard to balance. It could work if you put each of the good perks in the same tier, but it is still overpowered for minecraft.
    17. Camos: just download a texture pack or make one.
    18. Again, we are trying to make this game like Call of duty, not left 4 dead. Zombie perks would make the game unbalanced. To make zombies more fun, maybe give them a tomahawk, just like in call of duty.
    I like the idea, but I don't see it working in war. -1
     
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  4. Naughty__Nova

    Naughty__Nova Member

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    These are all fair points, and i appreciate the input, it's all just concepts. (and i don't really know the cred costs over lvl 30, i'm only lvl 31 or so) and i did get a little carried away with a lot of it. I tend to over-do things and scribble down new ideas mid-writing without checking them.
     
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