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Idea Weapon ideas

Discussion in 'MC-War' started by R3W8, Jul 2, 2018.

?

Seems good?

  1. Yes

    1 vote(s)
    100.0%
  2. No

    0 vote(s)
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  1. R3W8

    R3W8 Member

    Joined:
    Oct 21, 2017
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    As Mcwar 2.0 gets older and older I have some simple weapon changes that can possibly ramp up the quality of gameplay and introduce different tactics instead of spamming, spray and pray, and camping.

    Sniper rifle changes

    Barrett .50cal: The Barret is a anti material rifle, meaning it can go through materials normal sniper rifles like the MSR cant go through. Making the Barrett .50cal able to go through materials like wood, stone, dirt, etc would be a good addition and a game changer. Doing this the firerate should be heavily decreased.

    AR changes:

    Adding single fire to AR's could make firing an AR at longer ranges more accurate and useful.

    Pistol changes and additions:

    Addditions: Glock 18, twenty shots, full auto. Adding a glock 18 (unlocked at level 5) would differ the gameplay in automatic pistols. Being full auto and having 20 shots it should be a fast firerate, but low damage and high dropoff.

    Gameplay changes:

    Adding tracers rounds to sniper rifles and LMG's to decrease camping as your position is shown

    Adding range dropoff to AR's SMG's Pistols and LMG's would reduce camping and spray and pray at long ranges

    Decrease accuracy over time while firing your weapon

    Addition of improving your weapon with credits.


    Well, these are my minor changes to the McWar. Tell me what you think about my ideas :smiley:
     
  2. Prouddyyy

    Prouddyyy Marketing

    Joined:
    Aug 22, 2014
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    Ratings:
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    Discord:
    Prouddyyy#0679
    Sniper:
    This would be hard to code and could cause glitches in the first place. But let’s say this does get added, how would it affect the damage the sniper does? Does it do less damage maybe make the accuracy go worse? It could also be very op when camping since it would be the only gun able go do that you could sit behind a 2 high wood pile and just spam the enemies’ spawn without them being able to hit you unless they ofcourse use the barret aswell.

    Single fire rate ar’s:
    Do you have any examples of these kind of guns and maybe like an idea on the damage it would do like
    Head 7 hearts
    Body 5 “ “ “
    Legs 4 “ “ “

    Handgun:
    Same thing what exactly would the damage be? (But cool idea a fast firing handgun is not something we have yet except the burst raffica)

    Tracers:
    Would be hard to code and I don’t see it working too well since in my opinion campers are quite easy to spot and kill in this game anyways. Anyways which LMG’s and snipers would get affected? Because if all snipers and LMG’s would get affected I’d imagine it getting quite laggy and messy.

    The drop off:
    If you mean bullet drop like with the tomahawk this could also be something causing trouble in coding as in my opinion the tomahawk isn’t perfectly smooth either.
    Snipers would have less bullet drop than LMG’s I think coding that could be problematic too. And if it works it needs to work with the already dodgy hitreg and it doesn’t really match with cod either which is in my opinion an important point about Mc-War.

    Decreasing accuracy:
    Good idea I don’t know if this is actually do able in terms of making like the screen shake, or slowly let bullets spread more and more but if it is possible to code this it would be a good addition.

    Improving weapon with credits:
    This is a little bit short, what kind of upgrades do you have in mind? Because if you would upgrade scar’s damage and then use stopping power on top of that we would have one shotting ar’s, so I don’t think any upgrades in terms of like accuracy, fire rate, damage, etc would work but if you mean something else then I’d love to hear your ideas.
     
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