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Raid and the upcoming gold inflation

Discussion in 'Raid' started by Colonel_Graff, Feb 17, 2019.

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  1. Colonel_Graff

    Colonel_Graff http://www.brawl.com/games/ctf/lookup/188857/

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    Hey guys-

    In case you haven’t noticed, there are a number of very rich (1k gold or more) players on the map, and the map reset only 2 weeks ago. I can explain my gold because I raided a bunch of water temples (approx. 85, and it’s legit and I will explain how in another thread). However, most of the gold from the top players is from a pigman spawner farm. This gold, unlike the gold I have, is getting added to the map at a rapid clip.

    The impact of this is there likely will be some crazy inflation coming up. You will likely have a lot of players getting a lot of pigman spawners in the near future. This will probably drive up prices on dia, obby, iron, and enchant; for some players it will take less time to grind gold and buy a set of P4 than it would be to enchant it.



    Now this hasn’t been a problem in the past because I hoarded gold from shop sales, becoming a ‘sink’ for gold coming in the shop. However, there’s no way that my shop sales will absorb all of the gold literally flowing onto the map. I’m guessing that within a few months, a lot of the shop items will become too expensive for any new or casual players.

    My thoughts are to consider whether pigman spawners should continue as is, or they become very expensive to make, or they become impossible to make. They have the potential to break the economy, and I think it should be discussed now before we have Raid millionaires and it’s too late.
     
    #1 Colonel_Graff, Feb 17, 2019
    Last edited: Feb 17, 2019
  2. Eil

    Eil Ex-Raid // Perm. Ban Manager
    Retired Staff

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    To add some context, mob spawners are categorised into 4 tiers, each based on their resourcefulness, and cost more XP to change accordingly. Pigmen fit into the 4th tier, costing 65 levels of XP. Making them cost, in total:
    - 65 Levels
    - 1 Pigman Egg
    - 1 Dragon Egg

    This spawner changing is brand new this map, so we expected there would be some potential meta, and economy issues. Options open to pigmen spawners could be:
    - Reducing the spawn rate from pigmen spawners
    - Preventing them being created
    - Making them harder to create
    - Announcing in chat when a custom spawner is made, and by who - potentially encouraging tracking of that player. If setups of spawners are constantly being raided, the work/time put in could counter.
     
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  3. lebronjames0

    lebronjames0 Active Member

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    WeimarHyperinflation.jpg
     
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  4. CalledRainer

    CalledRainer Well-Known Member

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    I agree with Colonel Graff about the problem and and have also brought this up to Eil in game.
    However i do not at all like the way how you illustrate the problem. It makes it seem as if Lebron and I were the bad ones destroying the economie and you are the holy saint and saviour of the economie. (Carno got his Gold from Voting rewads). May i remind you that you are trading every map relentless with villagers millions of items converting every rubbish you can find into emeralds later into enchanted book/armour and finally into Gold. So if everyone did this it would break the economie as well since a quad spiderspawner with a loot3 sword gives you an endless amount of strings to trade with Fishers. I tried this out. I traded 3 Dubs strings and 3 rows of coal and got 2 stacks Emerald blocks beeing op as …. once i have good villagers.
    Moreover may i remind you that you were the one using a paper dupe glitch by the end of last map creating unimagineable amounts of paper converting it probably into thousands of gold pieces.

    Finally we have this map a repair NPC at spawn which takes 60 Gold every time you reset a 19lvl tool/armour out of the game. Even though i can easily live with that since i have tons of gold i think its too much for a casual player who deosnt know all the secret tips and tricks to get a lot of gold on the market or elsewhere.

    To Eils post:
    Increasing the cost of changing spawners wont Change anything as it is a 1 time problem and spawners if used correctly last almost forever (Using them in the morning of School days).
    Decreasing the spawn rate would help to Prevent 99% of the Players to get a lot of gold out of them however not LeBron since he can afk all the time when all of US and EU is asleep and still get tons of gold out of the spawners.
    Announcing that a player changed a spawner wont help either since everyone will do it when noone (who can track) is online.
    4) completely removing them is not good either as it takes away an intresting part of the current map. You can get "Rich" spawner Raids now and it will be funny to see how Teams will arrange when they track each others spawners.
    So i suggest that pigmenspawneggs should only be obtinable in the end Event/koth loot just like the enderman spawnegg. This will/would make it really hard to actually get a double pigman spawner. If this still doesnt fix the problem, then you can still nerv the spawnrates of pigmen.

    And @lebronjames0 you are the biggest meme/legend/troll of the game i know. I think I would have quitted so many times if it wasnt for the funny moments with you. <3
     
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  5. Colonel_Graff

    Colonel_Graff http://www.brawl.com/games/ctf/lookup/188857/

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    Thanks for the response CalledRainer, and I appreciate it, and want to expand on your topics individually.

    This isn't about blame at all, and I'm just saying this wasn't a problem in the past because I was hoarding gold and not spending it. However, the rest of the player base is also looking to make pigman spawners, and in fact I was approached just this weekend to hand over all my XP bottles so that a teammate could make a pigman spawner. (Which reminds me, the XP bottle mechanic now makes it far easier to get a pigman spawner). Having a handful of spawners isn't the problem, but when there are 10-20 spawners on the map it becomes a problem. I just pointed you out because you got the spawners first.

    And you came, tracked my villager farm and blew it up (or someone did) and I needed to recap or get my hands on another 20 villagers. Also, you can buy these from the shop but this trick only works when the items are super cheap, and most of the time they aren't and you would lose money by doing this for all the 'trash' items. And AFKing at an XP farm will eventually get that farm tracked and destroyed.

    Yes I did. I reported (er, I was caught with it) within an hour of discovering how it worked. That gold never entered the economy, and the stuff I traded for enchant was used for the end of the map. I ended up using the gold at the end to buy Chicken's breastplate for 50k, but your point is valid. Also, that dupe Is fixed so this becomes moot this map.

    I was under the impression this was 15 gold. However, it order to be effective this would need to take about as much gold out than is coming in, and if there end up being 10 to 20 spawners on the map, the NPC would need to charge thousands of gold per repair.

    This is probably the best solution. See, we've had gold farms before of the nether portal variety- I find 1 or 2 each map- and the spawn rate of those is far lower. Forcing the spawner to only spawn 1-2 pigman a minute, along with a necessity to AFK for long periods of time, would both severely limit gold creation and allow the location to be far more easily tracked.
     
  6. Carnotauros

    Carnotauros Raid & Events Manager

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    This is probably the best solution at the moment, spawners do not last forever. You'd have to spend time at them to get your gold - in that time you can be tracked.
     
  7. Praisekek

    Praisekek Well-Known Member

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    I think that there should be a command such as /spawnerlist which allows you to see current custom spawners, who made them, and what they were made into so that people can track custom spawners easier therefore there is a greater risk of making and using them, which means that the output is more finite.
     
  8. CalledRainer

    CalledRainer Well-Known Member

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    1 or 2 pigmen a minute will stop any edrag purchases immediately. Not good but atm its 4 pigmen per spawn. With koth/End event rewards beeing the only way to get a pigman spawnegg it should be no problem to have such a high rate as there wont be a lot of spawners out there and for sure no double/ triple pigmen spawners. If this shoulf still be the case then staff should thing about lowering the spawnrates by 25/50%

    Again obviously you didnt read my post. Since i am studying now i can be online at any time of the day. On schol days in the morning lebron and i are the only 2 players online (apart from some noobs). So it wont help anything that everyone knows who has spawners. Moreover our spawner is up since 10 days and noone even attempted to track it so this is no solution at all.
     
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  9. Colonel_Graff

    Colonel_Graff http://www.brawl.com/games/ctf/lookup/188857/

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    Another symptom of this is that I logged in after KOTH this weekend and realized that most (80%) of the enchanted armor and weapons were *gone* out of the shop, and was bought up. Also gone were all enderpearls under 100 gold, cheap pots, and cheap soup. This is step 1 of inflation- all the cheap stuff disappears, sellers notice, and sell at higher prices. At this rate I could probably sell a piece of P4 for a few hundred gold in a week or two and expect it to sell quickly.
     
  10. CalledRainer

    CalledRainer Well-Known Member

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    I have faith in lebrons. He will lower prices and fight inflation xD
     
  11. Eil

    Eil Ex-Raid // Perm. Ban Manager
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    Already exists - We track every custom spawner, and it's type. Both for this reason, and so the server knows which spawners to drop a dragon egg if broken.
     
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  12. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    How about changing 4th tier spawners so they use up the dragon egg permanently, and only last a week? They'd still be powerful but very hard to get.
     
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  13. Colonel_Graff

    Colonel_Graff http://www.brawl.com/games/ctf/lookup/188857/

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    The only spawner that’s causing issues is the Pigman spawner. All the other spawners may add loot but they aren’t directly adding money. Adding money is the problem.

    Another solution may be to limit pigman spawners to the nether. It makes the traps more difficult to make (you can’t use water to push them), far easier to track since it’s just in a 12k by 12k zone and not 24k by 24k, and they will be very easy to find since spawners are in specific parts of nether fortresses and there’s no way of hiding them without tearing out large chunks of the fortress.
     
    #13 Colonel_Graff, Feb 18, 2019
    Last edited: Feb 18, 2019
  14. synk

    synk Active Member

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    Just remove pigman spawners entirely.
     
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  15. CoCaptainBlue

    CoCaptainBlue Well-Known Member

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    How about making t4 spawners take 2 draggon egg? and maybe more XP ratehr than 65.

    ( I don't know if its been suggested already or already dismissed but I cba to read all those posts)
     
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