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Idea Boosters

Discussion in 'Raid' started by CalledRainer, Feb 20, 2019.

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  1. CalledRainer

    CalledRainer Well-Known Member

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    Sometimes when there is a koth players activate a mining booster to save Speed 2 pots. I could imagine that players activate boosters for koths/end events a lot more frequently if there was a pvp booster with Speed 2 Strenght 2 and Fireresistance. In case such a booster is added it should be available with a 2 hour duration as well since koths usually last longer than 1 hour even with the new system as soon as there is at least a bit of competition.

    During a mining booster it can be very annoying if you fall in lava pools or have to place torches all the time (I know that increasing the gamma in the game files resolves this as well). Therefore i think it would be very convenient if you had Nightvision and Fireresistance as well during a mining booster.
     
    • MVP Honor MVP Honor x 1
  2. Carnotauros

    Carnotauros Raid & Events Manager

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    +1
    I don't mind the nightvision, that's a good addition, +1. I'm still on the fence of fire resistance, no clue why but I don't like it.
     
  3. Twhat

    Twhat Professional Tracker

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    I like the idea, +1
     
  4. Tuumai

    Tuumai Raid Sub-Manager

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    Knowing when to drink ur pots middle of team fights needs skill and It’s important when to do it. This is part of the pvp -1
     
  5. Jeenss

    Jeenss Ex-Raid Mod

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    PvP boosters would allow you to bring too much gear. It would also make chasing/kiting very enjoyable.
    -1
     
    • Agree Agree x 1
  6. Tuumai

    Tuumai Raid Sub-Manager

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    Yeah this too, lmfao. The problem in old maps was this, this would definitetly make it even worse
     
  7. CalledRainer

    CalledRainer Well-Known Member

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    What do you think speedboosters do?
     
  8. Tuumai

    Tuumai Raid Sub-Manager

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    They are braking the system yes, what do you think if there would be strenght and fire res booster, what would that do? Break the system even more...
     
  9. xGhale

    xGhale HG‘s Doom guy

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    Yeah why not
     
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  10. BrosBeforeHoes_

    BrosBeforeHoes_ Well-Known Member

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    make selling pots before koth useless

    which im pretty sure alot of people do that
     
  11. CoCaptainBlue

    CoCaptainBlue Well-Known Member

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    -1 on fireresistance and -1 on on strength becuase its all about repotting strength at certain times as tummai said and also about the fact it runs out so you take other ones but in thattime your not doing trength damage and if someone else has strength they will deal more damage. . it takes up a bit of inverntory space having 2 repots. so in this case you would just not carry any pots. And that i Dont like

    Just a thought from me
     
    #11 CoCaptainBlue, Mar 11, 2019
    Last edited: Mar 11, 2019
  12. Tuumai

    Tuumai Raid Sub-Manager

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    what?
     
  13. CalledRainer

    CalledRainer Well-Known Member

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    So if its all about repotting at certain times disable speed and haste boosters within 512 blocks of spawn since noone is mining there anyways.
     
  14. CoCaptainBlue

    CoCaptainBlue Well-Known Member

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    Not a bad idea. I Agree
     
  15. TheMel0n

    TheMel0n 8 Year McPvPer

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    It dosnt need skill lol, its just run away and tell ur teammate to cover you or be fast souper/Refill before you drink the pots. dunno how thats skill
    @CalledRainer +1
     
  16. Tuumai

    Tuumai Raid Sub-Manager

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    Most of the people lose their duras at 1v1's cause they don't know how to drink them
     
    • Agree Agree x 1
  17. TheMel0n

    TheMel0n 8 Year McPvPer

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    okay dunno about that tho
     
  18. CoCaptainBlue

    CoCaptainBlue Well-Known Member

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    If its a close fight, then knowing when to drink 2 pots can be the turn over. idk maybe you repot 2 times? or even just once
     
    #18 CoCaptainBlue, Apr 3, 2019
    Last edited: Apr 3, 2019
  19. Tuumai

    Tuumai Raid Sub-Manager

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    agreed
     
  20. CalledRainer

    CalledRainer Well-Known Member

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    I am aware that the boosters are the main source of income for raid, hence it was obvious they would not be disabled for the first month into the map. Today, a bit more than only 1 week into the map players offered me 3 stacks of diamonds for a price of 0.67g ea, which is absolutely ridiculous considering that Diamonds are the most valuable resource in Minecraft.

    So please nerf especially the mining booster so it no longer breaks stone instantly.

    The xpbooster is another issue combined with xpfarms. Players can easily afk their spawners for 12 hours straight since there is a massive lack of trackers on raid who would bother to raid these people. During These 12Hours each spawner generates about 20 stacks of 256 spiders and since cavespiderspawners are quite common Players usually have a triple spawner. After These 12 Hours they can just do a double xp Booster and get a freaking stack of Level 30 xp bottles.

    So either nerf the xp Boosters Multiplier to 150% or introduce an afk kick after 2 or 3 hours

    I would rather add an afk kick as with mining quartz you get only 20 bottles in an hour of xpboost
     
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