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Idea Significantly Improved Elo System

Discussion in 'MC-WarZ' started by Applings, Dec 3, 2019.

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  1. Applings

    Applings Member

    Joined:
    May 4, 2016
    Messages:
    23
    Ratings:
    +3
    Hi WarZ Community,

    As people are probably aware, there isn't really much variety within the Elo economy. As of right now, #50 has 162 Elo, and #1 currently has 324 Elo (range of 162 between #1 and #50...). The average Elo on the Top 50 Elo ratings on WarZ is 223. The combined sum of newly attained Elo from all 50 Top Elo ratings combined is 6,152, meaning that only an average of 123 Elo (on top of their original 100) has been gained by everyone on Top 50 (divide the newly attained # by 50 -- 6,152 / 50).
    Sources for these calculations: https://www.brawl.com/stats/warz/elo/, https://docs.google.com/spreadsheets/d/1rKYa8lkuLL4AfA87luVQ_gvqWO2I9X2JazXytEzeDDU/edit?usp=sharing

    Elo Titles range from 99 Elo, all the way to 1,000 Elo I think. Additionally, in order to get anywhere near Soldier, you need to have around 500 or so Elo I'm guessing. There are 3 Elo titles after Soldier that are practically unattainable whatsoever (Warrior, Hero, and Legend). The top 3 people on Top Elo are all stuck (and have been for a while) at the beginning of Sheriff (around 305-320), which is the 6th Elo title out of 12 titles. I've seen this range for top 3 fluctuate from 305-370 without really any improvement at all for the last few days.

    Everyone after #3 is Survivor and below, which poses as a lack of title and rating diversity. Another problem that I've noticed due to this predicament is how there is an increasingly growing number of players who are so low on the Elo chain that they have Elos ranging from literally ZERO (congrats Yupper) to 70 Elo. This gap is increasing more and more as time goes by because all of the Elo in circulation is from the same set of players, as no new players join to add on to the economy. This would obviously cause the bottom half of players all to be Bambi titles with less than 70 rating, all the way down to 0.

    In my opinion, a very simple but extremely viable solution would be to generate new Elo within this basically closed-off community of players, rather than only have the same amount constantly circulating and causing many Elo titles to be untouched. I'm 99% sure that if you had a setup similar to the one I will outline as an example below, we will finally see a much more diversified range of Elo ratings, and finally get to see the best WarZ players reach Elo titles that have never been seen in chat (now just the tab-list) except for Elo boosting Japs from 2016-17 (Warrior & Hero).

    -----------------------------------------------------------------------------------------------------------------------------------------------------
    Example of the solution I'm thinking of:
    Player X has 150 Elo.
    Player Y has 250 Elo.

    Player X kills Y, and gains 15 +10% Elo (+16.5 gained altogether). Player Y only loses the original 15 Elo.
    Player X's new rating is 166.5, and Player Y's new rating is now 235.

    A flat-rate bonus of 10% Elo (or whatever Paul deems fit) for all kills is the most viable solution to this problem.
    -----------------------------------------------------------------------------------------------------------------------------------------------------

    With this system implemented either temporarily for a month or even longer, we will see a rapidly more developed Elo diversity within all of the Top 50 players, and see the most skilled players reach new levels that have never been achieved before. I would love to see people stay at a rating above Officer for more than 30 minutes and not witness 60% of the community be at horridly low Bambi ratings while the upper 40% (excluding top 30) are all stuck at the next 3 Elo ratings (Scavenger-Hunter).

    EDIT: While this system is in place, here's an example of what would happen as the days go by:
    If 5,000 Elo is exchanged throughout the day, with the 10% bonus, 500 newly generated Elo would get added to the economy. This would spread out accordingly to the players that will end up climbing the titles/rating, and would cause for the average Elo in top 50 to increase from 223 to something more suited. This would also cause for the lower 60% of players to not all have the Bambi rank, but rather have their own unique titles like Scavenger and Citizen while being slightly better than the worst players, but not being generalized with all of them in Bambi.

    Thoughts from the community?
     
    • Agree Agree x 3
    • JMod Honor JMod Honor x 1
    #1 Applings, Dec 3, 2019
    Last edited: Dec 3, 2019
  2. Yupper

    Yupper A big bot on warz ❤️

    Joined:
    Nov 16, 2014
    Messages:
    225
    Ratings:
    +96
    Discord:
    brix#6941
    I like being a bambi, it match my tag Bot xD.
    But the idea is great, then i might get something better than bambi
     
    • Optimistic Optimistic x 1
  3. Warrey

    Warrey Former WarZ Staff

    Joined:
    Oct 10, 2019
    Messages:
    226
    Ratings:
    +67
    Discord:
    Warrey#9081
    Amazing idea Apple!
     
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