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Idea MineField Rework

Discussion in 'MinecraftParty Deluxe' started by quinox_, Dec 31, 2020.

?

Do you think that this change would improve the gameplay?

  1. Yes, the XP version would be cool

    20.0%
  2. Yes, the Wool version would be cool

    0 vote(s)
    0.0%
  3. No, I just want to do parkour on flat ground

    0 vote(s)
    0.0%
  4. Why not both?!?!

    80.0%
Multiple votes are allowed.
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  1. quinox_

    quinox_ Ex-Ex-Builder, Nub+

    Joined:
    May 22, 2015
    Messages:
    206
    Ratings:
    +49
    Hello fellow party people,
    I know that many of you look at the current minefield minigame and think to yourself, "ha this game is easy, why can you see the landmines?" So I have come up with an idea to spice that game up a bit. Instead of pressure plates denoting the location of the mines, your XP bar or wool colored items could indicate the relative proximity to invisible mines, that way you actually have to be cautious more like you would in a real minefield. Currently, the main feedback is that this would be too complex for the easy straight forward game design of Party, so I am wondering if you could lend me a hand with suggestions and help convince others that this would be a good idea.

    Current Plans:
    XP Bar Method - if you get closer to an invisible bomb, the XP goes up. If you move away, it goes down.
    or
    Wool Color Warning - Kinda like hot or cold. Green is safe, Yellow "better slow down", Orange "getting kinda risky", Red "probably shouldn't keep going this way"... don't really need one for blew up.

    Please let me know if you have any suggestions or see any problems with the idea suggested above.

    Thank you,
    Quinox_
     
    • Like Like x 1
  2. Ralithune

    Ralithune Active Member

    Joined:
    Dec 19, 2020
    Messages:
    46
    Ratings:
    +23
    I like the idea but like you said I agree that doesn't really fit with the meta of simple mini-games. Perhaps adding certain power-ups such as an arrow you can shoot at a mine to kill someone could be a simpler way of not always guaranteeing a win for those that chose the right path. Perhaps making players have slowness 1 or slowness 2 would make it harder to maneuver through the minefield which I think it would be a good solution.
     
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