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A Spin On The T5 Guns

Discussion in 'MC-WarZ' started by Tac42, Aug 12, 2013.

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  1. e621Warwick

    e621Warwick Well-Known Member

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    This is probably never going to be implemented but I'll do it for the sake of it.

    Okay.
    So you guys want T5 guns so bad?

    Here's the problem.
    Having even more powerful weapons will further the divide between fully-armed people and fresh spawns.
    As it is now, it's basically impossible to kill a fully armed T4 unless you are T4 yourself. (From what I've seen at least. I only get killed by other T4 people)

    You don't want that. It'll cause even more rage from fresh spawns than we have now.
    So, if we can't make T5 guns extremely powerful, then what can we do with them?

    Make them niche guns.
    "HURR IM 12 I DONT KNOW WUT NICHE MEANS"
    Googling it won't really provide exact results.
    It's used more than one way.
    What I mean by "niche" here is to give them one job each, and have them do it extremely well.

    So. What to do?

    T5 Pistol: M93-R
    Niche: Burst Fire
    Description: Provides high burst damage against an enemy target, much like the M16.

    T5 Shotgun: AA12 (We'll need to replace the T2 SG)
    Niche: No Recoil/CQC
    Description: The AA12 has little to no recoil and a devastating fire rate to shred enemy in CQC.

    T5 Sniper: Gauss Rifle
    Niche: One shot. One kill.
    Description: Gauss technology uses electromagnetic coils to fling a metal slug at an extremely high velocity. One shot per magazine. Long reload time. Dead-on accuracy, even in long ranges.

    T5 Auto: M14 (Yes, I know this is a battle rifle. Shush.)
    Niche: Accuracy & Damage
    Description: Focusing more on player skill rather than spraying, the M14 fires much slower than many other rifles, but has a higher accuracy and higher damage per bullet, making it available to use as a pseudo-sniper, along with the normal rapid fire options.

    Yeah, this will never get added unless there's a new map and complete re-work, but hey.
    It's something.
     
    • Like Like x 3
  2. etano

    etano Well-Known Member

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    even if they would, you would have to get rid of the Hatchet and use the gold tools or maybe emerald if Mojang make's emerald tools
     
  3. Decayment

    Decayment Active Member

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    This would be really good if they ended up deciding to add T5.
     
  4. 18kss

    18kss All is within

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    Better than nothing, I say.
     
  5. e621Warwick

    e621Warwick Well-Known Member

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    Addressing your other point, Gold Tools are not being used right now.
     
    • Like Like x 1
  6. kabubu2

    kabubu2 Active Member

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    Good idea and I agree with the whole niche idea, but most guns like in COD/Battlefield have that so we should implement it in game for the T5s? I completely agree where you're coming from.. if we were to add T5s we should do exactly this, except change up your gun choice a little :3.
    I'd really like to see the famas being added for auto guns.
     
  7. NoahBeech

    NoahBeech Member

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    I say that the AA12 NEEDS TO BE THE T4, and do alot more damage, if they add T5 make it the T5, after all, the AA12 is the most advanced shotgun in the WORLD.
     
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