1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Classes

Sep 18, 2023
Classes
  • [​IMG] [​IMG]

    There are fourteen classes in CTF. Four of these are free for all players and the other ten are premium only. Below is a list of all CTF classes, including the items they provide and their specific abilities. A fifteenth cosmetic class, fashionista, is also available. This is purchasable from the Brawl Store.

    In every class hotbar there is a nether star. This, when clicked, opens up the Class Select GUI which allows a player to reselect their class during a game. If the player chooses to switch class whilst not at full health, they will die and instantly respawn as that class. Where the nether star is not shown in the hotbar, it is available in the player inventory.

    Every class also has a compass. This compass points to the red or blue flag, and the target flag can be switched with a right click. If the flag has been stolen, the compass will point in the direction of the player currently holding the flag.

    Steak is also an item found in most classes. Consuming steak will instantly heal 4 hearts, as hunger is not a feature in CTF.

    Free Classes

    These classes are available to all players for free.


    Heavy
    [​IMG]
    • None
    • None
    • Heavy can perform in every situation quite well
    • Make use of the stronger armor and weapon to win against less bulky classes
    • Be careful of archers, pyros and assassins, they can still instantly kill you with their abilities!
    • Watch out for chemists on your team, as they can buff you so you can deal even more damage!

    Archer
    [​IMG]
    • Punch I Bow
    • Snipe: Arrows that are shot 30+ blocks away instantly kill enemy players
    • None
    • Archer is best used to kill from afar. Any hit from 30 blocks will instantly kill the enemy!
    • To have the biggest impact, set up in a place where you can snipe lots of enemies
    • Archer is also a good class to kill a flag bearer, just snipe them as they try to get away!
    • Be careful about fighting short range, as most classes will be able to kill you, especially mage!

    Medic
    [​IMG]
    [​IMG]
    • Sharpness I Golden Sword
    • Healing Touch: Hitting teammates gives them regeneration V for 5 seconds. Healing allies with full health restores their items. People that are healed to full health and inventory cannot be healed for another 15 seconds. Keep in mind if another fellow medic is under combat, they cannot be healed as long as their combat timer of 5 seconds is still activated.
    • Slowballs: Throwable cobwebs, they disappear after a few seconds. They max at 3. Allies can break cobwebs instantly. Enemies can break cobwebs at normal block speed.
    • Fire Proof: Medic cannot be set on fire.
    • Natural Regeneration: Medics constantly regenerate health at a slow rate.
    • Water Breathing: Medics won't drown underwater.
    • Medic is best used to support other players, both offensively and defensively
    • Make sure to keep restoring both the health and the items of the players on your team, it will improve your teams chances!
    • A medic can beat a pyro quite easily as you have fire resistance!
    • Try and find a friend to fight with you, as you won't be able to defend on your own
    • Be careful of bulkier classes, as they can kill you quite easily. Make sure to use your webs to make a quick getaway!

    Soldier
    [​IMG]
    • Wall Climb: Right clicking with the Iron Sword on a wall to climb up it. Soldier cannot climb on Coal Ore (#16), Nether Quartz Ore (#153) nor Barrier (#166) blocks.
    • Wall Climb Meter: There is an experience bar to limit the amount of climbs a soldier can do at a time. It regenerates over time, and an empty bar would take 10 seconds to fully regenerate. One right click will allow the soldier climb 4 blocks, and you can jump 7 times with a full bar.
    • Fall Immunity: Does not take fall damage
    • Soldier is best used on offense to both steal and carry the flag
    • Your wall climb ability makes you more mobile than other classes. Avoid extra damage by moving to a place other classes cannot reach!
    • The wall climb also means you can move in front of, and stall, an enemy flag carrier
    • Watch out for pyros in the flagroom, they can deal a lot of damage with frenzy!

    Premium Classes

    These classes are not available immediately and have to instead be purchased using credits. More information about credits can be seen in the Credits section in the Overview page. The price of each class is 15,000 credits. However, the first class a player chooses to purchase is discounted to 2,000 credits, the second one to 5,000 credits, and the third to 10,000 credits.

    Assassin
    [​IMG]


    • Assassinate: Right clicking the redstone gives Assassin the ability to instakill anyone they hit for 2 seconds. After activating redstone your sword is automatically selected. An Assassin's instant kill can be stopped entirely by the enemy when they block with their sword. While Assassinate is active, the Assassin can instantly die to anything for 3 seconds. Assassinate negates fall damage on the first fall and gives fire resistance. If the Assassin gets a kill without Assassinate they gain one redstone. Maximum of 1 redstone at a time. The redstone cannot get restored by a Medic.
    • Assassinate Meter: Once the redstone is used, the XP bar will drain rapidly showing the time left until the Assassin can no longer insta-kill. Afterwards, the redstone will regenerate in 15 seconds, the XP bar functioning as a timer.
    • Speed Boost: Right clicking the sugar gives the Assassin Speed III for 6 seconds. Maximum of 2 sugar at a time. Like the redstone, this also regenerates, with new sugar generated every 15 seconds. The Speed Boost can get restored from a Medic.
    • Health Drain: An Assassin gains 3 hearts for every kill. For every kill that is an assassination, an additional 2 absorbtion hearts are added.
    • Strength: After Assassinating somebody, the Assassin gets a strength II buff for 9 seconds.
    • None
    • Assassin is best used for flag recovery or killing single targets
    • Assassinate enemies from behind so they cannot block. If you do fight them head on, try to bluff them so they don't know when you've used your ability!
    • Hiding around corners also boosts the chance of a successful assassinate, as the enemy cannot see you hiding!
    • Ninjas are dangerous, as they can kill you very quickly since you have no armor!

    Chemist
    [​IMG]
    [​IMG]


    • Potions of Damage II, Poison II (00:05), Jump Boost II (0:04), Fire Resistance (0:30), Health III, Regeneration III (00:16), Strength I Speed I (3:00)
    • Friendly Fire: Poison potions effect all players, even teammates, though only if an enemy player is in range of the potion effect!
    • Magic Meter: XP meter that limits how many potions the Chemist can throw. Damage potions take 1/3 of the meter, and other potions take less. It takes 7 seconds for the meter to regenerate.
    • Chemist's Chestplate have Protection II
    • Chemist's Leggings have Protection II
    • Chemist can be used in many different situations quite effectively
    • You can use potions on everyone- you, your team and the enemy! Don't be afraid to buff your team
    • Poison and damage potions can affect invisible ninjas. If you think a ninja is there, throwing a potion will help you kill it faster!
    • Be wary of ninjas and heavies, as their high damage output means you may die before using a healing potion!

    Dwarf
    [​IMG]


    • Dwarven Sword: Crouching as a dwarf charges up an XP meter that levels up the sword. Each level increases its sharpness, every 3 levels increase its knockback, and every 5 levels increases its fire aspect. The XP meter maxes out at level 10. The higher level the dwarf is, the longer it takes to reach the next level.
    • Dwarven Skin: At level 10, the Dwarf is immune to fire and negative potion effects.
    • Passive Slowness II, Cannot Sprint (hunger bar is set to prevent sprinting)
    • Dwarf is best suited to defending inside your flagroom
    • Make sure to charge up your sword as high as possible, as this will mean you do the maximum damage
    • Make sure to stop crouching when in combat as this will improve your mobility, even with slowness 2

    Elf
    [​IMG]
    [​IMG]


    • Sharpness II Wooden Sword
    • Pure Element: Arrow damage ignores armor. Chaining two fully charged shots in quick sequence will cause the 2nd hit to deal 6 hearts of damage. Upon shooting at max charge, the player shot will be rooted for 0.75 seconds (15 ticks).
    • Wind Element: When shot, pushes enemies away from the landing location of the arrow. Shooting the bow uses up 1 arrow. Left clicking propels the Elf backwards. Uses up 2 arrows to propel the elf.
    • Water Element: When partly charged, removes all fire from teammates and extinguishes any fire on the block the arrow lands on. When at full charge, creates a water zone that automatically extinguishes any fire in it, and gives allies in the zone regeneration III and resistance I for 4 seconds.
    • Elven Shield: When sneaking and holding right click with your sword in hand, a green bubble will form around you. Any projectiles that hit this shield will be deflected back at the exact same angle and power. Reflected projectiles keep their attributes, so you can deflect archer's arrows to headshot them, or reflect chemist's potions to poison them. Only projectiles from the opposing team are reflected.
    • Protection III on Chestplate
    • Protection II on Pants and Boots
    • Elf takes 50% increased damage from fire ticks
    • Elf can useful to use in many situations with a wide range of abilities
    • Left click your air element to quickly get away with the flag, the flight allows you to reach places other classes can't!
    • Be careful of hard hitting classes, as your armor is weak, allowing them to deal a lot of damage very quickly

    Engineer
    [​IMG]

    [​IMG]
    [​IMG]

    • Sharpness I Stone Sword
    • Grenade Launcher: Right click the golden shovel to launch TNT. A second click will cause it to instantly explode.
    • Speed Beacon: Throw a snowball that places a beacon which gives Speed II to yourself and teammates within the radius of the beacon for 4 seconds.
    • Healing Aura: Right click the cake to give yourself and teammates within a 5 block radius a steak and Regeneration 3 for 5 seconds.
    • None
    • Your TNT will deal a set amount of damage, regardless of armor. Use it to kill heavily armored classes more efficiently!

    Mage
    [​IMG]


    • Mages Spells: Mage hoes can summon various spells. They are all activated by right clicking and have their own cooldown.
    • Damage Spell: Shoots a projectile (arrow) at a high speed for 15 blocks. Deals several hearts damage and minimal knockback to enemies.
    • Fire Spell: Shoots a projectile (flame charge) that deals damage and sets enemies on fire for 2.5 seconds.
    • Lightning Spell: Shoots a projectile (egg) that spawns lightning where it lands. Deals damage and huge knockback.
    • Freeze Spell: Shoots a projectile (snowball) that encases players in an ice chamber for a brief duration. 8 second cooldown.
    • Heal Spell: Shoots a potion that gives players in its splash radius Regeneration V for a short duration. Heals affect all players, including enemies.
    • Protection II on Chestplate
    • Fire Protection I on Pants
    • Feather Falling I on Boots
    • Mage is a class best used in the midfield and in open spaces, with no sword or melee weapon to defend itself
    • Use the freeze spell to stop an enemy flag carrier from escaping, giving your team the chance to surround them
    • Lightning spells can knock enemies away by a large amount. Use this if you need a quick getaway!
    • This class has a potentially unlimited health pool with the heal spell, but weak armor. Make sure to avoid classes with high damage output!

    Necro
    [​IMG]
    [​IMG]


    • Sharpness II Golden Sword
    • Cryptic Skull: Left click to shoot a skull in a straight line. The skull explodes upon colliding with terrain or a player. Wither III is applied for 4 seconds to any enemies in the blast radius. If a skull directly hits an enemy, they take extra damage. Any teammates in the blast radius gain absorbtion for 30 seconds. Max absorbtion II.

      A Cryptic Skull is restored every 20 seconds or upon killing an enemy. Medics cannot restore cryptic skulls.

      Upon respawning, a necro can hold 1 Cryptic Skull at a time. The cap increases by 1 for every kill you earn, up to a maximum of 3 Cryptic Skulls.
    • Revival tag: Left or right click on a teammate to revival tag them. If a revival tagged teammate takes lethal damage, they will respawn at their current location instead of their team's spawn. Revived players have a zombie head to indicate they have been revived. Revived players have permanent weakness II and are immune to wither damage. Additionally, steak is turned into rotten flesh and only heals 2 hearts instead of the usual 4. If a revived player is restored by a medic, they will turn to normal again. If a player is revived while carrying the flag, the flag will drop. However, revived players can pick the flag up again with no restriction.

      Revival tag cannot be applied on already revived teammates. The revival tag lasts for 10 seconds once applied on a teammate. Cooldown of 15 seconds. The tag item is not restoreable by a medic.
    • None
    • Necro is very efficient at killing low-armored classes due to its Cryptic Skulls.
    • Throw your Cryptic Skulls down at the ground when attacked to both give yourself absorbtion and wither your opponents!
    • Revival tagging a teammate will remove any death tag on them if they are affected by one!

    Ninja
    [​IMG]


    • Sharpness V Golden Sword
    • Teleport: Enderpearl acts as its vanilla counterpart. Ninjas will receive an enderpearl back after landing. 2 hearts will be lost upon landing.
    • Smoke Bombs: Eggs that give players a slowness and nausea effect. Have a Mana-bar can only throw 2 eggs at a time.
    • Invisibility: The Ninja becomes invisible to the enemy team and invincible to melee damage (does not prevent projectile damage such as archer arrows). Redstone runs out over time, the speed of the redstone depletion is proportional to how fast the Ninja is moving. Crouching consumes 2 dust a second, walking consumes 4, and sprinting 12. A ninja is given a stack of 64 dust, which cannot regenerate, though can be restored by a medic.
    • Silly Powder: If the Ninja is healed or attacks an enemy their Invisibility becomes silly powder for 1.5 seconds and they cannot turn invisible.
    • Rest Heal: crouching while holding the Ninja sword will regenerate a half heart per second.
    • Shadow Dash: Ninja has permanent Speed II.
    • Ninja is a highly mobile support class that can also carry the flag
    • Make sure to use the flash bombs as they can disorient your enemy and make it easier for you to kill them. Don't use too many though, or you'll have none left!
    • Try to sneak up on the flag with your invisibility, once stolen use your enderpearl to get away. Don't forget you don't have much health or armor!
    • Ninjas don't have any armor, and so fighting a bulky class isn't a good idea. They can take many more hits than you!

    Pyro
    [​IMG]
    [​IMG]


    • Pyro Axe: Hitting players on fire will deal 3.5 hearts of damage, irrespective of any armor the enemy player is wearing.
    • Explosive Bow: Shooting the bow at full charge creates an explosion in a 3x3x3 area that sets players on fire. Fire resulting from the bow lasts for 3.5 seconds.
    • Frenzy Mode: Frenzy mode is unlocked when the Pyro Axe lands on an enemy. With each hit, a quarter of the experience bar is filled. When activated (by right clicking the Pyro Axe), it sets enemies in a 3x3 radius on fire, and deals 7 pure hearts to enemies on fire.
    • Heat Resistance: Pyro takes 50% less damage from fire.
    • Pyro is best used to defend your flag in the flagroom, as it has a very high damage output
    • Try to set the enemy on fire as soon as possible. This will allow you to kill any class in three hits due with the axe!
    • Save your frenzy for when you need it. It can kill any enemy player on fire in 2 hits, allowing for quick recoveries
    • Be warned, ninjas can sneak up and kill you quickly! Not only that, but medics cannot be set on fire!
    • Don't go too crazy with your flint and steel, you can set yourself on fire too!

    Scout
    [​IMG]
    [​IMG]



    • Sharpness II Stone Sword
    • Swapper: Right click to throw a swapper ball which will cause the hit enemy and yourself to swap positions.
    • Death Tag: Left or right click and enemy to tag them. Damage is multiplied against deathtagged players. The multiplier is based on what class the tagged enemy is using.

      Multipliers are as follows:

      [1.15x] Assassin, Ninja, Scout
      [1.25x] Archer, Chemist, Elf, Engineer, Mage, Medic, Pyro
      [1.50x] Dwarf, Heavy, Necro, Soldier
    • Speed l
    • You can use your swapper to swap enemies off the map, killing them without any risk
    • Death tagging a carrier often allows for a recovery by either you or your teammates. Inform your team when the carrier is death tagged!
    Fashionista


    Fashionista was originally added to the game as part of an April fool's joke back on MCPVP. Although not PVP oriented, due to the lag caused by launching so many fireworks it became unobtainable aside from a few certain players. The class has now received limitations to stop the class from lagging and has been re-released in the Brawl store as a cosmetic class. For the small fee of $5, you can now own the fashionista class!:

    Fashionista

    [​IMG]

    • The ability to craft using a crafting table
    • You can launch 1 firework every 3 seconds (to prevent lag from spamming fireworks)
    • None
    • Use the crafting table to craft as many beautiful fireworks as you can! Why not launch some for your friends?!
    • If you want a real challenge, why not try to capture the flag using the fashionista class!


    Learning to play the Classes

    Knowing the items and abilities of the class(es) you want to use is very important. However, simply knowing them doesn't mean you'll instantly be incredible at using them! Learning how to play a class can be very difficult, especially if you don't own the class already (Freeday Friday, discussed below, is aimed to help with this!). Ultimately, it's going to take quite some time to become the best of the best with your class! With that in mind, here are a few tips:

    1. Don't give up after only a couple days. Some CTF players have been mastering classes for years so competing with them isn't going to happen overnight! The more you play, the better you'll get!
    2. Some classes are more complicated than others, and so some classes have a harder skill curve. Starting out with the free classes is usually easier because they have a shallower skill curve and are freely available!
    3. Classes tend to be designed with a certain role in mind, and so usually perform better at it. Make sure you know what role your class is designed for!
    4. The guide section (which can be found here) might have a guide on the class you want to learn, and so might be worth checking out
    5. Keeping up to date on the latest news about your class is important! News is usually posted on the forums. Check it regularly so you aren't caught off guard!


    If you are unsatisfied by the order of inventory, you may rearrange it, then use the command /saveinv to save the order it is in!

    Free Friday

    Usually premium classes are only accessible by purchasing them with credits. The exception to this rule is on Friday. Every Friday (a.k.a. "Freeday") all classes are available for players for the duration of the day. This means even if a player doesn't have access to a specific premium class usually, they can still play that class on Friday.

    This has been a feature of CTF for many years. Originally, the classes were only accessible via donation, and so Fridays were an opportunity for players to "try before you buy". The classes now cost credits rather than having to donate to the server, and so the role of Friday has slightly changed.

    The purpose of Friday is now to try out the classes before you purchase them with your hard earned credits. Fashionista is still unavailable even on Fridays, though the class itself is not useful for gameplay anyway.


    Reworks

    Balancing the power of so many classes is never exact, and as the game changes various classes become relatively over or underpowered. To restore balance there are occasional changes to classes made to make it more fair for players. Reworking a class is a difficult process, involving a lot of debate. This debate is often seen on the forums, and there is an entire section of the forums dedicated to suggestions to improve gameplay, including class reworks. You can find this section here.

    There have been various reworks to class already implemented to make the them what they are today. However, keep in mind that despite how a class is reworked and changed, refunds are not guaranteed!

    Classes that have been reworked in the past include:

    • Medic - re-adding of sharpness 1 to gold sword, fire resistance
    • Mage - reduction in range and damage of damage spell, made freeze cooldown longer
    • Elf - protection added on the armor
    • Assassin - reduction of 2 redstone to 1, gains absorption hearts for every assassinate kill, strength 2 for 7 seconds after assassinating a player
    • Chemist - reduction of potion numbers, and changed potion effects, xp bar introduced, protection 1 on armor pieces
    • Engineer - rework, introduction of grenade launcher, speed pad and healing aura
    • Necro - rework, introduction of cryptic skull and revival tag
    • Ninja - reduction of 10 pearls to 1 pearl that regenerates, introduction of silly powder, cannot pearl when in spawn
    • Pyro - complete rework, loss of instakill in favour of 3.5 hearts true damage and frenzy
    • Soldier - introduction of xp bar to recharge wall climb
    • Scout - death tag cannot be removed by medic restore, changed damage multipliers based on class