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[Guide] Best class set-ups for infect.

Discussion in 'Guides' started by SoMuchWinning, Jan 28, 2014.

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  1. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Hello everyone, and welcome to another thread created by me, and this is a special guide. Lots of good players either die early in the game or even suicide. Personally, I rarely suicide, usually it is not as important for me, because I have a donator weapon, but some people don't even have any donator items. Now, let's look at few nice class set-ups you can use in infection!

    Class #1
    CQB Specialist
    Primary: Model1887 shotgun
    Secondary: Desert Eagle pistol
    Perk: Sleight Of Hand or Stopping Power
    Tactical: None
    Lethal: Grenades or a Tomahawk
    Superknife recomended.
    Well, this is quite a decent class you can get even without donating! Vote for the server to get grenades, and then have fun playing! Model1887 is a very powerful shotgun with 64 ammo, but it has got a big kick back, so I'd suggest to maybe get in a larger spot, unlike iron bars, where you could not get knocked off. Desert Eagle is a good pistol, too. It shoots quickly, it has quite a bit of damage and it knocks enemies back. It has a great hip-fir accuracy, so you can use it without aiming, but better in close range. This set-up is safe and non-dnonor as much, although Sleight Of Hand perk can increase your reload speed, and Stopping Power can increase your damage.

    Class #2
    Zombie Hunter
    Primary: RayGun/Demolisher
    Secondary: Python
    Perk: Scavenger
    Tactical: Molotovs
    Lethal: Granades
    No knife required.
    To be honest, I use this set-up pretty usually in infect. Raygun has only 16 ammo, but it deals a lot of damage and it has a big splash. You need scavenger perk with it, otherwise you will run dry and left without hope. Python itself is most powerful pistol in its class, and it deals a lot of damage, however, you can replace it with deagle for knockback. For tactical, I'd suggest Molotovs. They can deal off some health for zombies, and a well-aimed molotov can get you some time to back up. I am still testing portable flamethrower, but still. For lethal, take grenades, you can vote for them, and they are very useful, for instance, when you throw them in an alleyway of zombies, it will get you some good kills. This is a set-up I prefer the most, however, you gotta conserve the ammo.

    Class #3
    War Machine
    Primary: Minigun
    Secondary: Desert Eagle or Python
    Perk: Scavenger
    Tactical: Flashbangs
    Lethal: Tomahawk
    No knife required.
    This class, is beast. You can get a lot of kills if you stand in a middle of a tunnel or at the entrance of the building. Minigun has got some decent range, it has got great power, but it runs out of ammo very quickly, so use your secondary more often. With Python you can get easier kills, while Desert Eagle is gonna keep enemies away from you. Flashbangs are recomended, because they will blind enemies in cover, if well thrown, and that will prevent them from rushing on you, if you are out of ammo on minigun. Tomahawk can be thrown at close range, and a kill from it, will give you 10 bullets. It is enough with just 5-8 to kill an infected player. This class is good, but take scavenger and use minigun when needed.

    Class #4
    Super Zombie
    Primary: Model1887
    Secondary: Usp45
    Perk: Marathon, Flak Jacket, Speed or even Juggernaut.
    Tactical: Flashbangs
    Lethal: C4/Grenades
    Superknife recomended.
    Basically, with this class you can do a good suicide on Killhouse_2 or even on Slums. Model1887 is a pickaxe, so you can break a block in an easier way, rather than looking for gravel, sand, etc. There's a large variety of perks you can use, and I suggest marathon. It gives you infinite sprint. For tactical take Flashbangs, in order to blind any survivors, but for lethal-C4 or Grenades, which are very useful to take down a hiding spot. You can do this challenge along with Superknife challenge, which is pretty easy: Get an emp in infection by using a superknife. Basically, this class is for suiciding.


    Ok, I have tested all of these out, and they all worked out in a nice way. I will do Pt.2 Next week, but to be honest, it morely matters on how you play, not your guns or perks. If you are good with low-level weapons, you can even get an EMP killstreak by using just a simple M16. I could do a hiding spot thread, but that'd take some much time. Anyway, I hope that you read entire thread, and mark it with a positive rating, if you enjoyed! Constructive critics are appreciated, because I am really trying to improve the quality of my posts. I have seen few gun guides of Set-Ups, but I had never seen any for infection gamemode.
     
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  2. ole20084

    ole20084 Well-Known Member

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    I actually did one. Id be happy to make a collaborative guide with you
     
  3. tallscot

    tallscot sceptiiiiiii

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    Nice classes! I'll have to try this.

    EDIT: ninja'd :L
     
  4. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Sounds interesting...
     
  5. Carsonn

    Carsonn #1 WarZ Looter

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    Sweet, I can't wait to try these out! Nice classes.
     
  6. Javed

    Javed Well-Known Member

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    My class of choice ^
    If any of you play infect with me, you probably know how often I suicide and go as a zombie :V
     
  7. Verasium

    Verasium Well-Known Member

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    Hmm.. nice guide, Credo!
    I especially used the first one as a non-donor.
    Keep up the great work, Credo!
     
  8. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Thanks, I really appreciate it!
     
  9. Verasium

    Verasium Well-Known Member

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    You're welcome. I'm just trying to be more helpful as a Moderator.
     
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