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Scatter Weapons: Class Analyzed and Explained Part 2 of 3 in a series

Discussion in 'Guides' started by Dathamier, Feb 24, 2014.

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  1. Dathamier

    Dathamier Well-Known Member

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    Scatter Weapons

    Scatter weapons(shotguns) are the best at selectively targeting players at close range and quickly killing them. All shotguns have the potential to OSK if it gets the right kind of support from it's team. The big problem that the shotguns face is the inability to get close. The whole point of the shotgun class is to get close, but to do this makes the shotguns(with snipers as the only exemption) the most difficult and therefore the most skill showing class in the game. The shotgun players need to use the environment to shift/sneak there way behind enemy lines. The only two exemptions to this are the model and the aa12. Otherwise you need to get behind someone, or drop down in front of them. Make sure that none sees you coming or you will get killed before you can fire back. Also, make sure that you use your secondary, its there for a reason.

    The m1014: This starter shotgun is not something that I would suggest starting with. It has slow firerate, decent reload speed, and high(ish) damage in comparison to it's other attributes. The point of this gun is to assassinate targets. Get behind the enemy as they make a rush or just pick the enemy off via a choke point.


    The Spas-12: One of the best shotguns in the game, this weapon boasts high firerate, good reload time, nice damage, and a really good range (for a shotgun of course). This gun is also one of the more versatile shotguns due to it's ability to kill from a bit longer distance while still doing enough damage to hurt someone. As always, assassinating is the best way to go about this but its not impossible to be a front line fighter with this gun

    The aa12: This is the ultimate in the form of covering fire. It boasts a firerate not seen by shotguns, firing at about the same speed as a very angry msr. It can be used like a mini gun if the need arises, plowing though enemy forces by just "W right clicking" your way to an eight killstreak. The only weakness to this gun is it's damage and ammo. It has 28 shots as a normal player(not VIP or MVP) and can't do much after it goes down to about five shots. Scavenger is a must with this gun as well as a good sidearm

    The model1887: The most well known and also the most feared shotgun is the mighty model1887. It has a huge damage output, a long range, and a quick reload time. It's three drawbacks are it's ammo-loaded, it's firerate, and it's knock back . Make sure your timing your shots carefully due to this gun's mighty recoil and slow shot speed. You start with an amazing 64 shots, but only four can be loaded at any time. Therefore, you will need to be reloading constantly. Make sure your with a buddy while using this might gun.

    The spas24: Probably the most hated shotgun. This gun has an amazing firerate, a huge range, and a really good reload time. It's problem is it's damage. Your not getting two shotted by this thing at even point blank, forget about a OSK. Play this gun with caution, as your job is to kill the weak players. Its a very support based weapon, allowing for team support and map control while you let your team build killstreaks.

    The Typhoid: This is a hugely underrated gun. It has poor shot speed, but it's second fire is very fast, long reload, but lots and lots of damage. It's most unique feature is it's double fire mechanism. It fires two shots per click. This makes it a very difficult to master weapon. It exells at killing silently. Maybe not invisibly, but other players won't hear a huge boom sound from the other room. This allows the Typhoid players to sneak in, and kill quickly and effectively without anyone but the victim know were they were. It's weakness is it's reload time. Make sure you have a good secondary to support you. As always you need a teammate to help you survive.

    Loadouts
    Denial(base defense while in ctf): Model1887/Typoid, Python/deagle/m9, grenades, flashbangs, stopping power
    Rusher: aa12/model1887/spas-24 and 12, deagle, tomahawk, monotovs, speed

    As always, feedback is appreciated
     
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    #1 Dathamier, Feb 24, 2014
    Last edited: Feb 25, 2014
  2. TheDeluxeGamer

    TheDeluxeGamer Well-Known Member

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    Good job on the guide! No need for feedback! It's perfect :wink:
     
  3. Dathamier

    Dathamier Well-Known Member

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    Thanks! Im currently working on the Sniper class guide, its going to be a loooong one
     
  4. TheDeluxeGamer

    TheDeluxeGamer Well-Known Member

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    Can't wait to see it, and when you're talking about it, also add somthing about quick scoping.
     
  5. 18kss

    18kss All is within

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    Wow. Pretty nice guide!
     
  6. Dathamier

    Dathamier Well-Known Member

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    yes! Another mod likes my stuff! Victory!
     
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  7. BrawlerAce

    BrawlerAce Well-Known Member

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    THANK YOU
    Nice guide, as always. I'm guessing that your next guide will be on secondaries or something. Also, the SPAS-12 is pretty good, and it's only second to the Model for me.
     
  8. Dathamier

    Dathamier Well-Known Member

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    Ill be working on the sniper class last for this series. Secondaries will be a separate thread
    and Thank you all for the feedback. Believe me, ill keep making guides until I've covered it all if you guys want me to
     
  9. F1r3tar

    F1r3tar Highly Established Member

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    This is a very informative guide. There is one thing I would have to currently disagree about and that's the m1014's damage. It's damage is low since it take around four shots to kill a player (the only exception is an OSK at point blank). Not to mention an even worse range than the typhoid.
     
  10. Dathamier

    Dathamier Well-Known Member

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    I appreciate the feedback. I should elaborate in that in terms of what the shotgun does, the damage is the only thing that really shines in the m1014. I should put that note in,thank you :grinning:
     
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