1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Idea [Idea] Barbarian

Discussion in 'Capture the Flag' started by draco638, May 31, 2015.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. draco638

    draco638 Active Member

    Joined:
    May 24, 2015
    Messages:
    81
    Ratings:
    +29
    Hey guys, I'ma back with another class concept!
    If you haven't seen my other concept, phantom, check it out here: https://www.brawl.com/threads/39744/

    Anyways, as I said before, highly doubt these ideas will be implemented, but it's a way to check what we want in the game and what we need to fix and how it might be done (and if my ideas are worth anything), so I'm giving it a shot. I try to make everything balanced and keep things simple (but they usually aren't).

    So here it is, class idea #2:

    Name: Barbarian
    Description: A proud clan of ancient warriors that triumphs over their vanquished foes.

    Armor: (-#> these make sense later)
    Helm: Diamond -1> Prot. I -5> Prot. II
    Chest: Chain -4> Proj. Prot. I
    Legs: Gold -3> Fire Resist I
    Boots: Gold -2> Prot I.

    Inventory:

    1. Wooden Sword "Warrior's Path" (-2> Stone -3> Iron)
    2. Bow [power I]
    3. 3 Healing items
    4. 64 arrows
    5-7. Nothing
    8. Compass
    9. Nether Star "class selector"

    Passive Abilities:

    Ascension: The main ability of the barbarian is "ascension". Whenever a barbarian kills an enemy, he gains 1 level and better gear to fight. His armor and weapons both improve to better versions. This makes for highly decisive actions of which to kill or risk being killed.

    Iron Hide: This ability is instakill counter. If a barbarian is killed by an instakill, the killer simply loses his weapon for 5 seconds. This leaves a small window of which an attacker would be left vulnerable and forces plays that work around this ability (e.g. Pyro loses axe, archer loses bow, assassin loses sword)

    Active Abilities:

    Ancestral Rage: When a barbarian reaches level 5, he gains the "ancestral rage" ability. All damage done will raise his experience bar (can never level him up). Once full after 30 hearts of damage dealt, chat will announce to you that you can use this ability. To activate, simply sneak-block and your character will explode and fire particles will surround you for 20 seconds. During this time, you have strength II and resistance I. Cannot be activated with the flag.

    Ok, so this is a little unbalanced and could use some suggestions on what to do to make it better. The problem is that It's hard to make a new class concept. You need to think of the counters, the overall standings of this class compared to others, it's overall role, etc. I hope to get some good feedback on this, so please, voice your concerns and suggestions. Thanks.

    Also, in hindsight, this probably wasn't best to write at 11:00 P.M., so sorry for any grammar, spelling, or just lack of detail and poor writing.

    Thanks for reading and be back soon(ish),
    -Draco
     
    • Creative Creative x 2
    • Like Like x 1
    • Winner Winner x 1
    #1 draco638, May 31, 2015
    Last edited: Jun 5, 2015
  2. StrikerSly

    StrikerSly Well-Known Member

    Joined:
    Dec 8, 2014
    Messages:
    2,192
    Ratings:
    +745
    You put a lot of effort into this! We like to see it. I love your idea personally, and the name is cool too. :stuck_out_tongue:

    Never believe your opinion has no voice - we constantly look at player and community-based opinions and ideas. After all, it would more accurately create a server that best fits its players.
     
    • Optimistic Optimistic x 1
  3. Coasting

    Coasting Well-Known Member

    Joined:
    Aug 18, 2014
    Messages:
    228
    Ratings:
    +92
    Cool suggestion. To balance the class, perhaps give the ancestral rage ability weakness instead of resistance, or maybe have it grant the player strength I and mining fatigue I (which makes you able to swing your sword faster). Also ancestral rage should add speed I, and I like that you cannot activate it while carrying the flag. Adding a steak to the inventory after every level is passed would be a smart idea as well.

    Possibly make the max sword level iron instead of diamond when leveling up, and make it so the bow can only level up to power II with knockback I, and can only shoot arrows 3/4 the distance of a regular bow. The bow should definitely not be able to headshot at 20 blocks, but maybe 40-60 would be more appropriate.

    The iron hide ability is a sweet concept. To balance it I believe that both the barbarian and the attacker should loose their primary weapon. This grants the barbarian the use of his bow, still giving him a slight advantage.

    The idea of armor leveling up may be confusing to other players as to class identification, although that is not a massive issue. I think that the class should have 1/2 iron and 1/2 gold armor, and instead of the armor leveling up, have incoming damage to the barbarian be reduced incrementally by 10% every level, with a maximum of 50% incoming damage reduction.

    Overall, very nice starting concept. CTF needs more class diversity, which is starting to happen with elf, and a class like this could be a very strong roaming class to counter oneshots.
     
  4. MR_EVIL_OVERLORD

    MR_EVIL_OVERLORD Elite Legacy Legend | PRO | Genius Super Villain

    Joined:
    Dec 27, 2014
    Messages:
    4,611
    Ratings:
    +1,401
    I really like your ideas and I might barrow a few in my creation of Overlord brawl.

    Very original ideas!
     
  5. draco638

    draco638 Active Member

    Joined:
    May 24, 2015
    Messages:
    81
    Ratings:
    +29
    Thank you guys so much for the feedback. I really appreciate the support this is getting.

    @Striker_Sly I never meant that I had no voice, I was just seeing if I actually could get a creative idea that people liked. Sorry for any misunderstanding.

    @Coasting Thanks for the big insight. I do think it would be confusing for class identification. I will change that. Also, Iron sword will be the max, but the bow will never headshot or get punch. It would be too much like archer. As for iron hide, the Barbarian would be dead so... yeah.

    It'll get those changes in. Thanks guys!

    -Draco
     
    • Like Like x 1
  6. Coasting

    Coasting Well-Known Member

    Joined:
    Aug 18, 2014
    Messages:
    228
    Ratings:
    +92
    Thanks for the feedback! For iron hide, I meant that the barbarian could still not be oneshotted, but the primary weapon loss would happen on top of the existing iron hide for balance.
     
  7. draco638

    draco638 Active Member

    Joined:
    May 24, 2015
    Messages:
    81
    Ratings:
    +29
    @Coasting The thing is, most classes can block assassin instakills by blocking with a sword, and that is a big thing, but assassins have an escape method. Archers would be far away, so it's not too much of an issue there. It might be a little unfair if say a pyro couldn't defend against the attacks. He has no escape method and no way to fight back against a powered bow. This would make for team efforts to destroy a pyro instead of just one class.
    Thanks,
    -Draco
     
  8. Lujiu

    Lujiu Active Member

    Joined:
    May 24, 2015
    Messages:
    145
    Ratings:
    +23
    Brawl should really not add any classes to ctf for alonggg time and instead focus on the things already implemented. What I would like to see done with this is have it merge into dwarf. Dwarf right now is a very slow class in a very fast game making it very behind its time.
    How about this?.)
    [Rework for Dwarf [sharing similarities with barbarian]

    Armour:
    Chain
    diamond
    diamond
    chain

    Inventory:
    Dia sword
    3 steak
    (compass + nether-star)

    Abilities.)
    Instead of having the dwarf shift to charge up his ability every kill the dwarf gets levels him up by 1.
    Each level increases the dwarf's max health by half a heart and increases his damage by .50 damage and gives the dwarf speed 1 and strength 1 for 5 seconds.
    After the dwarf reachs level 10 it caps and every kill after wards fully heals the dwarf and gives him the small boost.

    Potion effects.)
    -none- (excluding the boost)

    Upsides.) Creates a more steady dwarf class that can keep up with ctf.
    Downsides.) Removes part of the heavy defense a dwarf gives.

    edited my "seems to much like dwarf. No thank you" to be more helpful.
     
  9. obikenobi21

    obikenobi21 Delta Force Jedi

    Joined:
    May 17, 2015
    Messages:
    571
    Ratings:
    +288
    Dis class would never work in CTF, sorry. Let me explain why.

    For one thing, this class revolves entirely around getting kills and snowballing to get better. So it's basically necro, but with a sword and stuff and getting beter gear instead of mobs. But we all know how Necro turned out. Snowballing classes do not work in CTF.

    In addition, strentgh II is OP as all heck, and it still revolves around the snowballing concept, you have to do X amount of damage to do X ability.

    The iron hide thing also makes no sense, it seems that is there just to counter all insta-kills.
     
  10. draco638

    draco638 Active Member

    Joined:
    May 24, 2015
    Messages:
    81
    Ratings:
    +29
    This was my concern. When I took a look at all the classes, it was hard to think of a new one that went out of the existing roles. I'm trying my best here, but I think this one has been defeated. There are so many roles to fill, but each class does theirs perfectly. Thanks for the feedback guys. I admit defeat.

    @obikenobi21 At least this class had a snowball cap. It's not like there are 5 you are running around at ludicrous speed with invincible potion effects and hit for ½ a heavy's health in 1 blow. Just saying, but your point made sense.

    Thanks,
    -Draco
     
  11. Lujiu

    Lujiu Active Member

    Joined:
    May 24, 2015
    Messages:
    145
    Ratings:
    +23
    Defeated? not really, ideas from this could be applied to something similar already into ctf *like dwarf*. Just brawl shouldn't add any classes for awhile. They don't even have the servers up yet.
     
  12. seDrakonkill

    seDrakonkill Member

    Joined:
    May 23, 2015
    Messages:
    25
    Ratings:
    +0
    Instead of taking ideas from here and putting them into dwarf (which, to be honest, I'm biased against cause I like dwarf, even though I could see it happening) EDIT: (hit post to early on mobile) it could be like the counterpart to dwarf as a faster moving class that relies on getting skillful kills as
    Opposed to campung and shifting and getting more and more power. I am sorry if this is worded funny, but I think it would be cool to have a faster skill based dwarf alternative. (TBH, even as I type this, I am kinda eh on my own idea :bored:)
     
  13. draco638

    draco638 Active Member

    Joined:
    May 24, 2015
    Messages:
    81
    Ratings:
    +29
    Wow, do I ever word things poorly.
    @seDrakonkill Thanks! This is kind of my reasoning to having this. This is more of an offensive heavyweight class. After taking a look at the entire class list, I thought that we needed another heavyweight, but not a defense, since there already was one. Yes, this class does rely on snowballing (it has a cap!), but it's not like it becomes ridiculous. It just makes for an interesting game with (I foresee) a lot of rage. It's really hard to make a class that's unlike others without sharing the same role. What makes this class different is that it encourages alternate play styles. In the end, that's the biggest part of the class. Not the similarity or power (though those are important to consider), it's the gameplay styles that the class encourages.

    Regards,
    -Draco
     
    • Like Like x 1
  14. Removers

    Removers KitBrawl Ex-Mod!

    Joined:
    May 20, 2015
    Messages:
    667
    Ratings:
    +396
    nvm.
     
    #14 Removers, Jun 4, 2015
    Last edited: Jun 5, 2015
  15. draco638

    draco638 Active Member

    Joined:
    May 24, 2015
    Messages:
    81
    Ratings:
    +29
    Well... here we go.
    Strength II: 10 seconds
    Particles: Remember fashionista?
    Snowballing: Engineer isn't and Necro didn't have a cap, at least this class has one. Plus, I don't hate either. I hate pyros mostly.
    Power II: Not a one-hit kill is it? It doesn't have punch, either. May keep it down to power I bow, though.
    Killing: That's kind of what you do in this gamemode, isn't it? Don't you kill to defend/capture a flag?
    30 hearts of damage: you'd be surprised.

    I respect your opinion and agree on some things, but others I'll defend this for.
    Thanks for voicing though.
    -Draco
     
Loading...
Similar Threads Forum Date
Idea [Idea] - Match Server Change and Media Rank with the Upcoming Tournament Capture the Flag Apr 4, 2020
Idea Dwarf Rework [Idea] Capture the Flag Dec 2, 2019
[Idea] What might save Brawl Suggestions / Ideas Nov 13, 2016
Idea [Idea] Random Class Rotation Capture the Flag Jul 26, 2016
Idea [Idea] New Map Wave System Capture the Flag Jun 17, 2016
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...