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Idea [Rework] Assassin

Discussion in 'Capture the Flag' started by furtles, May 21, 2015.

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  1. lasertagfighter

    lasertagfighter Well-Known Member

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    I don't think anybody here heard of teamwork. O_O
     
  2. Synonyms

    Synonyms Member

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    People need a challenge in CTF. Instakills are the challenge, they help kill flag carriers, help the defense, and help the offense with killing the defensive players. Without a challenge it'd just be like KitPvP. Insta-kill classes in my opinion are balanced. You just have to learn how to counter them and if you do it constantly you'll find out it doesn't need to be reworked. Sure Assassin can sometimes be ping-based but is it the Developers fault? No it's yours or the Assassin's fault for having the ping. We all know it's so much fun killing people rapidly fast with the insta-kill classes and we know it helps players in CTF Matches to win and make the game more interesting. Assassin does NOT need to be reworked. People just have to learn how to counter them and learn that Assassin is a fast class and sneaky so watch out for the corners. Also CTF is a fast paced game.
     
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  3. TTD3

    TTD3 Well-Known Member

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    Aand... Where's the challenge for the instakill-classes? Just asking...

    Actually, I know how to conter. Just block. Seems easy, right? It might be in theory, but it's certainly not that easy when you play the game itself as I explained in a previous post. I haven't 'found out' that instakills are balanced yet, sorry.

    The fact that it's fun, and ridiculously easy to do just proves that something is wrong imo.

    Regarding the aspect that it makes the game more interesting: I gotta say, that's certainly true. It makes the game more interesting. So why not add a random player death? It makes the game more interesting! But is it balanced? No, no it's not!

    Even if you watch out for corners etc. you can get assassinated. Read my previous post in which I explain rather detailed why Assassin isn't balanced.

    I'm amused by how nobody was able to prove one of my points wrong yet, but just says: "this class can be contered, ergo it must be balanced!"
    .-.
     
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  4. SushiDuck

    SushiDuck Member

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    The point of assassin is to take out high priority targets, like dwarves or flag holders. Having this nerf implemented will just make it another ninja, which is used for many reasons.

    If you nerf assassin like this, then why even have it. Why not just like add stuff to ninja lol

    Just my view, tyvm
     
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  5. lasertagfighter

    lasertagfighter Well-Known Member

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    Assassin has its role to play in CTF, don't change it. Remember, this is not kitpvp, that's pure melee combat. If you don't like assassin how it is, then use a different class... Assassin is the only class that should be able to instakill IMO.
     
  6. furtles

    furtles Well-Known Member

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    Assassin doesn't have a role in CTF...
    That's why we should change it.
     
  7. RaZeragon

    RaZeragon TC Co-Leader | Catgirl Enthusiast

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    How on Earth does assassin not have a role?
    Recovery and defense are very big roles played by assassins, and they can be game changing too.
     
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  8. furtles

    furtles Well-Known Member

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    Well what I mean by it doesn't have a role is it can play any role, therefore it has no specific purpose. It can be used on defense, recovery, capping, and offense.
     
  9. draco638

    draco638 Active Member

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    That's what make assassin great. Assassin has its base roots in recovery. That being said, it's true that it can be used for many things. I myself use assassin differently than its base role. And it's FUN. What makes a class great is not the one specific role that it can only achieve, but the 3D thinking that you need to use to accomplish a task outside its role with this class. I mean, just get a chemist and a medic on dwarf! It's amazing what happens. IMO, assassin is not broken. It's got a huge counter, so you need to think and apply how you use it. Its just a versatile class and sometimes you need to look at it differently than what it appears.

    Also,
    @lasertagfighter While I agree that pyro shouldn't, archer kinda needs it's headshots to be an effective class in the game. Just kinda.

    -Draco
     
  10. RaZeragon

    RaZeragon TC Co-Leader | Catgirl Enthusiast

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    Any class can be used on defense, recovery, capping, and offense.
    What I mean by role is that they might be able to perform many different roles (all to be exact), most people specialize in that class in only a few specific roles. The general playstyle of the class, one like assassin, is to be used as either a defensive or recovery role. Although it can be used for capping / offense, most people use it for defense / recovery.
     
  11. furtles

    furtles Well-Known Member

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    I disagree. A lot of classes have one main role, such as pyro or soldier. Assassin doesn't have a clearly defined role. Yes, you can use pyro and soldier for roles which they aren't intended, but pyro offense isn't very effective. That's why chemist and assassin like classes need changes.
     
  12. Risabu

    Risabu Active Member

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    People need a challenge in CTF. A class with protection 4 diamond armor and an instakill torch that instakills anyone you look at could be the challenge. Without a challenge, it'd just be like KitPvP. This class in my opinion is balanced. You just have to learn how to counter it and if you do it constantly you'll find out that it doesn't need to be reworked. Sure this class can sometimes be unbalanced but is it the Developers fault? No it's yours or the class's fault for owning the class. We all know it's so much fun killing people rapidly fast by just looking at them and we know how it can even help players in CTF matches to win and make the game more interesting. This class does NOT need to be reworked. People just have to learn how to counter it and learn that this class just needs to look at you so always hide behind walls. Also CTF is a fast paced game.

    Assassin has a huge counter that is largely dependent on ping, making it broken. For example, I am the assassin, and there's a heavy in front of me blocking. I can easily make feints so he stops blocking, or just attack him a few times without the redstone to get him to stop blocking. Unfortunately, while in pvp, the heavy has next to no time to react if I actually pull out by redstone and use it, making assassin extremely broken. Its a versatile class that is broken and only ends up in constant abuse of the /assassin and using spawn protect to go around and kill people with redstone to get high kill to death ratios.

    I've played archer for 3+ years and I'm pretty sure archer can be tweaked and changed so it can still be effective without the unfair instakill.

    I'm not sure what you mean. There are 3 instakill classes. There are 13 classes in CTF. Are the rest of the classes basically kitpvp with a flag to capture? Most interactions between classes will not involve instakills as there are 3 (4 with dwarf I guess) instakill classes, so does that mean interactions between the others are basically kitpvp with a flag to capture? I guess then the way to go about it is to give an instakill to classes such as soldier, heavy, necro, etc. etc. so its less like kitpvp with a flag to capture !
     
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  13. cool_beans46

    cool_beans46 Member

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    I feel like assassin would become really UP with this. Anyway assassin is fine the way it is for now when pyro is still around.
     
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  14. jml16

    jml16 hautest cow ul ever know(jml16) ;D

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    is assassin ok?
    yes
    please don't change it
     
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  15. RHCube

    RHCube Member

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    Is this a joke? Assassin is the most OP class. Try playing something other than assassin for once
     
  16. RaZeragon

    RaZeragon TC Co-Leader | Catgirl Enthusiast

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    Assassin is fine. And yes, I play other classes a ton too. I've been on the giving end and the receiving end of assassins for quite a while.
     
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  17. dfhhhhhh1

    dfhhhhhh1 Member

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    Assassin doesn't need a rework. It has been nerfed a lot, and the point of the assassin is to be a sneaky class that is very weak and fast, but can do a lot of damage if the attacker is not seen. Overall thanks for showing some different views on the assassin class but overall I really don't think that assassin needs any change.
     
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  18. furtles

    furtles Well-Known Member

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    Assassin has only been nerfed once, and it's still a very powerful class. Personally, I don't see how people think it's fine, and I haven't heard a single reason to support it, but that's your opinion.
     
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    #78 furtles, Jun 7, 2015
    Last edited: Jun 7, 2015
  19. RaZeragon

    RaZeragon TC Co-Leader | Catgirl Enthusiast

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    1.) Low armor
    2.) Without redstone you're useless
    3.) You can be instantly killed if you miss your assassinate
    Personally, being assassinated can be annoying, but you just have to learn to expect and block them. Not to mention, many players can easily take out assassins by just block hitting. It's just the times where the assassin gets lucky and hits you when you unblock, or after you don't learn to block them that people start complaning.
     
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  20. furtles

    furtles Well-Known Member

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    1. Low armor doesn't matter, because you can kill stuff in one hit.
    2. Redstone regenerates fast, plus you have Speed III, so getting away from anything is really easy.
    3. 'If you miss' because it's so hard to right click then left click. Assassin is the easiest class to play, maybe second to engineer or necro. It takes no skill, yet it is so powerful. Honestly, unless you're really bad, there's no reason to 'miss' an assassinate. Sure, if people block, it can be difficult. But for me, I can kill people even if they do block. And if people do block, you're not using assassin right. It is so easy to just hide behind something or walk up while people are fighting.
     
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