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Should instakills be kept?

Discussion in 'Capture the Flag' started by NomNuggetNom, Jun 11, 2015.

?

Which would you prefer?

  1. A balanced CTF WITH instakills

    216 vote(s)
    77.7%
  2. A balanced CTF WITHOUT instakills

    62 vote(s)
    22.3%
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  1. NomNuggetNom

    NomNuggetNom Professional Breaker

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    If theoretically CTF could be balanced either way, which would you prefer? Please note this is not necessarily happening immediately. And of course, we would adjust everything.
     
  2. Geothermal

    Geothermal Member

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    Given that it's balanced, without instakills. I'd be apprehensive about how balancing would go, but getting assassinated or headshot is such a pain. For some reason I've never really found pyro instakills annoying, but assassin/archer are a pain.

    Of course, assuming that it's perfectly balanced, I'd remove them.
     
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  3. Doges

    Doges Ex-Mod, Ex-Builder

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    Reinstating what I said, I would want them to be kept if they were difficult to execute (harder than current archer in difficulty)
     
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  4. AriesRam10

    AriesRam10 Old MCPVP'er

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    I voted get rid of insta-kills. But if they are kept I think some of them should still be changed even if they keep there insta-kill. Mostly Assassin with the fact that its a very hard win or loose situation.
     
  5. stlast

    stlast Well-Known Member

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    The pyro instakill is pretty balanced IMO
    The assassin instakill could use a bit of nerfing
    The archer instakill needs nerfing
     
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  6. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    Well, rephrased that way, if the game were balanced I wouldn't really see the problem with instakills. It might just be me being resistant to change, but personally I don't really view them as a big priority.
     
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  7. Le_Bakur

    Le_Bakur Well-Known Member

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    Hey, wanna know the secret to balancing CTF?

    One class.

    Why do instakills exist? Because it's minecraft and we like killing things.

    Easy kills? Easy stats, easy gameplay. Arguably, instakills are what make the game noob friendly. It doesn't take skill to learn how to use pyro or assassin correctly, but hey, isn't easy the goal we want? "Noob friendly"? Soldier is simple as right clicking. But doesn't that make it easy?

    Instakills may be a plight of those who play the game the old fashioned way, but it keeps the game very fast paced and often times even in classic CTF matches of old, it kept the game intense. You have to be aware of everything possible, that's what makes you good at the game. What does getting rid of instakills have to do with balance? It's not balancing, it's making a different gamemode.
     
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  8. November

    November november

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    would rather keep them tbh. the game would seem too slow and a bit boring without them
     
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  9. Starfactor_

    Starfactor_ Member

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    Keep the insta-kills. Without it, it would be just like any other crappy "capture the flag" thing and not our old, as-we-know-it ctf, fast-paced and exciting.
     
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  10. Risabu

    Risabu Active Member

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    "Easy kills? Easy stats, easy gameplay. Arguably, instakills are what make the game noob friendly. It doesn't take skill to learn how to use pyro or assassin correctly, but hey, isn't easy the goal we want? "Noob friendly"? Soldier is simple as right clicking. But doesn't that make it easy?"

    Instakills. Noob friendly? That's the first time I've heard that! Okay, common logic. New player logs in, tries CTF. Starts with the default class known as heavy. Meets a not so friendly pyro. Dies. Quits game, whines about the balance, never comes back. This exact situation happened to a friend of mine a while ago. The new player is not invested enough into the game to buy two out of the three instakill classes, arguably the more easier to use instakill classes. However, the new player will start with heavy, die to instakill class, repeat, repeat, escape, back to title. Instakills are anything BUT noob friendly. They drive out more new players than they may bring in due to their supposed skill floor.


    "Instakills may be a plight of those who play the game the old fashioned way, but it keeps the game very fast paced and often times even in classic CTF matches of old, it kept the game intense. You have to be aware of everything possible, that's what makes you good at the game. What does getting rid of instakills have to do with balance? It's not balancing, it's making a different gamemode."

    There are 13 classes. 3 classes are instakill. So, are the rest of the 10 classes not fast paced? Are they slow, dragging? If so, should we add instakills to them? Make an instakill medic to counter the instakill pyro? How about we give everything an instakill, make everything even more fast paced and intense for ya.

    Your last part makes no sense. Ninja timers for grabbing the flag made the game faster by a whole second, but in the name of balance, we made ninja have a 1.5 second timer. Of course it has to do with balance, that's kinda the whole point.
     
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  11. Tenshirox

    Tenshirox C a p t u r e F l a g

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    So Ninja and Chemist aren't fast paced at all? Just because instakills will be removed doesnt mean it'll be replaced by sticks and stones that do no damage. the most discussed alternative is true damage which can usually kill a player in 3 hits if not 2 with crits. I dont see how giving noobs a chance to play at the risk of having a slightly slower game really is an issue.
     
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  12. Le_Bakur

    Le_Bakur Well-Known Member

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    Nice block quoting

    Instakills are not what drive people out the door, the idea that someone can cheap kill is what kept me going in the game. My first class was engineer and I played for 3 years. Instakills might seem like this horrible concept but they kept me buying my ranks and classes because I thought free kills was fun. I don't know about you but you don't even need classes to get free kills. It's called archer, your favorite class.

    3 classes are instakill, ok so just make it 0 like that makes no difference? I get you guys want to rebalance the gamemode but you aren't rebalancing something if you're changing an entire aspect. The idea of pyro and assassin were so people don't have to work too much to get a recovery or a kill. If you get rid of that what, did you want to increase the amount of time it takes to play a game because you have a stalemate problem? You would think people would go through the effort to kill to get a recovery with a hard working class like soldier. But the reality is the majority of people who play recovery either 1) play stereotypical and sort of broken ninja or 2) play assassin or 3) screw around and use something else. You're begging for a longer game, your call. I won't be here to play it anyways.

    I'm calling it boring. I'm not the only person in the world that doesn't like free kills and find them fun, nor am I the only person in the world that likes a challenge when they're capping and have to try not die to a random assassin that keeps respawning to try get me. Hey wow, why not edit that part!
     
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  13. November

    November november

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    if, with or without instakill, the game would be balanced then i'd rather play the version with faster gameplay which means keeping instakill. it just seems a bit pointless to me to remove instakill if the game will supposedly be balanced either way
     
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  14. Tenshirox

    Tenshirox C a p t u r e F l a g

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    Because fun at the expense of others is great, wow!

    Just because a game can be balanced with instakills doesn't mean it's going to be fun. To the average selfish person yes, Instakills are fun but Noobs are the money maker. If you keep losing noobs because they hate instakills then the servers dont make any money.
    Don't play dumb with me. You have played longer than I have and I have seen many new players disliking instakills and quitting because of them.
     
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  15. Risabu

    Risabu Active Member

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    Instakills are indeed what drive people out. Some people still stick to it, such as you or I, but most will leave because of what they deem to be unbalanced. Case reference to the countless youtubers we potentially lost to the hordes of pyros. You like free kills, but to the new player, pyro and assassin will be out of reach as most new players ddo not instantly buy classes. According to your logic, no free kills, no fun, /quit. In fact, thatts why we have such a boost on free day. People can get classes that give them easy kills, and so we see a boost in pyros, assassins engineers. I actually indirectly mentioned Archer in my original argument, as unlike pyro or assassin, most new players aren't able to aim well and hit most of their targets. Archer isnt played too much unless it was a map like unholy faih where the players could land free kills.

    If the aspect of pyro and assassin is to land easy kills, then you're basically conceding an imbalance into the effort/output ratio of the classes, which makes it quite unfair who don't have access to these classes... Such as those who are new.

    Again, you are assuming that the rest of the classes will remain the same, or that the instakills classes will become significantly weaker or slow in killing. You assume that games will become much, much longer. Soldier could easily be tweaked to prevent that. Also, keep in mind, most recovers play ninja. Ninja isn't an instakills class, but it manages to be fast.

    As I said earlier, ninja and chemist happen to have fast interactions. If it comes to it, we could even give every class speed 1 to make the game even faster.
     
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  16. Ironic_Gentleman

    Ironic_Gentleman Well-Known Member

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    This would require Assassin having Speed IV and Ninja having Spd III, but still...
     
  17. November

    November november

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    it just seems to me that removing instakill will generally make the game slower, but then you are suggesting that we do something to compensate for the loss of speed in the game, so why not just not remove instakill in the first place and then theres no need to try to make up for the loss of speed in the game?

    maybe i am missing something but i dont see the benefit of removing instakill
     
  18. aRandomBob157

    aRandomBob157 Mr. Purple™

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    CTF is just too fast paced of a game to remove instakills. Sure in their current state one might find them annoying, but with tanky classes like Heavy and Chemist, and mobile classes like Soldier and Ninja, the game would just be left incredibly outbalanced. We will never find the perfect balance between classes, but I believe that balancing the instakills we have now is the closest direction we can go in.
     
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  19. Risabu

    Risabu Active Member

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    The benefit is to make the game more noob friendly and less frustrating. Instakills were a huge reasons why players would quit, and I'm assuming you know of the infamous youtuber who quit after encountering a pyro. Just not much of a place of instakills, as if you want an instakill with harsh counters or hard preventing methods, it will probably just be a better idea to remove it and add a more unique flavor so its fun to play and play against.
     
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  20. November

    November november

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    do you not think a balanced game would also be noob friendly? if not then i wouldnt say the game is balanced
     
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