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Idea [ClassSuggestion] Vampire

Discussion in 'Capture the Flag' started by Lujiu, Jun 16, 2015.

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  1. Lujiu

    Lujiu Active Member

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    Class Role: Leech

    Armour.)
    Helm- Black Leather
    Chest- Red Leather
    Leggings- none
    boots- Grey Boots (feather falling 3)

    Inventory.)
    -Stone sword (sharpness 1)
    -Red stone Block
    -Tracking Compass

    Abilities.)

    1.) Vampire's mark. Ounce the vampire hits an enemy the enemy will then be "marked" by the vampire. The vampire can then block with his sword to be quickly pulled (Not teleported) to where the player he marked is located. Hitting another enemy or teammate will switch what player is marked by the vampire (The marked player is the last person the vampire has hit)
    ===Note, Vampires can mark their own team by hitting them as well (the hit behaves similar to the effect of a medic's hit)

    2.) Redstone-Block. (Vampire's ruin) When the vampire right clicks his redstone block he places a Red stone ore in-replace of the block below his feet. The vampire then gets speed 2 and invisibility 2 for 6 seconds. After the 6 seconds has run out the vampire is teleported back to the location of his red stone ore block (the block will be replaced again with its original block). [Cool-down of 15 seconds after use)
    ===Note, the red stone ore is also marked by cloud particles hovering within the 2 blocks just above the red stone ore.

    3.) Vampire's Leech. .Every hit the vampire lands they will gain +3 health (1.5 hearts) while a critical hit will heal the vampire +4 health (2 hearts). If the vampire gets a kill they will receive a boost of Speed 3 for 8 seconds while trailing redstone particles.
    ===Note, Vampire has no steak so getting hits is its main source of healing in a battle.

    4.) Vampire's Venom. This is a passive effect on the vampires sword. Every hit the enemy will receive wither 1 for 4 seconds
    ===Note, teammates do not receive this effect when a vampire hits them to mark them with his Vampire's Mark.

    Image of Vampire ~~~~~~ (ignore wither skulls)
    http://imgur.com/nRzsp4j
    ~~~~~~~~~~~~~~~~~~~

    Please post your opinions on my class suggestion! Thank you for reading.


    .
     
    • Like Like x 1
    #1 Lujiu, Jun 17, 2015
    Last edited: Aug 16, 2016
  2. Ironic_Gentleman

    Ironic_Gentleman Well-Known Member

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    This would be WAAY OP for recov. It could mark the capper, TP to them, use the skull, and have leech heal it as it reks the capper with 7.5 ATK, okay armour, and regen 1.

    Also, what's Feather Fall doing here? It doesn't really fit the theme or serve a purpose.
     
    • Agree Agree x 1
  3. Lujiu

    Lujiu Active Member

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    Feather falling is so the vampire can mark a soldier or elf and follow them.

    It can mark the capper but It cannot teleport. The capper could easily go behind a wall and keep running. It Pulls them in the direction of the marked player not teleport.
     
  4. Ironic_Gentleman

    Ironic_Gentleman Well-Known Member

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    Okay? What's the pull effect then? How does it work?
     
  5. Lujiu

    Lujiu Active Member

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    The best example I can think of is the way the vacuum kit worked on kitpvp but with a much larger range. They would slowly suck people to their pressure plate but if they were interrupted by a wall they wouldn't pass through it. For vampire They would be pulled a lot faster (about sprinting speed) and only be pulled to the direction that the marked player is. (Say the vampire is in a building, their marked player is on-top of the roof, If the vampire was to begin blocking with their sword they would be quickly pulled to the ceiling but be interrupted by the blocks between the vampire and their marked player.

    They would most likely add an experience bar (like with elf) to stop it being an everlasting ability.
     
  6. Ironic_Gentleman

    Ironic_Gentleman Well-Known Member

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    Ah. Still strong, but probably less powerful than just sprinting, then, I have no problem with that then, although it is pretty strong. The other problems I mentioned are still very real, though.
     
  7. Lujiu

    Lujiu Active Member

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    You only mentioned its strengths thou. Its good for recovery and stuff but any class that can poke a hole in you with its weapon (ninja, heavy, elf , ect.) makes you screwed. If a vampire trys to leech a group of people they can easily gang up on him and lose.

    Its damage may be a bit high (ill reduce it to sharpness 1) but Its ment to be able to leech through their steak as-well with its wither effect it gives.
     
  8. Ironic_Gentleman

    Ironic_Gentleman Well-Known Member

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    Ninja? Elf? Your sword reks both as you lengthen the fight with Leech and regen. Elf at range, no class (excepting Archer) can really beat that, so that's a different story. Heavy? Your regen and Leech keep you alive long enough to more than get away. Also, the skull gives you an army of clones for any of the above fights, confusing the other guy completely, giving you an opening to get away.
     
  9. Lujiu

    Lujiu Active Member

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    It would only take about 3-4 consecutive hits without being hit to kill the vampire. If your ranged you can take out the vampire without them being able to leech any health

    You can easily see which one is the actual vampire with the clones. The clones hold the wither skull so if the vampire switches to a sword you can easily tell them apart. The skulls were ment to be the vampires one defense against large groups of people by making it more dense and giving the vampire a chance to select his target.

    and if you still think its op what would you change? It would be a lot easier to debate.
     
  10. Ironic_Gentleman

    Ironic_Gentleman Well-Known Member

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    Oh yeah, I've also been forgetting about Vampire's Mark... ._. That would just make getting away even easier.

    Anyway, I like the Mark. The cloning ability is also nice. These seem to add up to a more stealthy class than Leech/regen. I can see where it all fits, however. I think the Leech should go, because it's just too good along with the regen. Maybe buff the armour slightly to compensate, and you should be left with something quite reasonable. The issue was the sheer survivability, for me. Also, the fact that I originally thought that it would teleport to the marked person was... Broken, to say the least.
     
  11. Lujiu

    Lujiu Active Member

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    Im glad that you finaly agree! except on the leeching part. Its one of the key aspects of the vampire and one of its best qualities.
     
  12. Ironic_Gentleman

    Ironic_Gentleman Well-Known Member

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    Okay, then the regen should go. One of them has to go, because otherwise it has waaaaay too much health.
     
  13. Lujiu

    Lujiu Active Member

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    Hmm i think if I remove the regen it would be alot more fun as the vampire making you HAVE to attack to regain health. But Im also increasing the amount of health it gets on an attack.

    .
     
  14. lasertagfighter

    lasertagfighter Well-Known Member

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    I swear if this vampire get added, I worked through like 6 reworks on the vampire class that I made up. (my version)
     
  15. Lujiu

    Lujiu Active Member

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    How do you know that I didn't go through reworks. This was sitting in my word doc for about a week before I copied it and pasted it here.

    Im assuming your vampire class suggestion was on the old forums in mcpvp.

    So do you have any other opinions on my class suggestion?

    .
     
  16. Tenshirox

    Tenshirox C a p t u r e F l a g

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    This class has too many abilities and hardly any counterplay. This class needs a lot of work.
     
  17. Lujiu

    Lujiu Active Member

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    1.) It only has 5 abilities, 2 of them being passive.
    2.) This class has a-lot of counter play xD Tell me where it loses its counter-play because I cant find it.
    3.) I don't even think you even bothered to read any of it.
     
  18. Tenshirox

    Tenshirox C a p t u r e F l a g

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    1) 2 Passives and 3 Actives are a lot.
    2) It can counter a lot of things but its abilities can't be countered at all
    3) yes I did.

    Vampires Mark isn't fleshed out enough and is too OP currently.

    Vampires Ruin is confusing (Nether Star and Redstone block that changes into Redstone ore?) And make the class rather similar to Ninja. Also, unless it's not vanilla invis the armour would still show.

    The wisp ability needs to go, the clones are going to lag, are going to be annoying, and have a really short cooldown for such an ability.

    Speed I Strength II is horribly op, and the huge regen doesn't help this.

    On top of that, being able to inflict a DoT effect whilst hitting it?

    This class needs a lot of work.
     
  19. Lujiu

    Lujiu Active Member

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    1.) Mage has 5 abilities. Ninja has 4. Engineer has 4. Elf has 5. (chemist if you count all of their potions) Its ability count fits in.
    2.) All of its abilities can be countered.
    3.) gud

    I dont understand what "Vampires mark isn't fleshed out enough" quite means.

    Vampires ruin is basically a time gate. You right click the redstone block (it says the item is a nether-star but I changed it to redstone-block, will fix) and after 5 seconds you are teleported back to where you right clicked the redstone block.
    Its invisibility2, You are still completely visible but "see through", it indicates that the vampire placed his ruin.

    I can see where you are getting at with the problems from lag with the wisp ability and I don't feel it is as fitting anymore.

    I will compromise on the Strength II part, It does seem quite strong. Replacing it to give speed 3 instead.

    wither 1 doesn't do damage. It just makes your hearts black.
     
  20. Tenshirox

    Tenshirox C a p t u r e F l a g

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    1) They have that many abilities because theyve managed to make all the abilities work together and not just make the class IP
    2)I see no explanation for counters
    3) Wither for 4 seconds does a heart of damage and breaks sprint.
     
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