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Should instakills be kept?

Discussion in 'Capture the Flag' started by NomNuggetNom, Jun 11, 2015.

?

Which would you prefer?

  1. A balanced CTF WITH instakills

    216 vote(s)
    77.7%
  2. A balanced CTF WITHOUT instakills

    62 vote(s)
    22.3%
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  1. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    @seDragonkill totally agree with the first point there. I know plenty of people that use insta-kill classes whilst being excellent PVPers.
    @Nalasleafheart You have a point in that it is capture the flag not capture the kill, but that doesn't mean that killing is altogether redundant. If everyone went for the flag instead of killing, defense wouldn't exist at all. You need a balance of flag capturers and killers in defense and offense in order to make any successful team. I think sometimes we forget that. With that said, when all that is happening is senseless killing without anyone going for the flag and people just resort to spawnkilling, I do see your point

    I think the main problem people have with insta-kill classes is that they can't avoid them. As far as I'm concerned, I think as long as there is a counter to that, for instance elf projectile shield for archer, I really don't see the problem. That does not mean that some of the insta-kill classes aren't overpowered as they are. I can't speak about how other classes should be fixed since I'm an archer, so I'll focus on this class. Archer is meant to counter stuff long range and be countered short range, which it does pretty effectively except for the the punch on the bow. With that removed, it would complete the premise that archers are easily countered short range and counter most long range. That would give archers both a solid counter and a block for their insta-kill in elf, that is in addition to the archer insta-kill being less easy to land than say a pyro insta-kill. In the same way, to me it feels possible to fix all the classes with insta-kill abilities to be balanced, and so there really would be no reason to not have the insta-kill.
     
  2. Nalasleafheart

    Nalasleafheart Active Member

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    There actually are some people that believe its all about kills though and you can't really read sarcasm unless its said in a very sarcastic way. I've also seen people use / / between sarcasm or use italics when they are being sarcastic and the spot the sentence was in made it seem he was being serious.

    I wasn't trying to say defense isn't just as good, it's just I feel like some people play just to see how many kills they can get in one game instead of defending. Often times I'm also one of the only few defenders that stay home. Sometimes I have to continuously say /d and /h every few minutes or so because I'll be on my own in the flag room as a heavy while I have 2-3 people coming in there to get the flag at the same time.

    Exactly why I'd like if they removed them, because most of them you can't avoid. You can avoid an archer by doing unpredictable patterns, but with pyros and assassins isn't really easy to avoid.
     
  3. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    You can avoid pyros by being a medic, or jumping into water on some maps. You can avoid assassin by blocking with your sword. Every insta-kill has a counter, and although I would agree that the classes themselves need to be nerfed, it doesn't necessarily mean that the insta-kill ability should go.
    I'd like to put it onto the other foot for a second. What would happen if they didn't have their insta-kill abilities. I know for certain that archer would have to be rebalanced by a fair way in order for it to be fixed. That may include scaling for long range damage of some kind, but it would make archer a very redundant class considering there'd be more effective classes that could do more damage in all respects. In essence it would lose it's ability to counter long range whilst at the same time keep it's ability to be countered short range. In short it would need a massive rework to have it fixed to be even playable, at which point it might not even resemble an archer anymore. I'm not saying that they shouldn't be balanced, I totally agree in quite a few situations they can be overpowered, but is it really necessary to remove them altogether, potentially losing the appeal of it in the first place
     
    • Agree Agree x 2
  4. Nalasleafheart

    Nalasleafheart Active Member

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    I'm not great at pvping as a medic which is why I don't really understand how medics avoid pyros(Actually scratch that I just got that they can trap the pyro in a web)
    But archer isn't really easy to instakill vs the other classes. You actually have to be good as an archer in general, since you have to have 20 blocks between you and the target to have the instakill. Perhaps if headshots from a range was instakill or bows had a chance to light you on fire from a distance away only that might be better than just instakill because it hit you by chance.
    Unfortunately though I think its pretty much impossible or hard to make a class that if you headshot someone or hit them from far away they light on fire(or other extra enchant) because that's not possible I think to write code as if it hits here you're dead or if its this far away this happens
    I'm a noob at coding so I wouldn't really know if this is hard or not but it sounds like it.
    (I'm such a noob at code I'm taking intro to coding next year since AP Comp Sci was removed and I don't have much knowledge on JavaScript but the basics)
     
  5. stlast

    stlast Well-Known Member

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    Medics have full immunity to pyro instakills I think
     
  6. Zaex_Warrior

    Zaex_Warrior Active Member

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    tl;dr

    You guys should myb take a break from the salt. It's unhealthy for you.
     
    • Funny Funny x 1
  7. iamdroone

    iamdroone returned

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    Yes, like pyro has the axe. Keep it please.
     
  8. Zaex_Warrior

    Zaex_Warrior Active Member

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    I'm not sure if it's still a thing (probably not, but I haven't checked), but pyro used to be able to kill medic if they hit medic on the very frame they caught on fire.

    EDIT: Yes, they catch on fire. It's actually a thing. If pyro shot the arrow on the right frame, and hit the medic with the axe as soon as the explosion occured, it would work as an insta-kill.
     
    #208 Zaex_Warrior, Jun 14, 2015
    Last edited: Jun 14, 2015
  9. stlast

    stlast Well-Known Member

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    It looks like that would require quite a bit of timing. Not everyone can easily do that.
     
  10. Icarus_82

    Icarus_82 Well-Known Member

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    Nah the amount of time that medic is on fire is smaller than the possible amount of time to hit them
     
    • Agree Agree x 1
  11. Tysonyoshi

    Tysonyoshi Active Member

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    Back when Pyro wasn't nerfed and it didn't need to draw back all the way any Medic standing in fire was vulnerable to getting instakilled too.
     
    • Informative Informative x 2
  12. HaHaGetLost

    HaHaGetLost I hope one day you choke on the s*** you talk.

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    I would keep them. One reason is cuz it will be much harder to recov without it thus games that probably won't end.
     
    • Agree Agree x 3
    • Funny Funny x 1
  13. SerenaDaisy

    SerenaDaisy Member

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    I would personally keep them. the game would move at a very slow pace without them.

    But thats my personal opinion.
     
    • Funny Funny x 1
  14. IanSzot

    IanSzot Member

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    yeah let's keep the most ping based thing ever on ctf and **** the players with higher pings LOL
     
  15. Tysonyoshi

    Tysonyoshi Active Member

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    • Winner Winner x 1
  16. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    WITH instakills, archer would be such a pain without them... if it somehow didn't include instakills I would say the longer the distance the more damage the archer does.
     
    • Like Like x 1
  17. Zaex_Warrior

    Zaex_Warrior Active Member

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    It might be a little difficult to code, but I'd make an amendment to this:
    The damage should be increased by half a heart of true damage per block, but only after a certain distance is met.
     
  18. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    I see MANY servers using this, even very small servers, I don't see it very hard to implement, there's probably lots of projects and repositories on GitHub .-. .
     
  19. _SpookyAF

    _SpookyAF Active Member

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    Tbh I only want them to be kept just for matches to be intense af.
     
  20. minecraftnoob999

    minecraftnoob999 Well-Known Member

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    eww Khaycee remove dis creature at once!!11
     
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