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Idea Pyro should have Fire Resisitance

Discussion in 'Capture the Flag' started by Serine1002, Jun 17, 2015.

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  1. Ironic_Gentleman

    Ironic_Gentleman Well-Known Member

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    I dunno then... It should, unless they're Medics or there's an Elf extinguishing every single time you light... That's just strange... It's a 3x3 AOE IIRC, might be more. I doubt you're missing, but if you are, how much are you missing by?
     
  2. Serine1002

    Serine1002 A shadow in the night

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    Is it supposed to catch them on fire upon hit?
     
  3. Ironic_Gentleman

    Ironic_Gentleman Well-Known Member

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    The explosion is supposed to do it... I wonder what's going on? Does anyone else have this?
     
  4. Serine1002

    Serine1002 A shadow in the night

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    Well, the arrow only explodes at a far range. If I shoot at the ground in front of me the arrow doesn't explode.
     
  5. Ironic_Gentleman

    Ironic_Gentleman Well-Known Member

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    It should still work, I think. *thinking*
     
  6. Tenshirox

    Tenshirox C a p t u r e F l a g

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    Pull back your bow all the way for it to work.
     
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  7. Serine1002

    Serine1002 A shadow in the night

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    Alright I'll try.
     
  8. RHCube

    RHCube Member

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    Mage is OVERRATED not underated. The damage spell is easy to dodge, just strafe the mage. The fire spell is hard to aim. The ice spell is also hard to aim, and it gives both the trapped player AND the mage time to regen. The heal spell has a very long cool down. You really need to play CTF more.
     
  9. RaZeragon

    RaZeragon TC Co-Leader | Catgirl Enthusiast

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    I find your hypocrisy extremely amusing
    @RHCube
    Why don't you take your own advice and play something other than mage?
     
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  10. Serine1002

    Serine1002 A shadow in the night

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    Damage spell is splash, Mage is underrated. If you ask me its better then pyro for getting kills. A pyro will never beat a Mage in regular combat. The spells aren't hard to aim. You just need to be skilled. And the freeze spell is supposed to give you time to run away or catch up to an enemy. I shouldn't have to repeat myself. And the cool down on heal spell shouldn't matter. I've played enough CTF to know the details, and have an opinion.
     
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  11. Ironic_Gentleman

    Ironic_Gentleman Well-Known Member

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    Damage Spell isn't splash. It's just an arrow that hits and deals 2 hearts true as well as normal damage. This is not to say that your opinion is worthless, I respect it a lot. I just wanted to clear this up. c:
     
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  12. Serine1002

    Serine1002 A shadow in the night

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    I thought it is, it seems like whenever I shoot the ground around them they still take damage.
     
  13. RHCube

    RHCube Member

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    The only one who is a hypocrite is Serine1002. He thinks pyro is UP, and he thinks mage is OP. Also, I play every single class(except the instakill ones.).
    See, this just proves my point that you need to play more. The damage spell is not splash. They are easy to avoid, just strafe the mage. The fire spell is hard to aim. The lightning spell misses 50% of the time, knocks the player towards you 25% of the time, and does nothing 25% of the time. The freeze spell gives both the trapped player and the mage time to regen. The cooldown does matter. The cooldown is too long if anything. 3 months is hardly enough.
     
  14. Serine1002

    Serine1002 A shadow in the night

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    I play enough. Spells aren't hard to aim, I'm afraid you're just bad at aiming. No flame, it's just you keep saying it's hard to aim when for me it's easy. How do you miss a lightning spell? It's area damage. Freeze isn't about regen time. Cool down doesn't matter because you use heal when entering or leaving a battle. When entering the effect makes you almost impervious for long enough to kill everyone. When leaving it's used to heal up any lost health. By the time you do this again the cool down wil by far be over.
     
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  15. November

    November november

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    plz learn more about the game before you try to balance it. you dont have a basis for argument, you are just saying "in my opinion", which is weak.

    not everyone would agree with me here but, nonetheless, if you want evidence that pyro is more op than mage and doesnt need a buff all you gotta do is look at the stats. you will find that (if i remember correctly) you need like 20k kills to even be in the top 10 kills for pyro, with one player having over 50k kills. if you compare that to mage, you only need like 8k to get in the top 10. plus most pyros get like 8-10 kills and most a recovery too per game on stats, but if you compare that to mage players dont even get 0.5 recovs and most mage players get like 4-7 kills a game.

    im also not really talking about team matches, where there is always a class limitation on pyro, normally 1, sometimes 2, but there is never one for mage. i wonder why that is
     
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  16. Snowleak14

    Snowleak14 Well-Known Member

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    Yes lets give pyro fire resistance and while we are on it lets give assassin permant instakill and speed and ninja permanent invis and chemist permanent strength
     
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  17. redslime

    redslime Lead Developer

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  18. ContagiousBubble

    ContagiousBubble Active Member

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    @Serine1002 stop treating your opinions like facts.
     
  19. Serine1002

    Serine1002 A shadow in the night

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    I'm expressing my opinions how I feel them to be, which to me, they DO feel like facts.

    I know enough about the game. And I still believe that a Pyro can't beat a mage in a fight.
    Simulation: Mage encounters Pyro. The pyros first move would be to light the ground between him and the mage on fire. And then begin the draw the bow to take an explosive shot at the mage. The best move for a mage would be to freeze the pyro. After the pyro is under lockdown, the mage can then hit the pyro with lightning spell, damaging the pyro. Once the pyro breaks out of lockdown he would either run away or attempt to light the mage on fire. Even if the pyro manages to light the mage on fire, they would never actually hit the mage. Because of damage spell spams knock back, and freeze spell to get away.
     
  20. Pizze

    Pizze Well-Known Member

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    honestly pyro should not get fire resistance because everyone would just flint spam (even more than now).
    atm a pyro has to make sure he does not light himself on fire because it has consequences.

    pyro can already get fire resistance from a chemist, and what lots of pyros do with that is --> flint spam the ground.
     
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