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Idea Pyro Rework Concepts

Discussion in 'Capture the Flag' started by Quarrelt, Jun 10, 2015.

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  1. DeadRhos

    DeadRhos Minimum Brain Size

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    Nah, that would be overcomplicating it. 1 second is also a pretty short window and this would nerf it further.
     
  2. cactusflower

    cactusflower Active Member

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    I like the Layered Instakill, as long as reduced fire damage is implemented. I also like Axetinguish, but in a balanced atmosphere, I would prefer the former.

    The Mobility Instakill sounds as though it would only heighten the pyro's frustration, rather than lowering the opponent's. Another bow change is low on my priority list and I feel that the axe should be changed instead.

    Rhoske's idea is also very interesting. I'd love to see it fully developed.

    Good work! :finger:
     
  3. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    Very nice and well built idea for Pyro! I like all of the ideas except for the lighting yourself on fire concept as others have stated, other than that you have my +1 :wink:.
     
  4. Quarrelt

    Quarrelt Genetic co-leader | team!

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    Alright, after some food and getting locked out of my house for a bit - here's what I have so far:

    Melt [Non-Instakill]: Melt the armor off your opponents by lighting them on fire. Once again, all numbers are subject to change.
    V1 - Basic
    Just basic concept. Simple and effective, the others basically add room for more playful elements.
    -3x3 radius
    -lose all armor when in explosion radius

    V2 - Radius Melt
    Would allow for crowd control and is a little more smooth than basic
    -If a player is on the direct block or gets directly hit they lose all their armor
    -2x2 radius of explosion = lose helmet, chestplate and leggings
    -3x3 = lose helmet and chestplate
    -4x4 = lose helmet

    V3 - Mobility Melt
    Would take out the camp-y aspect of Pyro as it is now
    -Pyro gains an XP bar that will determine the amount of armor
    -After release - 1 second = all armor is melted
    -2 seconds = helmet, chestplate and leggings are melted
    -3 seconds = helmet and chestplate are melted
    -4 seconds = helmet is melted
    -5 seconds = Nothing is melted

    *Enemies still get lit on fire so pyro can still deal damage, they could also still take minor explosive damage.
    *Pyro will deal slightly extra damage to anyone that is on fire - which would still allow for some variation of flint and steel.
    May be a good idea to combine V2 and V3 maybe? I dunno, this is what I thought of so far. Let me know what you think and/or if you have any other ideas for this concept.
     
    • Like Like x 1
    #24 Quarrelt, Jun 12, 2015
    Last edited: Jun 12, 2015
  5. DeadRhos

    DeadRhos Minimum Brain Size

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    To be honest, I prefer simple classes so I'd go with basic. It's similar enough to the current Pyro that the transition wouldn't be too difficult. Would being set on fire by flint and steel remove armour too?
     
  6. Tenshirox

    Tenshirox C a p t u r e F l a g

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    Keeping it simple with V1 is the best, its similar to a true damage Pyro but also gives it a more teamwork oriented aspect

    I would recommend adding a form of counter:

    Your armour is randomly put in your inventory and you can put it back on with the risk of taking damage still there
     
    • Creative Creative x 1
  7. Quarrelt

    Quarrelt Genetic co-leader | team!

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    Hm. Not sure @Rhoske, I would say no for now and instead just getting lit on fire will let pyro deal extra damage to you. Also @Tenshirox, I don't think that counter would work because it won't be lasting very long. But we can try to think of another counter if it needs one.
     
  8. clamlol

    clamlol Member

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    Personally the only rework I really like is the layered instakill, and even that could do without the "if Pyro is on fire part." That part just seems silly, because in a Pyro v Pyro battle teammates would want to avoid getting involved for fear of being instakilled.
     
  9. dukeisawesome12

    dukeisawesome12 Well-Known Member

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    imo pyro would be hella cool if the fire set by flint&steel would get like auto-extinguished or something after a shortish amount of time but from the choices given in the post i like the 1st two (the insta-kill ones) the most

    EDIT: also ye ik im late af to this post
     
  10. Ironic_Gentleman

    Ironic_Gentleman Well-Known Member

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    I know this isn't a rework, or even really what this thread wants to talk about, but I'm going to link this thread anyway, because it's something that is connected and should be looked at. https://www.brawl.com/threads/41756/

    Secondly, of the available options, I prefer the Basic Melt rework because it promotes teamwork while keeping much of the effectiveness of current Pyro, and weakening the broken tornado that is midfield Pyro.

    Edit: Also, b00mp
     
    #30 Ironic_Gentleman, Jun 21, 2015
    Last edited: Jun 21, 2015
  11. obikenobi21

    obikenobi21 Delta Force Jedi

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    Maybe for the armor melting pyro rework, give pyro less steak. To compensate, pyro gains regen while on fire and gets fire res. This would make the pyro need more pvp skill to strafe their opponent and take full advantage of the no armor effect.
     
  12. Ironic_Gentleman

    Ironic_Gentleman Well-Known Member

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    I like the motivation for this, but I don't like the fire res and regen. Both of these would just make FnS too good, and even with an FnS fix, FnS would become the primary tool of Pyro. Why? It would suddenly have an infinite health pool. It would have Medic-esque regen and the Melt ability, which just feels too strong. I might support this if it had NO steak, though.

    I prefer something more along the lines of Pyro gaining health every time a Melted enemy is killed, decreasing the steak number, and keeping Pyro's current half fire damage.
     
  13. Icarus_82

    Icarus_82 Well-Known Member

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    Im concerned about the whole idea of armour melting. Currently, the only threat when on fire is the pyro. With the armour melt, the pyro could light everything on fire whilst ninjas run around two shotting them. I like the teamwork aspect, though I dont see how this could stop midfielding
     
  14. Ironic_Gentleman

    Ironic_Gentleman Well-Known Member

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    1. Ninjas: True, but that's teamwork. Any group can beat any single player when they work together. That's just true. (Assuming equal skill on both sides, or only slightly more skill on the single player's end.)

    2. Midfielding: It forces teamwork at mid, which is currently something that doesn't happen much. In terms of nerfing Pyro at mid, it makes it so that the Pyro can't just insta everybody. It doesn't stop midfielding, it weakens it.
     
    • Like Like x 1
    #34 Ironic_Gentleman, Jun 21, 2015
    Last edited: Jun 21, 2015
  15. THECOMMANDER5643

    THECOMMANDER5643 Well-Known Member

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    While the axtinguish and frenzy mode are very interesting, I think they are a bit too complex to be efficiently added to the game. Personally, I like the layered insta-kill effect the best, followed by the mobility insta-kill. The layered instakill is relatively simple, you just both need to be on fire, and you cant sit in fire yourself because you would most likely die. It will also prevent insta-kills on pyros with very low health because they could possibly die due to the fire tic damage.
     
  16. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    I think pyro would be fine if the flint and steel was changed to 5 regenerating fire charges similar to elf arrows.
     
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    • Agree Agree x 2
  17. RaZeragon

    RaZeragon TC Co-Leader | Catgirl Enthusiast

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    I agree with Miskey
    Pyro is fine. just the flint and steel needs to be nerfed.
    Maybe just lower its steaks to 3 or something
     
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  18. Hanatamago_San

    Hanatamago_San Active Member

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    Yeah, little things could be a nice test before deciding to completely change the class.
     
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  19. asagod

    asagod Youtuber

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    If they removed instakills for pyro or even made it harder to get them, soldiers will become even more overpowered, along with every other class that doesn't resist it. Mcpvp balanced the classes perfectly, I don't think they need a change, at most, remove the flint and steel. But honestly a medic, pyro, elf, and Mage can easily destroy a pyro, and if it 'twas nerfd you'd need to buff/nerf every other class as a chain reaction. I saw keep it how it is
     
  20. Andrwe

    Andrwe Well-Known Member

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    Finally a good idea.

    : P
     
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