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Should instakills be kept?

Discussion in 'Capture the Flag' started by NomNuggetNom, Jun 11, 2015.

?

Which would you prefer?

  1. A balanced CTF WITH instakills

    216 vote(s)
    77.7%
  2. A balanced CTF WITHOUT instakills

    62 vote(s)
    22.3%
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  1. KirbysDreamLand

    KirbysDreamLand Well-Known Member

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    Removing them would be a rather large change to the game. Not sure if I am for or against it yet, but if they are removed would we get credits back that were spent on these classes?
     
  2. obikenobi21

    obikenobi21 Delta Force Jedi

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    You misunderstand. We won't be removing the classes, just reworking out the insta-kills. The classes will still be there.
     
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  3. Xxprogamers11xX

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    I would keep the instakills. Without them, the Pyro class and the Assassin class would just be useless. Pyro is one of the main classes that people use to defend the flag. Without it, what other class would be able to kill all those soldiers? I wouldn't want to remove instakills. Even if their really annoying sometimes, they still balance the game out and keep it how it is today.
     
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  4. RHCube

    RHCube Member

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    They do not balance the game. Do you even know what a rework is? A flag-camping pyro is almost impossible to kill.
     
  5. RaZeragon

    RaZeragon TC Co-Leader | Catgirl Enthusiast

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    You're joking, right?
    @Miskey
    @AnyOtherBuffedNinja
    @Chemists + Heavies
    @Medics
    @Buffed Solider
     
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  6. Tysonyoshi

    Tysonyoshi Active Member

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    What part of a "balanced CTF without instakill" do you people not know?
     
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  7. Webmant

    Webmant Active Member

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    >Imply instakills keep game fast-paced.
    >Fail to realize instakill classes are often used for defense/recovery purposes.

    Even if instakills may prevent stalemates where two people are constantly holding the flag (where classes can be designed or made to counteract this WITHOUT instakills), that is only due to how the game is designed. Capture the Flag gamemodes in many games allow players to capture the flag while their flag is stolen by the enemy, at the cost of having to capture more flags (usually around 10). This prevents two flag carriers getting into stalemates and slower gameplay. Do not complain about the game not being fast paced if instakills are removed because that is only due to the fact that you can't capture without your flag at home.
     
    • Agree Agree x 2
    #227 Webmant, Jun 25, 2015
    Last edited: Jun 25, 2015
  8. Ducksfan101

    Ducksfan101 Well-Known Member

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    First of all, the insta-kills should be kept. The insta-kills adds more strategy into the game to make it difficult to cap. Insta-kills make the game fair and a defense without insta-kills would be pointless. Pyro, assassin, and archer would be pointless if insta-kills were removed. Also, if these 3 classes were removed, we would have to add more classes, and they would most likely be pointless as well. Brawl, also keep in mind that people had to buy both assassin and pyro in order to use them. So, if they can't insta-kill, they would just realized they wasted their money for you guys to ruin it. Also, I'm not liking that Chap wants to remove insta-kills because he wants to. That would just be cold man. Anyways, just keep insta-kills. Even though I keep dying from insta-kills, it causes me to think better to have a chance of capping. Also, new people will just have to learn how to block insta-kills. I'm not happy that the owner, no offense, had probably no experience in our CTF and is trying to remove them so he can play.
     
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  9. Icarus_82

    Icarus_82 Well-Known Member

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    Even if instakills were removed, the game would still be fast paced, with just as little standoffs. The instakill classes would not be getting "nerfed". They would simply be dealing a high amount of damage per hit (eg pyro taking 3 seconds to kill a heavy rather than one). Through archers, assassins and ninjas working together, soldiers could still be bursted down to death before a medic's cooldown is back up.

    Without instakills, it doesnt mean that every soldier and heavy would be able to steal and hold the flag for a long period of time. They would still be killed very quickly. It simply means that some form of defensive teamwork is required, rather than 1 pyro or assassin killing all offence whilst the rest of the defence simply tries to keep them alive
     
  10. RHCube

    RHCube Member

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    DO YOU EVEN KNOW WHAT A REWORK IS?? IF INSTAKILLS WERE REMOVED THE CLASSES THAT HAD THEM WOULD BE REWORKED! INSTAKILLS ARE NOT "FAIR"! A FLAG CAMPING PYRO IS ALMOST IMPOSSIBLE TO GET PAST! IT IS UNFAIR TO BE RANDOMLY KILLED BY AN ARCHER WHILE YOU ARE IN YOUR OWN BASE! AND ASSASSIN IS PING-BASED!

    sorry for the caps but I am tired of players thinking that the instakill classes would be pointless if instakills would be removed
     
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  11. Ducksfan101

    Ducksfan101 Well-Known Member

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    First of all, I know what a rework is. Medics can't be lit on fire so they can easily pass a pyro, although pyro needs a little bit of modification. Archers can get annoying at times, we have all been there, you just have to avoid them or snipe them by surprise. Assassins are annoying as well, you just have to know how to avoid them, [hint hint blocking with your sword hint hint]. I can see why most people get annoyed with insta-kills, but really, they should be either left alone or modified only a little.
     
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  12. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    Ctf in its current state without instakills would not be balanced at all. Recovery and defense would get even harder. I also think pyro is one of the easiest classes to kill.
     
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  13. Blackfurrykitty

    Blackfurrykitty Well-Known Member

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    Ya know what i think we should do. We need new perspective on CTF. I say we go back to the way ctf was in the beginning. No OP classes no unbalanced gameplay just straight diamond and diamond swords. Play this way for a few days so we can see for ourselves how the game would be without instakills or fast paced action. Most of the old veterans that were here during that time are long gone and can't offer any advice to that end. If we did this for just a few days then i promise you the path on what we should do in terms of instakills and OP classes will be made clear for us all
     
  14. Risabu

    Risabu Active Member

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    You're joking right?
    Buffed ninjas can be killed by pyros as long as the strength isn't ridiculous, as it is right now. Also, your counters are ****.
    Buffed ninja = chemist+ninja to take out 1 pyro.
    Chemists + heavies to take out 1 pyro.
    Medic= actually legitimate, but 'bout we give the medic an instakill towards pyro to make it more fair?
    Buffed Soldier= you're joking, that only works if again, the pyro is afk eating donuts, has terrible reflexes, strength being broken, or the pyro just being bad.

    Also, taking 8 people to take out 1 person is not a counter. Nor is teamwork a counter. If it was, nothing would be unbalanced and even engi wouldn't have needed to be changed. "Just get 10 people hur dur".

    Yeah... Rework pyro, no counterplay, terrible skill to power ratio, little to no counters, pay2win garbage that steers new players away from ctf ^^
     
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  15. RHCube

    RHCube Member

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    Not everyone wanta to go /medic. Archers can't be avoided. Blocking is ping-based. IF INSTAKILLS WERE REMOVED THE INSTAKILL CLASSES WOULD BE REWORKED!
     
  16. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    ^archers can be avoided, it involves avoiding being hit with an arrow. Also, though it's not perfect elf and dwarf can also avoid being headshot with the projectile shield and dwarf xp absorb respectively. Whilst archer is not perfect, reworking the insta-kill aspect of it would be difficult and you wouldn't see much gain from it. Let's suppose that archer is reworked with the fairly popular idea of distance to more damage. You'll still get archers dealing an insta kill amount of damage at long range, and even if they up the distance a few blocks you're not really doing a whole lot about the insta kill problem you were so worried about in the first place. In some cases maybe it's not the insta-kill part of the insta-kill classes that needs to be reworked, maybe it's other aspects. I'm not saying the insta-kill classes are not overpowered *glares at pyro*, I'm just suggesting that maybe it would be more benefitial to rework them around the insta-kill to make them more balanced. The other options seem to either do little or make the class totally redundant, which is at the other end of the spectrum. As for the quote itself, no, not everyone wants to be a medic which is why pyros needs to be nerfed. Archers arrows can be avoided, it's just that there are some very good archers *looks @wintergreen3* and as for blocking being ping based, whilst it is, it doesn't mean that there isn't a decent counter to it, and the assassin is completely vulnerable when using redstone. That means that even if they kill you, they'll likely be killed by someone next to them afterwards.
     
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  17. BAWSS5

    BAWSS5 Well-Known Member

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    Christ, how is everyone forgetting what I've said like 3 times now?

    YOU HAVE TO REMEMBER THAT, ACCORDING TO THE HYPOTHETICAL QUESTION THAT WAS ORIGINALLY ASKED, THE CLASSES WILL STILL BE BALANCED.

    That's balanced WITH OR WITHOUT Instakills. In other words, it would be a fair game either way.

    So everybody saying that instakills should be removed because they're unfair, overpowered, too game breaking or whatever else, should recognize that the entire point of this thread is personal eff'in preference and that getting salty over a hypothetical preference does NOBODY any good.

    That is all.
     
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  18. Icarus_82

    Icarus_82 Well-Known Member

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    THANK YOU FOR CLEARING THAT UP :grinning:

    Most classes in CTF are currently broken. There is a class that can practically fly, a class that can afk to get kills, and a class that has enough potions to sustain through many fights. Pyro is also broken. Thats why reworks are being thought up. This thread isnt about "why pyro is OP". It's "would you rather have a balanced class that can 1 shot, or a balanced class that could 3 shot, perhaps with an extra buff".

    Whether we have instakills or not is a personal preference. Non-instas are far more noob friendly and less annoying, but instas can help with capping skill to level the playing field a bit more.
     
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  19. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    You wanna fix the Insta-Kill problem, Fix Soldier First, its the reason we have insta-kills in the first place.
     
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  20. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Actually, Pyro had insta-kills so it could easily counter Heavy (when Pyro was released, there were only 2 classes - Heavy and Pyro). Archer had insta-kills because it would've been useful otherwise and the CTF admin at the time (forgot who) was a bit lazy and didn't come up with a different solution. I don't know about Assassin though.
     
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