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Class Idea: {Orc}

Discussion in 'Capture the Flag' started by lasertagfighter, Jun 30, 2015.

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  1. lasertagfighter

    lasertagfighter Well-Known Member

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    This class is supposed to be another elemental, but it got carried away.

    Armor:
    upload_2015-6-30_14-31-14.png
    60% armor

    Weapons/Abilities:
    upload_2015-6-30_14-32-7.png
    Orc's Sword:
    Enchanted Sharpness I

    Orc's Steak: Heals 4 hearts

    Axe Throw:
    Right-click to throw an axe. Deals 4 hearts of NORMAL damage on contact and gives the enemy slowness I for 5 secs.
    (CD: 6 secs)

    Enchant:
    Left-click to enchant your sword by 1 Sharpness, Right-click an ally to enchant their sword with sharp I and Right-click an ally to enchant their sword by -1 sharpness for 6 secs. Does not affect Dwarves or mages. (CD: 8 secs)

    Switch Mode:
    Right click to switch between 2 modes: True damage and Normal damage. True damage will always do 1.5 hearts of true damage. Normal damage will just be normal. (CD: 1 sec per switch)

    Passives:
    Resistant to headshots and stuns/slowness. Can break through ice and cobwebs.

    Weaknesses and Counters: W = Weakness B = Between C = Counters
    Heavy B - C
    Soldier B - C
    Archer C
    Medic B
    Assassin B
    Ninja W
    Dwarf W
    Mage B
    Necro C
    Engineer W - B
    Elf W
    Pyro W
    Chemist W - B
     
    #1 lasertagfighter, Jun 30, 2015
    Last edited: Jun 30, 2015
  2. SirPiro

    SirPiro Member

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    This.... doesn't go here does it?

    (Seems pretty overpowerd to me. Maybe give Orc permanent slowness?)
     
    • Agree Agree x 1
  3. lasertagfighter

    lasertagfighter Well-Known Member

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    Please, go on.
     
  4. SirPiro

    SirPiro Member

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    Sorry, I don't know much about creating classes so I can't help out much. There are other who know more than me though.
     
  5. lasertagfighter

    lasertagfighter Well-Known Member

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    Then how do you know it's op?
     
  6. SirPiro

    SirPiro Member

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    Well, 4 hearts seems like just a tad bit too much... Then being able to throw and axe and deal 4 hearts of damage if it lands- coupled with the slowness for 5 secs leaves the target vulnerable to further attack. With the victim's ability to run away crippled it's left pretty much defenseless against the (still) powerful orc to run around it and finish the job. With slowness the orc wouldn't be allowed to do as much, and would give the victim a bit more of a fighting chance. Assuming the victim ate steak after getting hit it is now down one steak leaving the orc with more steak- which can heal 4 hearts of damage. Against weaker classes (Armor wise) or less experienced players this is enough for them to lose the fight.
     
  7. lasertagfighter

    lasertagfighter Well-Known Member

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    Do you know the difference between True damage and normal damage? I need to be more descriptive then.
    True damage ignores damage reduction and I used the normal damage for the axe throw ability. See if the player is a chemist, the ability will do 2 hearts of damage cuz of the dmg reduction he/she has.
     
  8. SirPiro

    SirPiro Member

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    That's exactly why I said that I couldn't help you out here. I don't know enough
     
  9. Xelia_

    Xelia_ (ノ^ヮ^)ノ *:・゚✧

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    Hey! An interesting idea, but could probably use some tweaking.

    For a class[​IMG] with not only 6 armour points, but also a bunch of abilties, a sharpness I stone sword is pretty powerful. It's somewhere between iron and diamond - a class like heavy can have a diamond sword because it is a very basic melee class without any abilities.

    Thinking about the axe throw; a cool idea, actually. However, don't underestimate the power of slowness I, even for 5 seconds. A flagcarrier could be hit by that and there's nothing they can do to run[​IMG] from the recoverers. Even 3 seconds is a pretty powerful ability. And for something that strong, a cooldown of only 6 seconds means that one or two orcs in a flagroom and it's very difficult for the majority of classes[​IMG] to capture.

    The enchanting is also a cool idea. However, probably not all that great for gameplay unless you want a bunch of buffed sharpness heavies running around. Could work on some classes, but could also be overpowered on others.

    I'm not quite sure the purpose of the switching, unfortunately. I presume switching will concern how much damage you take? In which case, would be ridiculously overpowered, especially for something with a 1 second cooldown. They could switch to true damage and hardly take any damage from even the most powerful classes.

    The passives are interesting. However, pretty overpowered, especially since there are multiple of them, and since they are also combined with the other abilities. Resistance to headshots is a pretty controvertial idea, as archering would become far more difficult. Paired with resistance to stuns/slowness, this class is getting difficult to counter. The resistance to these is pretty overpowered as it is. But there's also the ability to break ice and cobwebs, which takes away abilities from mages and medics[​IMG], as well as archers with the resistance to headshots.

    Some of the ideas could work, but not together, or this class would be practically immune to many of the other classes. Just my thoughts =]
     
    #9 Xelia_, Jul 1, 2015
    Last edited: Jul 2, 2015
  10. SirPiro

    SirPiro Member

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    You wrote that twice....? (Deleted the ridiculously long quote)
     
  11. lasertagfighter

    lasertagfighter Well-Known Member

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    not damage taken, damage delt. I should've been more descriptive.
     
  12. NumberZero21

    NumberZero21 Member

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    I like the idea, but IMO it's got too many traits. Having throwing axes, plus a sword, plus enchanting is too much for one class to have.

    In terms of defensive, having the damage switching, plus the resistance to headshot/slows makes this waaay too strong. Maybe making this two different classes would be better (Having the offensive traits for one, and the defensive in another), but as of now, that's way too many perks to be considered viable.
     
    • Agree Agree x 1
  13. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    too many abilities for one class. I like the abilities on their own but if this class had all of them it would be overpowered. Also the fact that it's immune to headshots and slowness effects. It wouldn't necessarily be a bad thing for archers to have one more class that can block a headshot, after all the other 2 classes are situational, but I feel that I think other archers might be a little resistant to it considering we already have 2 classes that can block them xD
     
    • Agree Agree x 3
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