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Complete [CTF] Opposites Collide Rework

Discussion in 'Map Submissions' started by Lugia_, Jun 30, 2015.

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  1. Shawn_

    Shawn_ Playing CTF and making maps since 2012

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    Shawn the Sheep #0146
    That's amazing! :open_mouth:
     
  2. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    I kinda agree with @kfact, this map has been completely changed. Is that bad? Nope, it looks like an awesome map and I'd love to see it be added into the rotation. But for an Opposites Collide rework? In my opinion, a map rework should be similar to the map before (like a Soldier rework would be similar to how Soldier was before), and although the underground and overground remains it doesn't look anything like it used to.

    No offence of course - this is an awesome map, but it is very different to Opposites Collide.
     
    • Agree Agree x 1
  3. Decelvice

    Decelvice Well-Known Member

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    you're very welcome <:
    taco
     
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    • Winner Winner x 1
  4. Lewka

    Lewka Well-Known Member

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    Do not forget the fact that I attempted (and failed) to build aesthetically pleasing wall designs, which ended up looking like pen (15s)

    Just like to point that out there

    also give me back member on that map huehuehue
     
    • Like Like x 1
  5. Risabu

    Risabu Active Member

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    Nice opposites collide rework. Just fix the stuff matt mentioned about more accessibility between the levels and I think it should be fine.

    This is a rlly good rework which still keeps the feel of the map but amplifies gameplay, good work. (sun)
     
  6. Lugia_

    Lugia_ support =D

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    @kfact - alright, enough spamming the thread. please stop posting.

    @Risabu - i'll see what i can do & thank you
     
    • Agree Agree x 1
  7. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    It's beautiful, really good job all of you. Also birgu actually helped build something?
     
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  8. Lugia_

    Lugia_ support =D

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    I'm going to give this thread a small bump so more people see this :smile: - thanks for all the feedback/support by the way

    i'm going to give this one last bump since wave x came out & this didn't make the cut but i kind of want to see it in rotation.

    for those who are unaware, @Hugmaster and i added more ways to go between levels of the map which should fix that issue. i think we did a couple more minor tweeks but i cant really remember.

    (if possible, could i get a denial reason for this?)
     
    • Like Like x 1
  9. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    I'd love to check this out in-game but am unable to any chance you could make it public or perm me visitor
     
  10. Lugia_

    Lugia_ support =D

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    i'm pretty sure it's public

    anything, please...
     
  11. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    I'll be giving a half detailed review later :smile:)))

    Still don't have perm o.o
     
  12. 19kss

    19kss 18kss

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