1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

On: Instant Kills

Discussion in 'Capture the Flag' started by EmperorTrump45, Jul 12, 2015.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

    Joined:
    May 17, 2015
    Messages:
    2,227
    Ratings:
    +916
    that is very true I suppose. I'm more interested in the gameplay aspect than thematic sense, but I'm sure there'll be a solution which can incorporate both
     
  2. Tenshirox

    Tenshirox C a p t u r e F l a g

    Joined:
    May 17, 2015
    Messages:
    651
    Ratings:
    +446
    The premise of Archer means a bow class. That doesn't mean it has to be long range.
     
  3. Scarpa_

    Scarpa_ Active Member

    Joined:
    May 17, 2015
    Messages:
    103
    Ratings:
    +30
    If Brawl can find a solution to removing instakills while balancing the game and making it so the classes that get their instakill removed are not useless, I wouldn't mind seeing them go. But considering that's kind of impossible, I still want them. Also @Tenshirox I was referring to the some 70% of players who aren't on an official team when I was talking about skill and team work. Point being there are a lot of people who play CTF casually.
     
  4. Miskey

    Miskey Leader of Annihilation | Former Media Manager

    Joined:
    May 17, 2015
    Messages:
    2,283
    Ratings:
    +1,370
    Discord:
    Miskey#5326
    I am a strong believer that defensive classes should be stronger than offensive classes so that accomplishing the objective (capturing the flag) is tough. On the topic of pyro, most pyros are fairly easy to counter, and if you're having trouble with a specific pyro they are most likely more skilled than the average pyro. Any class is op with a skilled player using it.
     
    • Agree Agree x 2
  5. BAWSS5

    BAWSS5 Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    920
    Ratings:
    +377
    But wouldn't it then be possible to use the 'defensive' classes offensively to great effect, therefore rendering any class designated as 'offensive' useless except for niche roles?
     
    • Agree Agree x 1
  6. obikenobi21

    obikenobi21 Delta Force Jedi

    Joined:
    May 17, 2015
    Messages:
    571
    Ratings:
    +288
    Well, it's not actually impossible, it would just require overhauling almost every class. But balancing CTF with insta-kills, yah, that's kind of impossible.
     
    • Like Like x 1
  7. Miskey

    Miskey Leader of Annihilation | Former Media Manager

    Joined:
    May 17, 2015
    Messages:
    2,283
    Ratings:
    +1,370
    Discord:
    Miskey#5326
    That would be the trick, balancing the classes so that the instant kill is a ton more useful on defense than offense
     
  8. Risabu

    Risabu Active Member

    Joined:
    May 17, 2015
    Messages:
    202
    Ratings:
    +62
    Or, you could just get rid of the instakill and implement more creative and fun classes/kits!
     
  9. Scarpa_

    Scarpa_ Active Member

    Joined:
    May 17, 2015
    Messages:
    103
    Ratings:
    +30
    If you really want instakills removed, it's gonna take a lot of reworking, like @Miskey said, a complete overhaul. As many have stated before me, the current classes need instakills to balance them out (looking at chemist).
     
  10. EmperorTrump45

    EmperorTrump45 Dank Memer

    Joined:
    Jul 3, 2015
    Messages:
    2,796
    Ratings:
    +2,157
    Instant kills are already useful on defense (recovery by assassins or by Pyros). But you cannot balance instant kills because they are inherently unbalanced.

    Honestly, I fail to understand why instant kills should not be removed. I mean... What's the reason against removing them? A new one I've seen is that doing so would require an enormous rework to the game in order to keep things from getting even more messed up. To me that's a very strong reason to change things, not to leave them alone or to put little Band-Aid fixes on the more broken parts!

    @Miskey (for your other post) yeah it's true any class is OP if some PvP god is using it. But OP'ness of a class is determined even more so by the tools and abilities that class, which is what makes instant kill classes such a problem.
    @Scarpa365 you're right, the current classes need instant kills to balance out a broken system.
     
  11. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

    Joined:
    May 17, 2015
    Messages:
    2,227
    Ratings:
    +916
    This is so true. I think part of the reason for people overreacting with the instakill problem (and I'm just talking about some, not all) is that quite a lot of skilled players use the instakill classes along with other classes that they play. That means they do really well with the instakill classes and some may be disillusioned by the power, instead of thinking about the majority of players using that instakill class that are nowhere near as skilled. If we're going to balance the classes, it should be based on people playing the class at equal skill levels, after all it would only be fair
     
    • Agree Agree x 1
  12. Risabu

    Risabu Active Member

    Joined:
    May 17, 2015
    Messages:
    202
    Ratings:
    +62
    Yeah but here's the deal. The power levels instakill players have and the things skilled instakill players can do is generally much higher. The Archer kill potential is so high, that at the end of the day the only way you can live is if the Archer misses, and not if you dodged.

    Pyro doesn't take too much skill, but even then it can kill with ease and perform objectives with ease, much better than heavy/soldier. Back in 2012, I actually used to see heavies and soldiers defend against soldier cappers, and it actually used to work. But, pyros more effective due to the kill potential, so its used. Assassin is basically what you use if you don't want to slug it out with ninja. You go in, try to trick the guy with your redstone, fail, or 1-shot, and you're done.

    Balancing should be done by what the classes can accomplish, and pyro can do a **** ton more than heavy ever can. I as pyro can easily demolish anything in my path compared to what heavies such as webmant might be able to do.
     
    • Agree Agree x 1
  13. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

    Joined:
    May 17, 2015
    Messages:
    2,227
    Ratings:
    +916
    I agree, and that's why these classes do need to be balanced. We just have to make sure we don't mix up skilled players and the class being too powerful and at the moment they're being affected by both
     
Loading...
Similar Threads Forum Date
Idea Health + Steak (A general proposition on instant kills) Capture the Flag Aug 4, 2017
Instant Kills - Why they must be Removed for a Better CTF Capture the Flag Sep 28, 2015
Idea Instant Recovery Capture the Flag Oct 20, 2019
Idea Kill Players Instantly When They Stand on a Barrier Block Capture the Flag Aug 4, 2019
instant-spectate Capture the Flag Sep 18, 2017
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...