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Idea Dwarf Buff

Discussion in 'Capture the Flag' started by 556869, Jul 12, 2015.

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  1. MineBrick12

    MineBrick12 Active Member

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    The time your opponent is frozen in ice is enough time for the cooldown to reset to heal yourself.
     
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  2. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    All of this is very true. I'd just like to add that as dwarf is mainly used in the flagroom too, its in a hugely closed environment. It's extremely hard if not impossible to get into that room and steal without being hit by that dwarf, which would deal massive damage. Dwarf isn't useful in every situation, but the area in which it is make dwarf virtually unkillable alongside it's team's defense without an assassin
     
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  3. RHCube

    RHCube Member

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    PLEASE TRY PLAYING SOMETHING OTHER THAN DWARF FOR ONCE! Mage takes the most amount of skill. The heal spell has a long cooldown. Dwarf takes no skill.
    Medic.
    It's also enough time for the frozen player to heal/prepare.
     
  4. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    At the end of the day this thread is not about mage as I have said repeatedly, this is about dwarf. We're not discussing about the merits and drawbacks of mage, we're talking about dwarf, and this is just moving us away from the true point of the true point of the thread: to see whether or not there's a balanced way of making dwarf useful in the role it was designed for, whilst not being overpowered. It's all well to have an opinion on the mage class, but we're not talking about that here

    Medic, mage, engineer and ninja all have theoretically infinite supplies of health as all three have healing abilities which can be used infinitely, albeit after a cooldown in the case of mage, and the recharge of cake in the case of engineer.

    Again this isn't about Mage, this is about dwarf. If you really want to argue about this, it also gives multiple people time to get to the frozen player and gang up, or an archer to prepare a headshot the instant that ice is gone. The frozen player may have time to prepare but the advantage is easily on your side, as you and your entire team have time to prepare heal and surround your potential opponent

    As for the real reason why we're here. I've tried playing dwarf in several games both defensively and offensively (yes I tried to dwarf cap). When I played the class defensively in the flagroom I was easily able to get up to level 13-15 without really any problems. We basically dominated the defense and anything I didn't kill before the flag was stolen was instantly destroyed by the rest of the defense. The fact remains that dwarfs snowballing is so powerful that on every occasion I was defending the flag as a dwarf the opposite side had to specifically send out an assassin to kill me, because no other class could kill me before I could them, and a medic was easily able to heal me afterwards. The fact remains as a defensive player dwarf is ridiculous, especially considering the lengths people had to go to in order to get rid of me. I sympathise with the other team who had to assassinate me just so they could successfully steal the flag.

    On the other hand, when I was playing offensive dwarf (I did this off peak time, but I expect the result would be pretty similar) was completely different. I had armor, which meant I was able to get into the flag room multiple times. The problem came with dwarfs limited mobility. I needed at least some levels in order to do enough damage to get in and out of the flagroom, but this meant i had to crouch walk for some of the distance, which took a huge amount of time. By this point my own offense had mostly gone and so I was pretty quickly dispatched by a mage. I was however able to take out the major melee classes without too much effort. Dwarf is powerful, but it's lack of mobility in this instance made it much easier to get rid of. I expect however if I had been with a sturdier offense, as again this was off peak, mage would not have been a problem even with that limited mobility. It's very hard to capture a flag as dwarf because of it's mobility, not because of it's armor or damage, and I think even slightly less mobility or with proper support, and that dwarf could very well capture. I don't play dwarf very often, but even I was able to make good use out of the class with very little experience, and I think that tells you all you need to know about how powerful it is. I think if we were to make the class slightly more mobile so that it isn't quite as slow, it would help make the class possible to perform other roles, but if this were to happen it would be even more necessary to cut down that snowballing, otherwise it would be way more powerful than it ever should
     
  5. Sir_Inge

    Sir_Inge Well-Known Member

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    Dwarf takes so much skill. It's so hard to move next to the flag, hit and hold shift, and block and say /md on occasion.
     
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    #65 Sir_Inge, Jul 18, 2015
    Last edited by a moderator: Jul 18, 2015
  6. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    More about the dwarf, yeah, I'm trying to come up with some ideas, but I think this is probably going to be more a total rework than just a simple fix. The underlying problems are with the class abilities not just a small part
     
  7. 556869

    556869 Member

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    I do not just play dwarf, I own every class except Assassin and Necro and I do play mage and it takes no skill what so ever, all you have to do is spam the instant damage potion and you can kill even heavies with it. Dwarf you have to manage with your slowness and it does take skill to avoid assassins and other enemies.

    Also you don't need to always type in CAPS LOCK to proove a point.
     
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  8. RHCube

    RHCube Member

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    Yeah right. If you played a class other than dwarf you would know how OP it is
     
  9. 556869

    556869 Member

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    I've played dwarf offense multiple times but failed majoraty of them, It would be cool if they could make the class more mobile than just a camping class, but that was the purpose of it, to camp the flag or turret. Very few maps I've been able to play offensive dwarf because of the dangerous root to the other teams flag + being really slow, being headshotted by archers and being ganged up on by multiple heavies or other classes it is horrible for that matter. Then again when people talk about the dwarf's role they are like the goalie, yes they are strong and have heavy armor but thats because they're usually only 1-2 per team. So it's not like there are tons of dwarves roaming the map but honestly I don't know how they could make it offense to with out it being really op. I think it's probably going to stay the way it is but all I can really think of is having slowness 1 instead of 2 but I'm not sure. They could be able to do it but the way it is now is fine-ish.

    I do, I've played dwarf but I also regularly play Pyro, Medic, Mage, Engineer, Ninja and Archer. Yes I do play the other classes but not as much as those. The Dwarf is not op, Dwarves are so slow. I run circles around them hitting them repeditaly and they are easy pretty easy to kill, I'm just a good ninja I guess.
     
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  10. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    To be honest once you get past a certain point 1 hit is easily enough to kill a ninja instantly, and most dwarves are good enough to at least land one hit. Dwarf is undoubtedly overpowered in defense because of it's snowballing, but I'm sure with the correct rework it can be fixed so it's not only more useful elsewhere, but also isn't overpowered in the area it was designed for
     
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  11. 556869

    556869 Member

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    But you still got to take into consideration that there is like 1-2 dwarves per team. (this is completely different on free class friday) Dwarf is the anchor of the team its purpose is to be strong and I guess a little op. Making the sword an axe and get rid of slowness may not be a bad idea but the only bad thing about that is the fact you can be assassinated with out being able to block it.

    So I guess they can't do that
     
  12. Flavorous

    Flavorous the help

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    Sir, how much have you been smoking?
     
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  13. 556869

    556869 Member

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    A lot. Just kidding, This argument has been changing its focus from dwarf to mage. Mage needs to be nerfed and Dwarf should stay the same. Thats all I can make from this debate, kind of reminds me of the political debates. Meaning nothing I or anybody else on this forum page recomends will happen.
     
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  14. Flavorous

    Flavorous the help

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    As of now, I think the Lightning cast on Mage is the only thing that I would change about it.
    I would consult some Mods, and start possibly a petition to have Mage rework? If you can convince the community (And Staff members), then have enough backers, they might just do it!
     
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  15. November

    November november

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    lol r u all high.

    mage doesnt need nerfing. it may be ez to play and a pretty strong class but it serves basically no purpose other than to random kill. it is too impractical to cap or recov with and is outclassed by most other classes at defending.

    dwarf on the other hand needs reworking cuz:
    1. its very boring to play
    2. it becomes stupidly op past a certain level
    3. dying as dwarf is very annoying
    4. playing against dwarf is very annoying
    5. its very hard to kill dwarf
    5. dwarf is a very map dependant class, e.g. its ridiculously op on opposites collide but very hard to play on a map like academy
    6. dwarf is only built for 1 role, which it is too good at
     
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  16. Sir_Inge

    Sir_Inge Well-Known Member

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    I feel the urge to hug you. Mage, while OP in the midfield, is a very hard class to pull off a capture with, something I specialize at and can do on a 15 v 15 or even 2o v 20 server. However, not everyone can do this, and it takes a considerable amount of practice to pull it off. This is why Mage needs a rework, not a nerf. Dwarf, however, does one job TOO well. It's snowballing and OPness make it a nearly impossible thing to kill.
     
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  17. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    I agree with pretty much is what's said here, maybe if there was a way to change the snowballing, or at the very least limiting it to prevent it being nearly unstoppable without an assassin
     
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  18. Risabu

    Risabu Active Member

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    Yeah, so at the end of the day, dwarf and mage are both ****ty as hell classes that require no skill and should be changed for the enjoyment of the players playing the class and the players facing the class.
     
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  19. Sir_Inge

    Sir_Inge Well-Known Member

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    Guys, please continue the Mage discussion here: https://www.brawl.com/threads/43696/
     
  20. Risabu

    Risabu Active Member

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