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Minecraft 1.9 CTF classes

Discussion in 'Capture the Flag' started by TOM_SAYS, Jul 24, 2015.

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  1. TOM_SAYS

    TOM_SAYS Active Member

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    As most of us probably know, Minecraft will soon be updated to 1.9 aka the combat update. There will be shields, quivers, new arrows and an off-hand slot as far as I know. @NomNuggetNom confirmed that CTF will be updated to 1.9 sooner or later in this quote ''Yes. We would never, ever not update to newer versions. I don't believe that's up for debate.-NomNuggetNom''.

    In my opinion it's a great oppertunity to bring back life in some cheap classes! To break the ice with the opponents of this update, allow me to introduce the (hopefully) first Minecraft 1.9 CTF class!

    Pyro 1.9:
    Here is my idea to change the pyromaniac underdog as we know him today into the flaming dragon warrior it should be!

    Armour:
    -Iron chestplate with protection I
    -Red dyed leather leggings with fire protection I
    -Red dyed leather boots with feather falling I
    (Armour can be changed to balance in comparison with other 1.9 classes, these were in balance with the current CTF classes)


    Inventory:


    -Main hand: Stone sword with sharpness I named pyro sword (does 6,25 damage on non-burning targets)
    -Off-hand: Fire charge named firebreath
    (4 pyro steaks, compass & netherstar activated directly like ninja-redstone, back to main hand like today's assassin using instakill ''all through coding'')


    Abilities:

    -Pyro blade:
    The sword of the pyro will deal 4 hearts of true damage on burning targets!

    -Firebreath: The pyro can breath fire with the firecharger as a range weapon! this will will work exactly the same as a ghast does, firebreath will have a 1 second recharge (xp-bar) like mage's damage spell, and when hit the ground it creates a fire. This can be spammed, but does no knockback and around similar damage like mage's firespell.

    -Inhale/fireblast: When the pyro is crouching, he is inhaling. There will be a 5 second xp bar charge and when fully charged, the fireball turns into a piece of TNT, a fireblast is now possible: The crouching pyro can launch the piece of TNT similar like mcpvp smash's blink to cause a large explosion. (NOTE! the piece of TNT turns back into a fireball whenever the attack is performed or the pyro stops crouching, thus for performing fireblast the pyro will need to keep 'inhaling')

    -Blazing speed: When the pyro is on fire, blazing speed is activated. During the time the pyro is burning he gains the speed II & jump I boost (but will suffer the 3 hearts damage)

    -Flame shield: Pyro will be passively immune for snowballs and their related effects. Icecubes and webs will melt away when touched by a pyro! BUT! this is also one of the new pyro's weakness at the same time! pyro can be instakilled by the elf's water element and will suffer more from the chemist's potions.


    -Original thread: https://www.brawl.com/threads/43814/
     
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    #1 TOM_SAYS, Jul 24, 2015
    Last edited: Jul 31, 2015
  2. iMuffles

    iMuffles Well-Known Member

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    i reckon you just removed pyro's instakill while making it even more powerful and annoying

    that's a first
     
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  3. Sir_Inge

    Sir_Inge Well-Known Member

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    Too complex and really quite UP. If pyro isn't doing true damage then it isn't defending.
     
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  4. TOM_SAYS

    TOM_SAYS Active Member

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    I reckon you didn't even read the thread... Pyro sword's damage is still under ninja's. So how the heck is this more powerful and annoying?
     
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  5. AriesRam10

    AriesRam10 Old MCPVP'er

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    Why did you re-post your idea..?
     
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  6. Sir_Inge

    Sir_Inge Well-Known Member

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    The TNT, all the spells... Really annoying. I don't want to be TNTed in a game where the only explosive is a flash bomb.
     
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  7. TOM_SAYS

    TOM_SAYS Active Member

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    This isn't complex at all, just some coding. Elf seems way more complex then this class could possibly be.
    Besides, this is not a defending class like dwarf. I think CTF should get rid of classes with a specific purpose (assassin for example, 90% used for recovering and killing dwarves). Besides that, how is this underpowered?

    Because this one is final (except the armour probably). The goal of this thread is to introduce a 1.9 class.
     
  8. AriesRam10

    AriesRam10 Old MCPVP'er

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    You could have just edited the post.. Then said so in a reply instead of making a new one.
     
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  9. Sir_Inge

    Sir_Inge Well-Known Member

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    This won't do anything to a chemist or soldier. A pyro can get 1-2 hits on a soldier or chemist before they leave the flag room. A chemist can heal this off and a soldier can steak without a problem.
    All classes need a purpose. Look at elf. It has no purpose so it's UP.
    This is WAAY more complex than elf. Elf can be explained in 1 paragraph. Point, shoot, and fun effect. There are too many ways to do things here and too many requirements to make them happen.
     
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  10. TOM_SAYS

    TOM_SAYS Active Member

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    So now it's suddenly powerful?

    ''The TNT'': nowhere did I gave a final damage number, also have you read that this attack needs to be charged first for 7 seconds?
    ''all the spells'': my pyro has no spells. firebreath is not a spell, it's only purpose is to lit people (for pyroblade) or the ground (for blazing speed) on fire. it does no knockback and you can dodge it...
     
  11. Sir_Inge

    Sir_Inge Well-Known Member

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    It's overly complicated. Some of the things it can do make it annoying but it's still UP, like Mage. Mage can't cap but it can be annoying as heck.
    Remove the instakill by elf. Nobody likes being installed, especially on defense.
     
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  12. AriesRam10

    AriesRam10 Old MCPVP'er

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    A 7 second charge up is a long time in a game like this. Any real charge up is a bad idea in CTF. Plus le Pairo is a def oriented class and it should stay that way. If every class can cap, recov, def or do what ever it wants. There will be 0 def as everyone will be capping. Classes have rolls to fill in the other gaps of classes and make team work. If any class can do anything there no teamwork, no teamwork = no CTF.
     
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  13. TOM_SAYS

    TOM_SAYS Active Member

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    You are not listening. Pyro's main goal isn't defense anymore! Besides that, all classes will need some kind of rework regarding 1.9. So there can still be calculated regarding armour and pyro blade's extra damage percentage.
     
  14. AriesRam10

    AriesRam10 Old MCPVP'er

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    Thats no true in the slightest.
     
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  15. TOM_SAYS

    TOM_SAYS Active Member

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    Most of my caps are probably been done as a mage, are you sure you don't mean that you can't cap as a mage?
    This is not overly complicated. Maybe for you, but not for a decent coder. Only 2 kitslots are in use: mainhand and off-hand.
     
  16. Sir_Inge

    Sir_Inge Well-Known Member

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    Pyro won't do crap against even a reworked soldier or chemist after this if it was implemented. It's been nerfed and your compensation is more useless abilities. And pyro MUST stay defense for the love of TEAMWORK. It has to defend against classes like soldier and chemist and buffed heavy and ninja.

    You cap on 5 person defenses. Don't go insulting me until you've examined your own skill. And I'm saying that the average Mage can't. And I don't know if you've noticed, but a chemi cap is much easier to pull off. And if you have 4 abilities in 2 slots, you're making classes wrong.
     
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  17. TOM_SAYS

    TOM_SAYS Active Member

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    ''le pairo'' is not a defense oriented class in 1.9 (if this will pass)! 7 seconds isn't much when staying on guard when defending the flag (hey! a defense posibility!) or when sneaking into the enemy's flagroom. This is false what you are saying. Many people cap AND defend as ninja and medic to name a few examples. I've seen pyro being used in offense as well. Besides, we still have the REAL defending class: dwarf!
     
  18. Sir_Inge

    Sir_Inge Well-Known Member

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    Dwarf is broken as heck, it needs a rework too. 7 seconds is enough time for me to steal the flag and get halfway across the map as ninja. AKA: too much time.
     
  19. TOM_SAYS

    TOM_SAYS Active Member

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    Funny how you opponents keep contradicting each other!
    ''way to powerful'' ''underpowered''
    ''7 seconds are long time'' ''I don't want to be bombed everytime''

    I smell bias...
     
  20. Sir_Inge

    Sir_Inge Well-Known Member

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    Nobody said way too powerful. We said ANNOYING and powerful. That doesn't contradict it being underpowered in the flag room. 7 seconds is too long, but the ability is also OP. Congrats. You've made pyro a random killing class.
    Don't call us biased when you're the one bringing the most of it here.
     
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