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Idea Buffing Necro

Discussion in 'Capture the Flag' started by ZapCrusher, Jul 27, 2015.

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  1. ZapCrusher

    ZapCrusher Well-Known Member

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    Over my experience of playing McPvP(I have played longer than most have thought) I have experienced all the classes, and enjoyed all of them except one. That class is Necro.

    In my opinion, KEY WORDS{MY OPINION}, necro is the most underpowered class out of any of the classes.
    The chances of the zombies killing anyone is absolute 0, even when it is placed perfectly I cannot get up to skeletons. People don't even need engineers or other necros to break the dam spawner because nobody is getting hurt by the zombies! It may be a nuisance for other players to deal with, but is that what the necro class was designed for? Trolling people with zombies that are just as slow as normal zombies that do no damage?

    It is possible that I may be doing something wrong, but I don't think so because of the sheer lack of players using necro. I kinda feel like it is Shulk in Smash Bros 4. A high skill cap with lots of neat things, but really is not that good in the first place.

    Of course, you cannot come in ranting about something without a solution.

    This one is pretty simple, but it would work well and would make it so zombies would be able to kill people.

    1. More spawns, possibly 2 more spawns per spawner.
    In this situation zombies would be more hoard like, and more likely to trap opponents in a swarm.

    2. Increased chances for buffs, and the addition of armor.
    I see zombie babies, and as far as I know zombies can get speed and strength boost. The chances of this happening is extremely small. I suggest 16.5% of the time a zombie is always spawned with one of these buffs and 16.5% of the time a zombie is spawned with armor. A zombie cannot have buffs and armor together.

    Below is out of 16.5% for potion related buffs.
    Speed 1 and Strength 1 : 8.25% of the time a zombie spawns with this buff.
    Speed 1 and Strength 2: 4.125% of the time a zombie spawns with this buff.
    Speed 2 and Strength 2: 4.125% of the time a zombie spawns with this buff.

    Below is out of 16.5% for armor related buffs.
    Leather Armor : 8.25% of the time a zombie spawns with this buff.
    Leather Armor with Protection : 4.125% of the time a zombie spawns with this buff.
    Leather armor with Thorns : 4.125% of the time a zombie spawns with this buff.

    The same goes for skeletons, but not for blazes for obvious reasons.

    You may say : Oh my! Necro is op now! No it is not, just very powerful in one area and bad in others, sort of like ninja's survivability. It is simply enough to just break the spawner, and it is very hard for a necro to get their spawner into position in the first place due to how much of an easy pick they are for other classes. Like engineer without their turret set up.

    Thanks, and leave your suggestions down below.
    -Zap
     
  2. furtles

    furtles Well-Known Member

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    Don't like these ideas. Necro now, even with a buff, only really fits in the randy role. This means it needs a rework to actually provide something to CTF.
     
  3. xxMineSheepxx

    xxMineSheepxx baaaahh

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    Necro is basically dead rn
     
  4. asagod

    asagod Youtuber

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    Necro needs a buff, not a rework imo
     
    • Agree Agree x 2
  5. ZapCrusher

    ZapCrusher Well-Known Member

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    It could be used for map control with lots of zombie, if they where buffed.
    In my experience map control means a whole lot.
     
  6. furtles

    furtles Well-Known Member

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    It's not a role though. 'Map Control' is vague. The roles of CTF are - Offense, Defense, Recovery, Midfield.
     
  7. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    I got a 50 KS on old McPvP with Necro, now I can't get one kill, but then I got impatient and finally got a kill by slashing at people with my pickaxe... it needs to be buffed...
     
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