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Necromancer Rework!

Discussion in 'Capture the Flag' started by lasertagfighter, Jul 30, 2015.

?

Like?

  1. Yes!

    10 vote(s)
    83.3%
  2. Doesn't seem to fit

    2 vote(s)
    16.7%
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  1. lasertagfighter

    lasertagfighter Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    490
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    +74
    Necro looks a little pointless and UP, Lets fix it!

    Armor:
    upload_2015-7-30_17-56-55.png
    • 40% Armor
    • Black Leather tunic
    • Black Leather pants
    • Diamond boots enchanted with featherfalling V
    (-) Reason (-)
    To make it more than a campy class and make it a part of the game! I've heard that ctf is a fast-paced game.

    Items/Abilities:
    upload_2015-7-30_18-3-2.png

    Necromancer's Scythe:
    • Sharpness V
    • Right-Click an minion to heal it. (Regens 3 hearts a second)
    • Right-Click an enemy and point your cross-hair at him/her for 2 seconds to deal 3.5 hearts of true damage. (CD: 5 seconds)
    • Shows Guardians ray when any of these abilities are used.
    (-) Reason (-)
    Makes the class go more on offence than just healing your minions and let them do all the work. It changes the class completely so you can be more useful.

    upload_2015-7-30_18-10-35.png
    Necro's Steak:

    • x6 - 7
    • Heals 4 hearts per use
    upload_2015-7-30_18-12-2.png
    Summon Undead:
    • Right-click to summon undead
    • Summons 7 zombies and 4 skeletons
    • Shows this image: upload_2015-7-30_18-13-41.png When you cant use it.
    • Cooldown: 12 seconds
    • When an minion dies, you can spawn it again after the cooldown
    (-) Reason (-)
    Can spawn the undead anywhere at any time, making it a more mobile class.

    upload_2015-7-30_20-38-40.png
    Horde:

    • Right-click to change all undead to an more powerful versions of themselves for 10 seconds
    • Zombies -> Pig Zombies
    • Skeletons -> Wither Skeletons
    • Cooldown: 10 seconds when ability is over
    Here are some pictures of the undead.

    upload_2015-7-30_20-42-32.png upload_2015-7-30_20-43-18.png
    Zombie ------------------------------------------------------------> Pig Zombie
    The zombie will have 30% armor with a stone sword and strength I
    The pig zombie will have 15% armor with a gold sword ench. sharp II and strength I
    upload_2015-7-30_20-46-26.png
    Skeleton: 25% armor with iron sword and speed I
    upload_2015-7-30_20-47-51.png
    Wither Skeleton: Stone sword with sharp IV and speed I


    Passives:
    • Heals a half a heart every time you damage an enemy with your scythe
    • More to come
     
    • Like Like x 2
    • Agree Agree x 2
  2. xSplits

    xSplits Member

    Joined:
    May 22, 2015
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    141
    Ratings:
    +7
    Woah.
     
    • Agree Agree x 1
  3. Sir_Inge

    Sir_Inge Well-Known Member

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    Change the scythe item so it doesn't share with Mage freeze spell (I recommend just making it an iron sword and adjusting damage accordingly) and I'm on board.
     
    • Agree Agree x 1
  4. TheZombieKat

    TheZombieKat CTFer since May 2012

    Joined:
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    +354
    Since Necro is under powered, giving it less armour doesn't help.....
    The scythe... It seems like a decent idea.... But add in a sword so Necro can PVP. As I said first, it needs more armour.
    Other than that, it looks ok. It will take a LOT of getting used to if this is ever implemented.
     
  5. ZapCrusher

    ZapCrusher Well-Known Member

    Joined:
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    Yes.
    Just Yes

    These are amazing ideas, I did like the spawners from before but they are easily countered.
    This could make necro a great class to play
    @NomNuggetNom you must see this!

    Good job dude :smile:
     
  6. xxMineSheepxx

    xxMineSheepxx baaaahh

    Joined:
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    Now it's too op

    Nah gj bruh but the cool down for summoning undead needs to be like 20 seconds
     
    • Like Like x 1
  7. lasertagfighter

    lasertagfighter Well-Known Member

    Joined:
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    Ill think of something... Maybe a spade to represent a staff.
     
    • Like Like x 1
  8. TOM_SAYS

    TOM_SAYS Active Member

    Joined:
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    +44
    The guardianray is exactly what I had in mind for the "lifeharvest" ability I wanted to add on my necro...
     
    • Like Like x 1
  9. Xaethros

    Xaethros Well-Known Member

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    May 22, 2015
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    Ratings:
    +118
    Someone gifted me necro... I don't know who, but this remake would definitely not make it a waste of money for that person.
     
  10. xxMineSheepxx

    xxMineSheepxx baaaahh

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    You probably got it from exp
     
    • Agree Agree x 1
  11. Xaethros

    Xaethros Well-Known Member

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    Possibly, I've had this for a while, and I think I had it a while before exp. I'm not sure when exp came out, though.
     
  12. Plautius

    Plautius Well-Known Member

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    I've noticed CTF tries (to a certain extent) to keep items apart, and not use them twice.. The only exception I could name from the top of my head is ninja's invisibility conflicting with assassin's redstone. Minor tweak, but you might want to think about changing the ender pearl items accordingly to avoid double use? Also, horde seems like an ability somewhat easy to spam, especially with the tankiness (steaks), it could be abused in the enemie's flagroom, don't you think?

    To me, the rework is partially mage, and apart from that a more portable (and, looking at the mobs) a more OP version of necro.

    I don't think this would actually solve a problem.. :C 11 mobs on the spot, instantly buffed for 10 seconds if needed, healed as it seems to a near to unlimited extent whereever you need them is what I see..
     
    • Like Like x 1
    • Agree Agree x 1
  13. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    If you could make the horde ability something you unlock after (number) or so kills, that would stop an instant incredibly powerful horde from showing up. Plus Changing the Leather to gold would be nice. ^^ other than that, I agree entirely with this new necro. 9/10
     
  14. Chilled_67

    Chilled_67 Lizard

    Joined:
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    Discord:
    Chilled_67#5014
    Great idea. But the minions might be op, if you spawn a horde of them, and they go after one person, it will be very difficult for that player to defeat the horde of mobs. But otherwise, great rework.
     
  15. Sir_Inge

    Sir_Inge Well-Known Member

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    No. Don't make it after so many kills. The reason necro is useless is because it takes kills to make it good, and it snowballs. Sorry, but that's just not what we need in necro :frowning:
     
    • Agree Agree x 1
  16. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    What I'm saying is that the 11 buffed Mobs on the spot can be problematic, and we don't need more powerful versions running around instantaneously. I'm simply giving a chance for players to stop that from happening before it deploys a huge, destructive horde.
     
  17. Sir_Inge

    Sir_Inge Well-Known Member

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    Still, that's no fun for the necro. And since necro'a armor is so weak, one could just kill the necro despite the horde and make everything disappear.
     
  18. lasertagfighter

    lasertagfighter Well-Known Member

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    If this is implemented, I assume they will make some minor tweaks.
     
    • Agree Agree x 1
  19. Trebr

    Trebr Well-Known Member

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  20. Xaethros

    Xaethros Well-Known Member

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    I'd use a blaze rod, because a fishing rod is stupid imo and a sapling is both stupid (imo) and reserved by elf. Blaze rod doesn't really resemble something about darkness, which is what most people think about whem they think about necromancers, but I think it'd be good. I would recommend a stick or a dark item. But that's just my opinion.
     
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