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Elf and Mage

Discussion in 'Capture the Flag' started by EddKrumbs, Aug 7, 2015.

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  1. RHCube

    RHCube Member

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    If the heal pots were limited then mage would be UP. The heal spell already has a long cooldown. The knockback should be REDUCED, not removed.
     
  2. BAWSS5

    BAWSS5 Well-Known Member

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    If removing the infinite healthpool would make your class underpowered than something is SERIOUSLY wrong.
     
    • Agree Agree x 3
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  3. Risabu

    Risabu Active Member

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    remove knockback from dmg spell and reduce heals,

    or

    Either get rid of lightning or flame knockback and reduce heals with reduced knockback to dmg spell
     
    • Agree Agree x 2
  4. Sir_Inge

    Sir_Inge Well-Known Member

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    Oh my god NO NO NO NO.
    Do that, and Mage can't do anything. Mage becomes an okay midfielding class and impossible to cap with. Hell no. I want a rework to Mage that makes it possible to steal on a defense and get out alive.

    You're right. If you do that, Mage needs at least 6-7 armor points.
     
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  5. BAWSS5

    BAWSS5 Well-Known Member

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    Seriously? Removing the parts that make it overpowered would break it that much?

    Then what does that say about the existence of mage in general? If it cannot do anything well without being overpowered, why even keep it around? It's not like mage fills a vital role in the game that can't be fufilled by any other class as it is right now.

    And no, if a medic can cap with nothing but a gold sword, gold armour, a few steaks that heal 4 hearts apiece and some webs, then a mage can cap with a ranged diamond sword, enchanted armour, an aoe knockback attack, slowing fire, a freeze spell, and heal pots that regen all of its' health immedietly. And if all of this isn't true, maybe consider NOT using mage to cap, and instead using a CAPPING CLASS.

    Mage DOES NOT need to be that one class that can do everything. If you made mage an offensive based class then you have to realize that all of that offense can be applied to defense as well.
     
    • Agree Agree x 1
  6. Sir_Inge

    Sir_Inge Well-Known Member

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    Mage needs to be tanky so it can survive a close quarters fight. And it doesn't have a ranged diamond sword. A diamond sword should work in close quarters too. Honestly, this sounds like you'd like Mage to be useless, which makes me MAD.
     
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  7. Cher_

    Cher_ Active Member

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    A bit off topic, but no class should be able to steal on a defense and make it out alive that has more members on said defense than parties involved in capturing. A lot of people will disagree with this though because we've been spoiled with the current method since the dawn of CTF.
     
    • Agree Agree x 2
  8. Sir_Inge

    Sir_Inge Well-Known Member

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    Uhh.
    /soldier
    /chemist
    I'd want Mage to be able to cap about as often as medic.
     
  9. obikenobi21

    obikenobi21 Delta Force Jedi

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    That makes no sense. He said ranged diamond sword, not one that does both. Your damage spell does diamond sword damage, therefore, ranged sword. And tbh, the way the class is designed it should not survive a close quartrs fight. A class that can tank out close quarters but still rek you at mid range is OP
     
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  10. Sir_Inge

    Sir_Inge Well-Known Member

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    I'm saying the mid rage reking has no place in CTF-it should be able to hold someone off at midrange while it heals, but the majority of its damage should be close range, at least IMO.
     
  11. ProfeshunalSpelr

    ProfeshunalSpelr Active Member

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    Would the nerf: Mage takes double damage from melee, do the trick?
    Excluding Ninja and Chemist
     
    #51 ProfeshunalSpelr, Aug 9, 2015
    Last edited: Aug 9, 2015
  12. Sir_Inge

    Sir_Inge Well-Known Member

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    Uhh no. That's the last thing we want. I'd like mage to take 25-50% less melee damage in exchange for sacrificing some of it's range.
     
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  13. Tenshirox

    Tenshirox C a p t u r e F l a g

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    How I'd solve Mage:
    • Reduce the knockback of the Damage Spell to the engineer arrows, it deals hardly any knockback but it is good for stunning.
    • The Fire isn't too bad so it can stay as is
    • switch the lightning spell knockback so that it does more vertical knockback than horizontal
    • Freeze Spell needs a longer cooldown
    • Make the heal spell Instant Health and some Regen II maybe, or simply reduce it to Regen IV/III with a longer cooldown
     
    • Agree Agree x 1
  14. Sir_Inge

    Sir_Inge Well-Known Member

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    Ehh sure. That, but if that's the case, I'd like to see mage get an armor buff. Mage is a 3 hit to ninja, heavy, 4 hit to soldier and assassin, 5-6 to archer/medic (not sure about that last one). when crits are fixed, it'll be worse. Mage should be more like a 4-5 to heavy. And I'd like to see damage spell work at close range. It doesn't for some reason.
     
  15. Tenshirox

    Tenshirox C a p t u r e F l a g

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    The Damage spell keeps enemies in place, the fire spell slows them down, the Lightning spell still knocks them away and would do fall damage on top of normal damage/breaking sprint, and the ice spell still stops players in their feet.

    Mage can still avoid close range combat.
     
    • Agree Agree x 2
  16. Sir_Inge

    Sir_Inge Well-Known Member

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    Yeah, but I don't want mage to have to. I'd like to see mage be effective at close to medium range and loose some of it's higher range.
     
  17. Tenshirox

    Tenshirox C a p t u r e F l a g

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    That's definitely not gonna fly by the mods, especially since Boberto wont let anything hurt Mage. It's much easier to get slight changes than to drastically change the class.
     
  18. Sir_Inge

    Sir_Inge Well-Known Member

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    That's the problem with our game: we want large changes (chemist, soldier) but the mods want "slight tweaks" as if a slight tweak is going to fix chemist.
     
  19. Venison_

    Venison_ Member

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    It makes me sad to see that so many people think elf is UP, just because they don't know how to use it properly, because it really isn't useless class, just a very difficult one. I've been playing elf a lot for about a month and i'm having more and more success with it, even though i'm no where near its full potential. In most games i'm able to get at least 1 cap even with my limited elf skills against decent defenses. On top of elf's capping potential, it's support is actually quite strong. For an entire game i was able to keep a soldier with the flag alive with my water spell and my shield against 2-3 recov pyros. I'm willing to bet that after a few more months when there are some really good elves that have mastered the class, you'll be complaining about it for a nerf. (Although i will say elf can't really do much against mage, i spent a whole game last night trying to get past one and i only got past once or twice, and i completely agree that mage needs some sort of tweak/rework.)
     
    • Agree Agree x 1
    #59 Venison_, Aug 9, 2015
    Last edited: Aug 9, 2015
  20. Tenshirox

    Tenshirox C a p t u r e F l a g

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    Even is Elf isnt UP its still useless because of the amount of skill required to be semi-decent when you can pick up most other classes and be far more efficient

    Like Mage.
     
    • Agree Agree x 2
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