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Concepts

Discussion in 'Capture the Flag' started by Sibs, Aug 9, 2015.

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  1. xxMineSheepxx

    xxMineSheepxx baaaahh

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    Idk I never see offensive pyros. They are usually midfield or defense.
     
  2. DJ_V5th

    DJ_V5th Well-Known Member

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    i only know offence defence and support
    midfield is new 4 me (or i am so stupid that i missed sth)
     
  3. ContagiousBubble

    ContagiousBubble Active Member

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    Well, it's extremely annoying for medics to walk by you without healing, or when they don't hit twice. I can't really think of any ideas to fix this. Any suggestions?
     
  4. DJ_V5th

    DJ_V5th Well-Known Member

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    what do u mean
    do u mean that they walk next to you but dont hit you?
     
  5. ContagiousBubble

    ContagiousBubble Active Member

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    Mhm
     
  6. DJ_V5th

    DJ_V5th Well-Known Member

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    well if they dont hit you
    you have to say it and if they still dont hit you they are bad medics
    usually they hit you one time but sometimes forget the second time. for that you have to say that they should hit you again
    this system with 2 hits to fill you inventory shouldnt be a big problem
    in the mcpvp days you could heal and refil your inventory by eating the engineercake or a medic hitted you
     
  7. ContagiousBubble

    ContagiousBubble Active Member

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    Many don't listen if you ask. Obviously, they're bad medics. I'm asking for a solution. Not the problem.
     
  8. DJ_V5th

    DJ_V5th Well-Known Member

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    in my opinion there is no solution @ContagiousBubble
    as medic the player needs to know that he is a supporter
    so he has to heal the whole team and when some1 has the flag, run and support him
    the solution would be that the players who play medic learn how to play medic (not only pvp also support, heal,...)
     
  9. Sir_Inge

    Sir_Inge Well-Known Member

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    Is like to see many more ranged classes.
    Is like to see sheilds make you not take arrow damage or knockback in CTF, making there be two games: ranged and mele
     
  10. iMuffles

    iMuffles Well-Known Member

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    Make medic's playstyle reliant on being around teammates. There are several ways I'd like to make this happen, but it needs to start with medic become a lot more fragile than it is now, and have team-based perks stem off that.
     
  11. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    This sounds quite interesting actually. All classes are supposed to work together in a team in CTF usually, so are you suggesting that it should be even more reliant on teammates? I could see potential issues if medics and medics worked together though, getting more perks for each other by having 8 medics work as a group.
    I really like this idea. Ctf has a lot of melee classes, but that doesn't mean that it should be only melee classes. Did you have any more ranged class ideas? Sounds like a golden opportunity to see if there are any ranged classes nobody has thought of yet
     
    • Informative Informative x 1
  12. xxMineSheepxx

    xxMineSheepxx baaaahh

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    Medics could be more supportive by having an upgrade on armor or weaponry every time a person gets healed 100%



    Yeyyyy new ranged classes could use the new potion arrows.
     
  13. iMuffles

    iMuffles Well-Known Member

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    I had a rework a while back in which the sword had no sharpness, only restored items when teammates were on full health, steak count was reduced to 2, and relied on potions for healing. Instead of re-explaining it, I'll just copy-paste it in:


    *Armour*:


    - Full Gold


    *Inventory*:


    - *Restoring Sword* {Renamed Golden Sword} {Enchantment: Unbreaking 10}

    - 4 Steak

    - 3 *Healing Elixir* {Renamed Bottle ‘O’ Enchanting}

    - 5 Cobwebs

    *Passives*:


    - Regeneration 1


    *Abilities*:


    - Brewer: Gains 1 Healing Elixir every 5 seconds, capping at 3.


    - Healing Elixir: When thrown and only 1 teammate (including you) is in the radius, you will gain Regeneration 2 for 8 seconds. However, if another player is in the radius, it will go up to Regeneration 4 for the same amount of time. There is no splash reduction, like a health potion, but instead everyone in the radius gets an equal amount of healing. If a teammate is fully healed by the effects of the Elixir, they will regain their items.


    - Restoration: Hitting an teammate that is on full health with the Restoring Sword will refresh their inventory.


    - Cobwebs: Just like they were before the snowballs. Cobwebs stay for 5 seconds, and regenerate 1 per 5 seconds, capping at 5. They can be broken manually.
     
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  14. AriesRam10

    AriesRam10 Old MCPVP'er

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    Less light armored classes.
     
  15. xxMineSheepxx

    xxMineSheepxx baaaahh

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    But if there is steak why would you need healing elixir.
     
  16. iMuffles

    iMuffles Well-Known Member

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    To be fair, the steak count should probably be even lower, 2-3 maybe.

    Elixirs can replenish, steak doesn't. Therefore you want to maximise your use of renewable items instead of eating into your actual health pool.
     
  17. xxMineSheepxx

    xxMineSheepxx baaaahh

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    That is true
     
  18. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    Cool idea, it's very interesting to see how you've actually distinguished between the item restorer and the healer aspect. It might even do the trick in making medics realise they have to hit you and use an elixir to heal you and your items!

    There does seem to be quite a few leather armor classes doesn't there xD
     
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