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Idea A contributing factor to pyros perceived overpoweredness

Discussion in 'Capture the Flag' started by Miskey, Aug 10, 2015.

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  1. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    To start off, I wouldn't exactly call myself a pyro main but I do play the class fairly often.

    Often ingame and on the forums I see players complaining about how overpowered a bow camping pyro is. This is understandable, however while ingame I noticed something fairly simple that contributes to pyros being encouraged to bow camp. Which made me begin to think, maybe it's not an issue with the class, but rather with map design.

    Certain maps (norse dominion, aquafus, and castle cavern just to name a few) have a huge amount of slabs on the map. Due to updates made quite a while ago, pyro can no longer use their flint n steel on slabs or any non full blocks for that matter. I believe (correct me if I'm wrong) that this change was originally made due to fire on these blocks being invisible. In or around many flag rooms where a bunch of slabs are present pyros are forced to use their bow instead of flint n steel, literally encouraging bow camping.

    The solution to this is pretty simple in my opinion. Lowering the amount of slabs in or around the flag rooms of certain maps would be fairly easy to do, and would most likely encourage pyros to use their flint n steel as opposed to bow camping.

    Thanks for reading,
    Miskey
     
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  2. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Idk even know why so many people complain about pyro. Yes its op but dwarf and chemist r more op.
     
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  3. pookeythekid

    pookeythekid Well-Known Member

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    I like the idea and agree that the slabs do encourage bow camping. However I don't believe it does much for the pay2win pyros. But still, it's nice for the pyros who can actually play right to be able to do something other than bow camp at the flag.
     
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  4. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    Personally I do not have a huge problem with pyro, however people are always complaining about the overpoweredness of bow camping pyros when it's basically encouraged.

    Small tweaks like this aren't meant to exactly fix the class, rather encourage more balanced gameplay.
     
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  5. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Tbh, this and remove Pyro's bow and replace it with a mechanic that doesn't inherently encourage camping and we're good.
     
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  6. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    Elliot_Moose and MrJayElectro had suggested a cap on the time the bow could be pulled back to discourage bow camping.
     
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  7. EmperorTrump45

    EmperorTrump45 Dank Memer

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    That doesn't really discourage bow camping. The bow encourages camping because it is ranged and makes it profitable to sit back and fire away and then run up and kill a bunch of people and tweaking how long the bow can be pulled back really doesn't change much.

    I don't know if you saw @Quarrelt's rework on this but there was an idea called Frenzy Mode that removed the bow and actually forced Pyro to have to play in a more active, melee style rather than sit at a range and light people up.
     
  8. dolphincreampuff

    dolphincreampuff Active Member

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    I only play pyro for soldiers and on a lot of maps pyro is the only class that can stop a soldier in the flag room
     
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  9. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    I think it discourages bow camping because it literally defeats the purpose of keeping your bow pulled back. It would encourage pyros to play smart and pull their bows before a player comes into the flag room rather than keeping it drawn the whole match. This would make it easier to get past pyros, as noone has perfect reaction time.

    I agree here to some extent, but I think any group of classes utilizing teamwork can take down any class.
     
  10. pookeythekid

    pookeythekid Well-Known Member

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    @Miskey It's likely that this is flawed, but I'm just trying to get a base idea laid out here. I just thought of this a moment ago.

    Perhaps pyro really shouldn't have exploding arrows, but it can still keep the bow. I also like the idea of limiting the time the bow is pulled back. Anyway, when the bow is fired, instead of an arrow launching, a ghast fireball is launched, with an explosion of a one- or two-block radius. This fireball can be deflected by punching it, just like a regular ghast fireball, and combined with the great slowness compared to arrows, this can help with pyro's unfair range ability. Also, why not add a cooldown, maybe five seconds, indicated by the XP bar.

    Whether the deflection of the fireball damages the pyro if they get hit (similar to how elf's shield deflects normal pyro arrows), that can probably go either way. I'm not sure exactly how much this discourages camping, but with this, when you enter a flag room, you can at least spam click in the pyro's direction in hopes of deflecting the fireball.

    Edit: Or perhaps the explosion radius should be kept as it is... the inability to fight at medium-close range will definitely encourage camping, and slow fireballs are a little more difficult to aim at strafing targets than arrows are.
     
  11. EmperorTrump45

    EmperorTrump45 Dank Memer

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    That doesn't mean it eliminates Pyro camping and to really reduce it the time cap would have to be very short. Regardless, the fact that Pyro's bow encourages it to camp is not even debatable.
     
  12. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    How so? If you can't keep your bow pulled back wouldn't it be more advantageous to play reactionary instead of just staying in the same spot, risking that your bow isn't pulled when an opponent shows up?
     
  13. EmperorTrump45

    EmperorTrump45 Dank Memer

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    That's debatable.
    Staying in the same spot would still be advantageous if it was timed correctly. If I were to play Pyro with the cap I can still sit somewhere on the map and spam my arrows and instant kill people, only I'd have to be a little more careful and wise with my arrows.
    Nevertheless, the fact that a timer still keeps the bow as part of Pyro allows the class to camp, regardless of how well or how much, is bad and that should be eliminated.
     
  14. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    Agreed, although it will still give players a bit more chance to work around the pyro. As far as timing it correctly goes, that's a teams job.
     
  15. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Let me rephrase my point. I don't think the timer is bad but, as I see it, that it is not the solution that Pyro needs in order to get rid of the camping. First off, I agree that a timer would force Pyro to make some game-play changes as it would not allow Pyro to camp quite as easily since it could not hold its bow back the entire time.
    However, what makes Pyro too powerful is that it can sit somewhere, light a group of players on fire and instantly get a multi-kill and the timer offers no solution but rather a minor nerf on that.

    But the only way to effectively deal with Pyro camping that is to remove the bow and replace it with a non-ranged object because that would really force Pyro to actually have to get in the fight and eliminates the stupid mechanic that allows it to sit around and fire bomb people.
     
  16. BAWSS5

    BAWSS5 Well-Known Member

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    Maybe a big contributor to the perceived overpoweredness of pyro is its' overpoweredness.

    If you've got to change map design to 'encourage' pyros to use their less powerful weapon more, then that says a lot about their bow, doesn't it?

    Instead of encouraging pyros to use their flint and steel more, why not change the bow?
     
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  17. EmperorTrump45

    EmperorTrump45 Dank Memer

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    It says a lot about Pyro's over-poweredness but also a lot about how awful some of the maps are.
     
  18. BAWSS5

    BAWSS5 Well-Known Member

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    You'd think anything that nerfs a pyro wouldn't be awful, but somehow everything is a complaint with you plebians. Jezeus.
    Even if it is a legit complaint, still, shush.
     
  19. xxMineSheepxx

    xxMineSheepxx baaaahh

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    I don't think slabs encourage bow camping. Most of the pyros rarely use their flint and steel and also, I bow camp on every single map I play with pyro, slab or not.
     
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  20. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    Maybe make a certain action to stop the insta-kill? The same way you block to avoid getting insta-killed by Assassin? (crap loads of criticism incoming :V)
     
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