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W.I.P. King's Haven

Discussion in 'Map Submissions' started by majorquin_n, Aug 11, 2015.

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  1. majorquin_n

    majorquin_n Well-Known Member

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    CTF Map Submission

    Map Name: King's Haven
    Style: Medieval
    Creator(s): Me only, with some help from Knaber
    Picture(s):
    Click to view imgur album!

    Link
    Download: Not yet, WIP
     
    • Creative Creative x 1
  2. Sir_Inge

    Sir_Inge Well-Known Member

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    From the pics I can tell you this is VERY soldier OP and certainly engineer OP too. You'll want a more flat and open map.
     
    • Agree Agree x 2
  3. AgentShield

    AgentShield Active Member

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    This looks like a good map!
    I do have to agree with Sir_inge though that this is very soldier and engineer sided.
    Keep up the good work.
     
  4. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    I would agree with this, but any than that, this map looks very cool and especially very well detailed, good luck!
     
  5. OrangeMan56

    OrangeMan56 Active Member

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    I just wanna say this map looks beautiful and you got some building skillz, but yeah its quite soldier and engi op, and as a ninja this would be a recov nightmare :hungover: but if you keep building maps with this kinda detail, and make it more playable I would definitely love seeing one of your maps in the rotation.
     
  6. xxMineSheepxx

    xxMineSheepxx baaaahh

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    This map is beautiful but some times

    Aesthetics < Gameplay
     
  7. majorquin_n

    majorquin_n Well-Known Member

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    Hmm, what could I do to make it less OP for those certain classes? From what I can tell you are saying that the map is too compact, so that engineers are OP, and that the map is too uneven, giving soldiers an advantage. Could you possibly give me more detail on how to fix it?

    BTW, there are multiple entrances to every area and a lot of side paths, so, I figured that would make engineers a little less OP.
     
  8. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    Try worldediting the houses to be more spaced and far apart.
     
    • Like Like x 1
  9. Sir_Inge

    Sir_Inge Well-Known Member

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    Honestly, I'd need to be on the map to really analyze it but from the pictures, the houses need to be half the height and twice the distance apart. The map also looks kinda small.
     
  10. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    It's a WIP that's why it's small :stuck_out_tongue:.
     
  11. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Any more enclosed and it'll be slums
     
    • Funny Funny x 1
  12. Sir_Inge

    Sir_Inge Well-Known Member

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    There appears to be both red and blue.
    And the map MUST be symmetrical.
     
    • Agree Agree x 2
  13. majorquin_n

    majorquin_n Well-Known Member

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    I'm just going to scrap it honestly.
    The red side isn't even done... and it is symmetrical side to side. But whatever, I'm scrapping it.
     
  14. Sir_Inge

    Sir_Inge Well-Known Member

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    I's gotta be symmetrical from front to back, if the red side is front and blue side is back. Sorry you scrapped it, but I think you should look at some examples of maps before making your own :smile: You have a ways to go, but you might do well.
     
  15. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Well u can flip it I can flip it if u want
     
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