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Idea What I Think Brawl Can Do to Revive CTF

Discussion in 'Capture the Flag' started by SoCool21, Aug 15, 2015.

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  1. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    So firstly, before people who have no clue about what they're talking about come in and say that CTF isn't a lot smaller than before, it used to get 3,000 players at peak times and now its lucky to get over 120 players. It may not be dead, but its certainly seen better times. Also, these are just my opinions on what Brawl should do, so if they're not the same as yours then don't flame at me.

    Anyways, I'm gonna begin with maps because I've already explained most of it in another post. With Brawl getting a build team, there's more time for staff (if you include the members of the build team as staff) to improve the maps small flaws. I listed all the flaws I think exist in the current maps, and I'll add to that list once Wave X has been released.

    Next, about map waves. I've never really liked how the only way CTF gets maps is in waves, mostly because all maps get old no matter how many you add. I like big updates and I like map waves, but CTF should be able to get maps at times apart from map waves. Perhaps every month or so, depending on how many good submissions there are, a map or 2 is added on its own to make gameplay a bit more interesting. Every 3 months or so, more good maps are added in a map wave. The times shouldn't be set, in case there's not enough, or too many, maps to be added.

    Finally with maps, I'm gonna paraphrase a CTF mod here when he said that maps are always removed with each map wave (in the Wave X announcement post). I'm guessing this means that with every map wave, mods look for maps to be removed just for the sake of removing them, whether they need to be removed or not. If that's true, it shouldn't work like this because a lot of maps are easily fixed (for example, Castle Wars could be fixed just by moving around the flagroom and spawn a bit then adding trees around the map). Of course, if its unfixable (Slums, for example), it should be removed, but if it'd take 1 or 2 hours to fix it then it should be fixed and kept.

    Moving onto banners, and since mods and admins seem to hate it when people dislike it, I'm gonna be brief and not make a big deal about it - banners generally weren't liked, and although its great that you guys tried to improve how things looked, after it was added it was kinda obvious people didn't think it improved much. When updates like this happen, the easiest way to fix it is just by reverting the change and accepting that not everything works perfectly, instead of sticking with it and forcing the community to adapt.

    Onto classes - so many small changes could be added to classes can help balance them. Truth is, the community only hates OP classes when they're very OP and annoying. Heavy's a powerful class, but its not drastically, game-breakingly powerful and its not an annoyance most of the time. Just a small nerf to Pyro that doesn't make it completely balanced but prevents it from being game-breakingly powerful would be great, and would take a lot less effort than thinking of a whole rework to try and make it perfectly balanced, especially considering its extremely hard to make it work out properly.

    Here are some of the small changes that I think could be added to classes I think are OP (not all of them with each class, but a couple would do in my opinion):

    Pyro
    • Half the time you're on fire
    • Slightly nerf the explosion radius
    • Make fire from flint and steel last less
    • Give it less steak (definitely no less than 3)
    • Nerf its armour
    Archer
    • Nerf its armour
    • Reduce the knockback from bows
    • Increase the amount of blocks you need to snipe someone at to headshot them
    Soldier
    • This idea
    • Nerf wall-climbing so soldier goes up higher (more time near the ground)
    Dwarf
    • Put a cap on the levels Dwarf can get to
    • Make it harder to get up levels
    Chemist
    • Add a 1 second cooldown on attack potions (damage, poison .ect)
    • Reduce the amount of healing potions

    And finally, how Brawl should add updates. When the mods want to add a new feature - Scout class, for example - ask the community what they'd like to see in it. Ask the community for their ideas for a free recovery class (which Scout is supposed to be), and base the class on these ideas. If an idea is constantly coming up, for example if many ideas have double jumping in it, try to include it in the class. Pleasing entire communities is very tricky, especially CTF's, and the best way to give them what they want is by knowing exactly what they want.

    Bai
     
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  2. StrikerSly

    StrikerSly Well-Known Member

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    +1 to all the ideas, seems like they work
     
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  3. furtles

    furtles Well-Known Member

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    There's a lot that could be done to keep new players. I think a lobby and a tutorial would really help. But also right now, would you keep playing a game where you just get killed randomly walking across the map? I mean, there's a lot of things that seem really op when you start. I think if we made a more balanced gamemode, more players would stay.
     
    • Optimistic Optimistic x 1
  4. Sir_Inge

    Sir_Inge Well-Known Member

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    -Perhaps all instakills should be removed except for assassin, which should be reworked to be a multi-hit instakill.
    -Perhaps we get wool back. I mean, banners make it no more noob friendly. Actually, wool is more intuitive. It's a dropped item, so you think "pick it up".
    -Perhaps we re-add EXP so people don't complain about OP premium kits and can un-lock some of them, while keeping others solely by purchase (kind of like mc-war, all guns are unlock able except a few).
    -Maybe fixing maps instead of removing them
    -Maybe something more intuitive than steak (BUT NOT SOUP).
    -And maybe, just maybe, for once can our opinions not get totally shut down by some staff members (Some are great, others... not so much)?
     
    • Agree Agree x 2
  5. xxMineSheepxx

    xxMineSheepxx baaaahh

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    Nice ideas, but I think pyro is gonna be a bit too UP.
     
  6. obikenobi21

    obikenobi21 Delta Force Jedi

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    We should focus on getting and retaining players. If you successfully do that, then everything else should line up.

    1. Getting players: Advertise, advertise, advertise.

    2. Retaining Players: Balance the gamemode, make tutorial, more maps, diversity inside the gamemode, possibly some cosmetic things (named weapons anyone??!!).

    The only problem is some of these steps, all of them actually, take a lot of time and effort.
     
    • Agree Agree x 4
  7. Sir_Inge

    Sir_Inge Well-Known Member

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    Agreed. Player retention is key.
     
  8. furtles

    furtles Well-Known Member

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    Don't you think time and effort is worth more players?
     
  9. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Also if some maps aren't good in wave X instead of just removing them replace them with another map that looks good. So from the wave before X about 2-3 were removed and nothing else re added. I think it should be different so if its not good remove it or do some changes and if were removed and another map.
     
    • Agree Agree x 1
  10. obikenobi21

    obikenobi21 Delta Force Jedi

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    They are, I was just pointinv out that we have a long way to go.
     
  11. Snowleak14

    Snowleak14 Well-Known Member

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    Soldier doesn't need a nerf. People should really realize that by now. The addition of flagpoison was right but it doesn't need a nerf on his wallclimb or a nerf anywhere else. It is perfectly balanced.
     
  12. furtles

    furtles Well-Known Member

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    It's really not. It's only countered by instakill classes, mage, and ninjas. Even with that, soldier takes no fall damage and has infinite escaping abilities when there is a block within 4 meters. There is almost always a block within 4 meters. Soldiers can keep running from anything.
     
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