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Idea Medic's way of healing

Discussion in 'Capture the Flag' started by TOM_SAYS, Aug 19, 2015.

?

How should medic's healing work?

  1. option 1, xp-bar decreasing, when empty medic dies

    0 vote(s)
    0.0%
  2. option 2, people are healed by hitting the medic

    4 vote(s)
    100.0%
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  1. TOM_SAYS

    TOM_SAYS Active Member

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    I want to do a short poll, since people are very annoyed with the fact that the far majority of medics won't heal their teammates, I came up with two ways to fix this issue.

    - #1) The xp-bar on medic slowly decreases when the medic doesn't heal, when empty the medic dies instantly.

    -#2) People are now healed by hitting the medic

    Vote and comment your thoughts!

    ~TOM_SAYS

    (P.S. don't comment if you're a weirdo who thinks medics shouldn't heal people!)
     
  2. pandanielxd

    pandanielxd its panda daniel

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    Can I also choose option 3 when healing is good as it is?
     
  3. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    #1 is the most stupid idea I've ever heard for medic, and the reasons are so clear I don't even have to bother explaining them. #2 would reduce teamwork - now, all medics would have to do is, well, stand there and do nothing.
     
  4. TOM_SAYS

    TOM_SAYS Active Member

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    No, because it isn't.

    Your answer on 1 is a logical fallacy. You should explain how exactly it's stupid. Option 1 provides the right kick on the ass for medics since they are to do their job: healing. If they don't do their jobs they get fired (by death in this case).

    Option 2 still contains the old way of healing.
     
  5. Plautius

    Plautius Well-Known Member

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    Option 2 is a nice idea because it doesn't rely on medics being regulars. But then again, medics are way too passive that way.

    I agree with Daniel and say neither. You provide no decent alternative...

    Edit: Didn't bother reading your answer, before. #1 just sucks because what if there is no one around to heal? What if you are alone? You would totally disable medic capping because they would have to be in search of people all the time. Same goes for covering long distances on larger maps. There just is no player at every corner.

    #2 - buff. Making medic a bit too OP? Sounds nice though.
     
  6. pandanielxd

    pandanielxd its panda daniel

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    Can you give good reasoning like you asked for, as well?
     
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  7. TOM_SAYS

    TOM_SAYS Active Member

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    Ofcourse, I see many people being annoyed for the fact that many medics won't heal their teammates. This poll is towards those people. I'll give you an answer in my reply to Plautius below.

    To answer 1, I think there is always someone around to heal, but I prefer 2 as well, 1 was just an alternative that came in mind. As for medic capping, medic should do their role which is support. Capping medics provides the same chaos as cod has with camping sprayers and close range snipers...

    It technically isn't really a buff, because it would provide the same conclusion as when all medics actually would heal their teammates.

    ^ with this back to you @PanDaniel_ , I heard you main medic, with that in mind you should notice the importance of healing! Since option 2 provides the same conclusion as that the large majority of medics actually would heal their teammates you have no reason to be against it. Unless you are one of those people who think medics shouldn't heal their teammates, the people I asked not to reply at this thread...
     
  8. pandanielxd

    pandanielxd its panda daniel

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    Oh, I think medics need to heal people.. I dont think medic needs a rework in this way, I think brawl just needs to add a tutorial if u join ctf for the first team, so u can learn every class by some kind of tutorial :smile: . Isnt this alot better then just making people log in with their alt and let them stay afk at spawn?/ letting medics only play the healing role isnt nice either, some medics want to try to cap too!
     
    • Agree Agree x 2
  9. TOM_SAYS

    TOM_SAYS Active Member

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    I'm not talking about a rework (atleast, not yet). Tutorials and stuff is irrelevant, although pop-up messages to explain the class when selected could be an option. About the alts, the far majority of players don't have an alt. And again, medics can still heal by hitting players. This does improve teamwork, because the medic and another guy have to stay close to each other in combat. Now I agree that medic's sword-hit healing should stay dominant I suggest that only the sword-heal restores items.
     
  10. pandanielxd

    pandanielxd its panda daniel

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    But if people forget to heal someone when "idk who" is going for the flag, it can make it harder to cap then the "idk who" just hitting the medic. Do u know what happens when a game gets harder, u will try harder to win! That will make it more fun in general! :grinning:
     
  11. TOM_SAYS

    TOM_SAYS Active Member

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    No "but", especially since you ignored my last answer. Also, medics don't "forget" to heal people, they are either confused, afk or are trolling. Also, your flagrecovery example proves nothing, since the recoverers can also hit their own medics, so that will stay balanced. In theory, every medic should heal whenever they can, this provides just that extra to reach that goal.

    If you aren't interested in healing medics, then please stop replying on my thread. Thank you.
     
  12. pandanielxd

    pandanielxd its panda daniel

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    Since when do u play medic? Oh wait, you dont.. People sometimes forget because they have their own goal that game, medic also gets kinda OP if u change it like this \_0_/
    I dun wanna argue so im off this thread, try to fix your statements goodbye :smile:
     
  13. Plautius

    Plautius Well-Known Member

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    Ok so I didn't bother reading your argument Daniel and Tom, but it is not medic's only purpose to support. Just like mage doesn't have to be limited to randomkilling, just like pyro doesn't have to be limited to defense, just like ninja doesn't have to be limited to recovery. It works best that way, of course, but there is a reason medic has a sword, as well.

    Edit: Also, give Daniel a break! He was expressing his opinion just like you asked the community to.
     
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  14. TOM_SAYS

    TOM_SAYS Active Member

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    Well duh! Ofcourse I'm not saying a class should only have one goal only, BUT it should have a main goal! As for giving Daniel a break, he is just here to troll. he, socool, sporty and some others always oppose my threads no matter what. And don't give me opinion nonsense, because I clearly explained how this is not OP, but instead makes medic reach the standard it was intended to have. Yet strawmans keep coming... Also, I asked people who think medics shouldn't heal not to comment as stated in the P.S.
     
  15. pandanielxd

    pandanielxd its panda daniel

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    Why cant they comment tho, do u not want anyone to say why this idea isnt that good?

    Only the people which like my idea may say something good about my idea! 1!1
     
    • Agree Agree x 1
  16. furtles

    furtles Well-Known Member

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    Neither of these ideas are good, in my opinion. The first, would put newer players, medics in smaller games, and capping medics at a huge disadvantage. New players who go medic wouldn't understand why they die randomly. What if medics can't find someone to heal? Poison or slowness would be a much better idea, but I still would not like it.

    I have already explained my reasoning for not liking ideas number two on another thread, and I also feel some of the people above summed up how I felt about it pretty decently.
     
    • Agree Agree x 1
  17. TOM_SAYS

    TOM_SAYS Active Member

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    ATTENTION, ATTENTION! if you don't want medics to heal, then don't comment! If you do want them to heal, there is no reason to be against option 2!
     
  18. furtles

    furtles Well-Known Member

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    Actually, there really is. I want medics to heal. Trust me, I get it. It can be frustrating when you pass by medics with low health and they just ignore you. But when making gameplay changes, you have to think about more than yourself and your enjoyment. Yes, this idea would make CTF more fun for you, but it would make it much worse for defenders, recoverers, and everyone trying to kill you. It really wouldn't be fair. Likewise, giving Ninja a Sharpness XIII sword would make the game very fun for me, but it would be horrendous for everyone else.
     
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  19. TOM_SAYS

    TOM_SAYS Active Member

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    I'm not thinking about myself. I'm a mage, if I want healing I'll just cast heal spell. I already explained the point you made. Recoverers could also hit their own medics to speed up their recovery, so that will stay balanced. Also, when medic was created, it was intended to heal teammates whenever possible.
     
  20. graycows

    graycows Active Member

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    If nothing else just dont give them web unless they heal they just randomly throw web slowing everything down
     
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