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Idea Terrific 1.9 Ideas

Discussion in 'Capture the Flag' started by ExtremeEvoboost, Aug 18, 2015.

?

Do you like anything here?

  1. Yes

    3 vote(s)
    33.3%
  2. No

    5 vote(s)
    55.6%
  3. Kill yourself you bad, bad, mage

    1 vote(s)
    11.1%
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  1. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    As we all know, 1.9 is introducing plenty of interesting (and sometimes hated) items, blocks, and effects. So I have been thinking of some useful ways to implement them, if possible:
    Flag carriers
    As we know, most flag carriers in the middle of a stalemate will go and camp in the stupidest area possible, making it sometimes hard to find them. With 1.9 and the "glow" effect, anytime the flag carrier would pick up the flag, he/she would receive the glow effect, helping people find them much more easily, where normally they could not.
    Elf:
    First we scrap the Earth Element entirely, because it sucks at its job.
    Pure Element (ghast tear)
    Remove the stupid flames.

    Death Element: (skull) "Bring weakness and plague upon your enemies by shooting this powerful arrow" 3x3 area of wither and Weakness for 4 seconds when fully charged. When not fully charged, 2 seconds of wither to whomever the arrow hits.

    Life Element: (golden apple) "Care for your allies and yourself with a wonderful healing arrow" when fully charged, this arrow produces 5 seconds of regeneration 4 for a small radius of players (whomever it hits or at the ground to heal you) and when not fully charged 5 seconds of regeneration 2. (And also puts out fires)

    Wind element: Change the effects given to hit players, instead giving the hit player slowness 3 and levitation for 3 seconds. And, keep the flying.


    Mage
    Damage Spell: Has similar knockback to engie turrets, and the damage of an iron sword, but gives players 2 seconds of weakness per hit.
    Flame spell: Make this have less range, and no pyro insta capability.
    Lightning spell: More Vertical knockback, less horizontal knockback.
    Ice spell: nothing to say here.
    Heal spell: regeneration 4 plz regen 5 too OP.

    Minor Changes
    •Pyro bow should not explode, but instead have flame one, power 1. And 40 arrows.
    •dwarf fire cannot be used for instas
    •chemists get instant health 2 potions
    •just please find something to do with necro ;-;
    •if possible, glow effects on the flags
     
    #1 ExtremeEvoboost, Aug 18, 2015
    Last edited by a moderator: Aug 21, 2015
  2. lasertagfighter

    lasertagfighter Well-Known Member

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    "First we scrap the Earth Element entirely, because it sucks at its job." How dare you, HOW DARE YOU! The earth element keeps the soldiers from getting away and it can pin inv ninjas as well. Don't get me started on slowing enemy flag carriers cuz I will.

    I fully agree on the pure element, just decrease the particals, you can't even see someone below you.

    I can't imagine an elf using "Death" as an element. There should be a Orc class, like the elf but with its own elements and only using swords.
     
    • Agree Agree x 3
  3. ProfeshunalSpelr

    ProfeshunalSpelr Active Member

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    I know that chemist is OP with its enormous health pool, but please. That's too small.
     
  4. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    What potions are they now? Arent they instant health three? And if they are instant health 2, its the same as steak, so there shouldn't be problems.
     
  5. lasertagfighter

    lasertagfighter Well-Known Member

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    Chemists mostly throw them at their feet, it heals 6 hearts I think. If u decrease that, then it would be 3 hearts I think.
    Just decrease the pots to 6 or 7.
     
  6. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Actually Instant health 2 is 4 hearts, instant 1 is 2 hearts. So its not actually too bad of a decrease, its more like a steak than anything.

    Meh, the earth element only provides about a second or two of stopping power, not even enough time to recharge your bow to fire it again. So Soldiers still have plenty of time to get away, and most flag carriers that are mobile classes (cough cough chemist/ninja) are still two fast or can just ender pearl away to catch up to, even with earth spell. Ice spell is the much better of the slowing spells.
     
  7. lasertagfighter

    lasertagfighter Well-Known Member

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    By the time the earth element hits the soldier and pins him to the ground, you can repeat the process: the earth element lasts until it hits the ground, so you can shoot it 100 blocks above a soldier and he will still be grounded. It can send a soldier to the void too >:3. What I mean about the ninja is: you can spam it near the flag and get lucky with it. It does 2.5 hearts of true damage as well.

    If thrown a insta potion at your feet, it's effects aren't accurate, it only heals 4 hearts..... Wait it can't be 6 hearts, because if thrown at your feet, it should be 4 hearts, BUT it heals most of your health...WTF!?
     
  8. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Nerf Chemist is all I'm saying. XD And spamming is never a good thing, cept for mage. :stuck_out_tongue:
     
  9. lasertagfighter

    lasertagfighter Well-Known Member

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    I've done a chemist rework... And I got decent feedback.
     
    • Like Like x 1
  10. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    I think I remember that one. Dang it Laser! Your reworks are always good. >~<
     
  11. lasertagfighter

    lasertagfighter Well-Known Member

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    Oh *pfft* no there not... You haven't read any others have you?

    This subject went too far off the thread.
     
  12. xxMineSheepxx

    xxMineSheepxx baaaahh

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    The only thing I like here is the glow effect. I am not too keen on the other ones.
     
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