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Updated pvp mechanics.

Discussion in 'Capture the Flag' started by EpicAndrew, Aug 20, 2015.

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  1. EpicAndrew

    EpicAndrew Member

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    Well, many seem angry with the changes 1.9 is adding to pvp, but let me get this off of my chest. sprinting, jumping, and bashing your right mouse button isn't really skill. But with the new update, you'll actually have to be strategic and time your hits with your opponents. I honestly prefer 1.9's pvp style than the classic "flailing your sword like a madman on heroin" style. [​IMG]
     
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  2. Chopo

    Chopo Well-Known Member

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    Example by schmock (15 clicks per second m8s)
     
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  3. ReubenS

    ReubenS Well-Known Member

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    Just remember that this is snapshots and stuff will change

    Mojang added a way to keep like 1.7

    Go to 2:13
     
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  4. DJ_V5th

    DJ_V5th Well-Known Member

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    if the shield will be like the new blocking and nothing else changes than i am happy
    cause as archer you can still hs ppl
    u can block an assassin and kill him
    the elf will have his shield always on the other hand so he can block when he wants when the xp bar is full
    ...
     
  5. Pizze

    Pizze Well-Known Member

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    axe and shovel deals more damage than a sword (pyro buff :grinning:DDD)
    a hoe also has attack damage (mage buff :grinning:DDD)
    gg
     
  6. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Necro PVP would be a force to be reckoned with.:sunglasses: 6 steaks, decent armor, and the ability to flail at opponents while they sit there timing shots.
     
  7. St3r_

    St3r_ Member

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    Yeah 1.9 is 100% **** tbh all servers should stay at 1.8 or lower
     
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  8. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Yeah. My last statement has been proven false by @LordCh4os . RIP. In fact, if this were to happen, Pyro and Mage would need SERIOUS reworks. Mage being immune to slower sword recharges, and has enought knockback to basically 1v3 and live if it were 1.9
     
  9. meon

    meon Member

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    I feel like minecraft registers a higher cps in 1.9, if so thats a plus
     
  10. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    Already proven that quite a lot more will change than just the addition of shields to block instead of swords. That cooldown for weapons is going to completely change the way we play ctf, like it or not. That cooldown means that you can't just spam-click and deal fast damage anymore. It'll mean that people will actually have to think about their strikes, and make sure they count, especially with...

    ...This in mind. The sword still comes out as the moment damage efficient weapon when balancing it's attack speed and damage, but with the new changes diamond axes will have 11 attack damage, and shovels 7.5 (don't quote me but I'm fairly sure those are the damages at the moment, subject to change). They're much less efficient in terms of damage to attack speed, but nevertheless their attack damage means that on the first strike, shorter battles mean that these weapons are actually more useful. This change means that the length of the battles now plays an important feature in which weapon is useful, rather than the sword being best all the time. You can still spam click weapons, but the difference is that instead of dealing full damage, they'll deal much less, meaning you need a hell of a lot more clicks to kill if you're spamming than if you let the bar regenerate. Its viable to spam click, but much less efficient than letting it recharge, and that means that the way pvp in general is gonna change massively, let alone ctf

    Yes, but for those who weren't in the skype chat at that particular moment, I'll explain what I was saying! Currently the way pyro works is if any hit with the axe connects whilst you're on fire, you get instakilled right? Now with the new mechanic, you can still hit any enemy when you're recharging, the only difference being you won't do much damage at all. In this case however, that doesn't really matter considering you only need a hit to connect in order to instakill the player. In other words, pyro would have the ability with a diamond axe to deal +11 damage on the initial hit in combat added to the ability to spam-click and instakill anyone that's on fire despite the recharge if we left it as it is right now. I think we can all already agree that the pyro class is OP to some extent already, and I think it's fair to assume with this added ability to deal higher initial damage than any other class (before armor is applied) it's gonna need to be fixed badly. As for mage, the recharge times for sword damage mean that mage is much harder to take out. This is because the damage spell has more time to recharge whilst the sword is recharging ready for a full power strike. That means that mages will be able to get off more damage before they die. Additionally the hoe has the fastest cooldown by far, even if it doesn't deal a lot of damage. To put it into perspective, a swords recharge at the moment is going to be a value of 1.45, whereas the hoe's is 4. That means that whilst it's still less efficient than the sword, you still have the potential to deal a lot of damage at short range. Previously you couldn't fight short range at all with a hoe (well you could but it would be as effective as punching), meaning this added short range would make mage a lot more powerful than it should be. In both these cases, reworks would have to be done in order to stop them being more powerful than they should be. That's just two of the classes in ctf, and there is going to be big changes likely with every single class. The result is ctf is going to need to drastically change in order to accommodate the new mechanics, and I may well post again later with some of the other points worth considering
     
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  11. Lewka

    Lewka Well-Known Member

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    If you're so butthurt about 1.9 do you seriously think actual PvP servers will upgrade? The most popular which i won't mention the name due to advertising can still be accessed to 1.7 and one is only in 1.7

    Minecraft is turning from a sandbox into an MMORPG
     
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  12. St3r_

    St3r_ Member

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    I wish we could still click fast even if it was 2cps rather then 1 click per 6 secends XDD
     
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  13. TOM_SAYS

    TOM_SAYS Active Member

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    I Love this update with a capital L! I don't know what I like more! Actually seeing clickspam dissapear or seeing the jitterclickers being mad about it! HAHAHAHA!!!
     
  14. Deppuccino

    Deppuccino Well-Known Member

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    You're just gonna have to get used to it (so totally gonna duel wield pyro axe and flint and steel as pyro and sword and bow as archer). Unfortunately for you, not everything in the game HAS to be designed for the convenience of traditional pvpers.
     
  15. Matthew777k

    Matthew777k Member

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    I'm not quite a fan of 1.9 mainly due to the fact that I don't like change. I guess we'll see how this update goes, I don't really have high hopes for it though.
     
  16. Golfbot

    Golfbot Member

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    Just change the weapon, add some sharpness and we're all good right?
     
  17. BAWSS5

    BAWSS5 Well-Known Member

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    I feel like we should update to 1.9 so that there's actually a reason to fix the game.
     
  18. meon

    meon Member

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    1.9 doesn't seem so bad... If you give the swords some sort of sharpness or give players strength so the sword would do normal amount of damage, like in all older versions, with out charging. And im pretty sure there has to be some way to disable charging of swords... but how will this effect countering assassins?
     
  19. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    More lile mages and pyros will rule the whole of Capture the flag
     
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  20. BAWSS5

    BAWSS5 Well-Known Member

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    Except archers will still buttfuk 'em from distances because screw your close range pvp.
     
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