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Idea Small Archer Rework

Discussion in 'Capture the Flag' started by misterslime, Aug 26, 2015.

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  1. misterslime

    misterslime Well-Known Member

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    Note: 1 heart = half a heart

    Armor:
    Same

    Inv:
    Stone Sword
    4 Steak
    Infinity I Unbreaking II Punch II Bow
    Arrow

    Additions:

    Headshot Nerf:
    Headshots can be blocked by pressing shift

    Any changes needed in the rework? Post in comments!
     
    #1 misterslime, Aug 26, 2015
    Last edited: Aug 28, 2015
  2. Ironic_Gentleman

    Ironic_Gentleman Well-Known Member

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    -1 Snowballing is not good. It makes a class too weak early game and WAAAAAAAAAAAAAAAAAAAY too powerful later. Best example: current Dwarf, old Necro.
     
  3. misterslime

    misterslime Well-Known Member

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    i changed the Kill Power effect a little. Is it ok? Need changes? Or do i just get rid of it?
     
  4. Sibs

    Sibs Well-Known Member

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    Fail to see the reason why we need to change archer but that's not what we are talking about. This feels a lot like a snowballing class which is something we are trying to avoid. And considering how this is meant to be a ranged class there's little reason to have any melee advantages. And percentages are something that really doesn't fit well with how the game works. (Though it has never been tried before.)
     
  5. misterslime

    misterslime Well-Known Member

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    FEIN! I will remove the KP eff
     
  6. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    You r buffing chemist m8
     
  7. kyuudaime_hokage

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    20 seconds of cooldown is too long considering you have a 10/20% chance of not headshottng in the first place.
    Personally, I think you should put the ability for all classes to block headshots and avoid insta-kill, and instead have them take normal damage but receive 4 seconds of nausea I (it is a headshot).
     
  8. misterslime

    misterslime Well-Known Member

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    Sibs i made this rework to try and make the class more realistic and nerf the super annoying spawn-killing archer crap called headshots (look at all of dem archer headshot rework ideas!)
    done
     
  9. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    Start from scratch?
    This doesn't really fix any of the problems with archer. The 0.5 second cooldown is pretty pointless considering it takes longer than that for the archer to charge his bow anyway. The weakness and slowness would annoy everyone endlessly. You've actually buffed the sword when archer is meant to be a ranged class, not melee, and you've changed what archer counters, essentially making soldier and dwarf more powerful and giving everyone a possible counter which is again affected by how fast you can do something (just instead of blocking with your sword it's crouching). Most importantly though, archer is a free class and this is unnecessarily complex, because it doesn't fix any of the problems! Sorry but -1
     
  10. misterslime

    misterslime Well-Known Member

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  11. kyuudaime_hokage

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    Maybe put 5 more blocks on to headshot range so that sniping is harder in some cases?
     
  12. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    Many people think that this is the simplest and best way to fix the problem, but in reality it really doesn't do the job, and let me explain why. One of the reasons why archer is hated so much is because of it's randomkilling ability- essentially you can just fire into the distance randomly and still kill something despite you not even seeing the player to pure luck. Archer is also hated because quite a number just sit in the same camping position on a specific choke point and fire randomly in to kill as many things as possible. Yes, increasing the headshot range is going to make headshots harder naturally, but it's also going to ENCOURAGE that playstyle. The reason being there are fewer places on any map with that distance and so more archers will be focused in a smaller area. On top of that you're encouraging longer range kills because of the increased distance, meaning more of the randomkilling people dislike. You're not actually solving any of the major problems to dislike archer, and in fact encouraging them. The other thing with this suggestion in particular, is that 5 blocks really isn't enough to affect it much at all. Even if this were to be an effective way to fix archer, the problem would be that this would not be enough to change much. It also doesn't address other problems people have with archer either, like bowspammers. As much as it would be a simple fix, it wouldn't fix it XD
     
  13. kyuudaime_hokage

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    Yeah I thought it was too simple xD Thoughts on my thoughts?

    All classes can be killed by headshot, but grant classes which have a helmet a 50% chance for the helmet to take the headshot, destroying it in the process. If the helmet prevents a headshot, the player takes normal damage but no knockback; also gains slowness II for 2 seconds and weakness I for 7 seconds (dazed from surviving a headshot). They will then become vulnerable to headshots again due to the lack of their helmet and a particle effect (wave when you take damage from a fall) will symbolize the destroyed helmet. However, if the helmet does not take the headshot (no helmet is 100% safe) the player will be insta-killed as usual. When somebody steals the flag and loses their helmet, they are vulnerable as usual too.

    This could work two way: random headshots have a chance to not kill, and proper headshots give classes with a helmet a chance to survive. Surviving a headshot gives debuffs which leave you vulnerable to anything for a short period, but this should only be fair for still being alive, regardless of the situation. I think these changes will keep archer dependent on headshots for kill power, but give some classes a chance to not get cheaply killed -one of the problems with archer.
    P.s. bow spamming doesn't always work, even against chemists, and you could always read where your opponent is going if you have some skill. You definitely know this tho xD
     
    #13 kyuudaime_hokage, Aug 30, 2015
    Last edited: Aug 30, 2015
  14. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    Most of the classes have a helmet so being honest, there's a fair chance for the person to survive. Not necessarily a bad thing, but a bad way to probably reduce the number of kills with archer. At best you give the person 1 extra chance, and the further away they are, the more chances you have to headshot them before you get into their range. You have a 50% chance of one headshot survival. It's not really going to be very effective xD
    Slowness and weakness means you're just making it easier for them to be hit a second time very quickly, further reducing the effectiveness of your idea to try and reduce the amount of archer headshot effectiveness XD It's also incredibly annoying, making archers hated even more!
    Staff have already said that they don't want the flagbearer to take more damage than any other player, and this would count as they equally don't have that 50% chance to survive one, so this can't really happen

    Yeah, it does reduce the ability to headshot in a limited way. I don't think it would do enough to correct the problem. Headshots would also become much more annoying with the debuffs, but equally speaking this isn't going to solve the cheap kill problem. Being honest I'm not sure what will. Bowspam doesn't always work, but the fact people do it at all annoys players and the knockback makes it incredibly annoying just to be hit by one arrow through complete luck. This idea doesn't solve this either

    good try but probably not going to be very effective, and has some side effects
     
  15. xxMineSheepxx

    xxMineSheepxx baaaahh

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    The infinite arrows are just promoting arrow spam. I would just add a regenerating arrow system like elf's instead.
     
  16. kyuudaime_hokage

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    We can make archer a premium class? xD
     
  17. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    yep, totally, 100%, 12/7 best idea IMO
     
  18. GreenNature

    GreenNature Nature is Creative

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    note i can't type capital letters right now

    infinity is a good idea, but at the same time it's bad because an archer can continuously bowspam and kill.

    blocking a headshot while shifting is a good idea, but some classes like the engineer will be almost impossible to kill, also flag carriers will be hard to kill too.
     
  19. misterslime

    misterslime Well-Known Member

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    Assassin, Mage (Engineer)
    Ninja, Assassin, Mage (Flag Carrier)
     
  20. V1ve

    V1ve Member

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    Changing you post really doesn't help because then people reading can't exactly discuss it because they have no idea what people are talking about.

    As archer stands right now. It's a solid class. People complain about getting headshotted but every map as routes to avoid archers. People are just too stubborn or lazy to go another/longer route to avoid archers. Being able to sneak and block archer headshots would irritate anyone who mains archer and it would make the class basically useless seen as archer battles would be two kids hold sneak shooting each other over and over.
    The only thing I think should be changed for archers is to make them practically useless once someone is close to them. Remove the punch and add power 1/2 and remove the stone sword completely.
    What this does is make it so archers are much weaker and they can't bow spam with punch 2 to get people off them when people are trying to take out an archer. This would also encourage archers to have to find better spots to protect themselves. So they can't sit in the open and just knock anyone back that comes near them
     
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