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Idea Class concept: Monk

Discussion in 'Capture the Flag' started by WmaneyPrime, Sep 6, 2015.

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  1. WmaneyPrime

    WmaneyPrime Active Member

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    The monk which is inspired by the world of warcraft interpretation of the monk

    Slot 1: stone sword sharpness II

    Slot 2: lapis lazuli named flying kick
    Sends you in a direction you look at minorly damaging the people in your path

    Slot 3: eye of ender names incapacitate punching someone with this item would prevent them from using special abilities like invis cobweb assasinate eat cake etc this would last maybe 3-5 seconds

    Slot 4: karma piece of enchanted coal this would reflect 1/2 or maybe 2/3 of the damage they take for 3 seconds making them invulnerable to attacks and doing some damage back it would be marked with particles a 30 second and 4 chi cooldown would be necessary. while active instakill is also reversed, be careful

    Slot 5: 3 steak

    Passive effect: by killing a player stealing a flag or doing 6 hearts of damage you generate a chi these are used in big moves like 4 for karma and 2 for incapacitate this would make it less op and you would have a max of 4

    Armour:
    Blue leather with resistance I and a gold helm.

    The monk would provide great gameplay and mix up the just kill aspect of ctf it could really work and be class with self suport it would also dull down op classes. It would be a mobile and overall balanced class that forces some strategy.
     
  2. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    This class seems unique and all... but it really doesn't blend in that much with the fighting experience. I could see a bit tweaking and name-changing, and I could see how it would blend in. But I don't really think the Staff plan on adding any more kits to CTF for the time-being.
     
  3. WmaneyPrime

    WmaneyPrime Active Member

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    I was just putting it out there I know you need to stop adding classes somewhere it would probably need some changes to fit in and all but i think it could work thanks for the input.

    -Prime
     
  4. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Fixed. :wink:
     
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  5. Zaex_Warrior

    Zaex_Warrior Active Member

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    It's interesting. Too many special abilities IMO. Elf has only one more ability, and fairly simple ones, at that. Three complex abilities and one simple one is a bit much.

    Simply put, you should have one main gimmick or main theme and maybe a side ability, at most.

    Ninja is silent, deadly, and confusing. Pyro uses fire to give itself power. Assassin is fast and deadly. Chemist uses potions to give itself and others certain buffs or debuffs. Et cetera.

    I'm not an expert on this, so you could do with some other advice, but just take this to mind.
     
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