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Why cannot build near flag?

Discussion in 'Capture the Flag' started by Vonmanius, Sep 9, 2015.

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  1. Vonmanius

    Vonmanius Member

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    Title says all. There is really no reason for not being able to build anything close to the flag. This is capture the flag, god! What's the use of defending if you can't build anything around 40+ blocks around something you're supposed to protect?

    Sure, if you can build near the flag this will open up ways for abuse like blocking hallways, but remember we already have the no build zone around each building, and if you have 1 width walkways leading to the flag, you're clearing making maps wrong.

    Additionally, the no build zone around the flag is beyond ridiculous .
     
  2. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    The reason behind this is that most players don't particularly likr engineers, And its even worse when you have 4 camps next to the flag. So generally it would be EXTREMELY annoying to cap if the flag was protected by engineers AS WELL AS dwarves, pyros, ninjas, and assassins.
     
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  3. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    one engineer turret near a flag is all it takes to pretty much prevent any ninja from stealing the flag. The turrets can see invisible ninjas too, so its pretty fair to prevent engineers from building that close. Then there are the telecaps possible by having two engineers to build teleporters right next to each flag. Personally I think it's very reasonable to have a no build zone
     
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  4. redslime

    redslime Lead Developer

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    It's around 15 blocks btw.
     
  5. rmure

    rmure Well-Known Member

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    *places enter tele at enemy flag*
    *places exit tele at my teams flag*
    *my team wins*
    There's your reason.
     
  6. Recovs

    Recovs Unknown Member

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    I assume you weren't here for that long. A while ago, engineers were able to be put right next to each other. Literally, it was impossible to pass to the flag if they did this in-game.
     
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  7. GetShadowRealmed

    GetShadowRealmed What do I put here

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  8. WmaneyPrime

    WmaneyPrime Active Member

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    If you had 10 people helping your zombies as a necro and every time anyobe gets near they die
    It could also block entrances
     
  9. Vonmanius

    Vonmanius Member

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    Alright, so after hearing your opinions, allow me to rebut some of them.

    Firstly, there is still the no build zone between each building (I think its about 4-6 blocks) that can prevent building cluttering, so the flag will most likely never get fully blocked. Secondly, it would be very unlikely for a huge amount of people to protect the flag at once (admit it, there will never be 5+ people hanging out at the flag area, they're going offensive). If you really had that much people guarding the flag, having engineers and necros protecting would help nothing. Thirdly, regarding how engineer turrets rekt ninjas, note that initially the soldier is supposed to be the one stealing the flag, and he has ample amounts of health to do so. Moreover, you'll be amazed at how some heavies and soldiers can just brute force through the turrets, unless if there's like 3 of them, in which then there nothing that can be done :/

    However though, I'm not denying that the absence of a no build zone comes without disadvantages. We could convert the no build zone into a no-teleporter zone, and create a much smaller no build zone.

    Regarding the fact of the ability for engineers to build close to each other, I miss the days where ninja dust never goes below 1. That was an extreme case of needing engineers to build around the cap to prevent mass ninja swarms from stealing the flag every minute. In fact, building near the flag at that time can bring in 40 kills per round. But then, that was in the past, present necro hadn't yet existed then.

    EDIT: I forgot to mention, but the no build range is also larger than the zombies aggro range, which means that necro can't contribute much to flag defense, even though necro itself is already a very weak class that needs desperate buffs/ rework
     
    #9 Vonmanius, Sep 9, 2015
    Last edited: Sep 9, 2015
  10. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    You only need one correctly placed turret without that no build zone to completely prevent a ninja from stealing the flag, as they have to wait a second to steal the flag, and so get hit by the turret, probably more than once getting in and out, leaving them very weak or in fact dead. Doesn't matter about the cluttering, that turret is all you need in the right place

    Believe it or not, I've seen more than 5 people in a flagroom a lot of times. Most people are going offensive, but that doesn't mean quite a few can't be defending. As I say, I've seen it happen a lot of times

    Regen cake next to flag for virtually unkillable defenders outside of instakillers. Assassins go down in 1 shot to turrets built close to the flag just outside no clutter limit so hard to assassinate, and pyros die quick to leather armor. Archers won't be effective since a lot of flagrooms are closed to open fire, and turrets can obscure further

    Irrelevant since ninja is also a good class for capturing.

    I don't doubt they can break through, but equally speaking I bet they take some fair damage from it, they'll be taking damage constantly from it in small flagrooms making it much easier to take them down. Ninjas helping them would last 2 seconds, assassins that are poorly timed would activate redstone and instantly die, leaving dwarves even more powerful in flagrooms. I can just see how thats going to end up

    Teleporters are even more worrying so yes, definitely the no teleporter zone should not go at all. Telecaps would be a pain in the ass to say the least.

    Ninjas are annoying yes, it's a good capturing class! Many also like it for invisibility and stuff, but that doesn't mean we should stop them, that just means the team needed more defending players! 40 kills a minute is frankly ridiculous and if that isn't a reason to not buff it back to that I don't know what is

    The underpowered necro is a different problem entirely, and I expect will be reworked with the other classes in due course. Doesn't mean we need to remove the build zone for them!
     
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  11. wintergreen3

    wintergreen3 Delta Force Leader | Staff Manager | CTF Admin

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    I know several other people already explained this, but here's a visual for you.
    [​IMG]
    [​IMG]
    This could happen at the flag before the flag radius was invented. xD It was pretty bad!
     
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  12. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Trust me, an enemy engineer in your flagroom is so annoying.
     
    • Agree Agree x 1
  13. Rohaibcheema

    Rohaibcheema Active Member

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    Engineer and necro are already annoying enough. No need to make them even more annoying...
     
  14. xKieran

    xKieran CTFer since 2013

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    Since I have never liked the classes Engineer and Necro, I do not think this is a great idea, since tehe classes are already annoying. Everyone would hate it and it would be very annoying to a lot of players.

    That is unplayable.
     
  15. Plecarcuis

    Plecarcuis Member

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    Because no.
    That's why.
    The only answer you'll ever need.
     
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  16. lasertagfighter

    lasertagfighter Well-Known Member

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    Imagine 50 turrets at flag...
    Edit: I just saw the pics o-o
     
  17. Xelasi

    Xelasi Well-Known Member

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    that chat tho
    lolengis.jpg
     
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  18. Volcasaur

    Volcasaur Active Member

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    The idea is to stop engineers from bulking an impenetrable defense. It's actually why Dwarf is even a kit as Dwarf players are slow, but can charge their sword to become stronger and stronger to kill off enemies. Capture the Flag is balanced as it is from McPvP and I see no reason to make any large changes as you are displaying here.
     
  19. Nightowl

    Nightowl Well-Known Member

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    -
     
    #19 Nightowl, Sep 9, 2015
    Last edited: Jan 8, 2018
  20. OrangeMan56

    OrangeMan56 Active Member

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    [​IMG] this is why
     
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