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Pyro | Whats your opinion on it?

Discussion in 'Capture the Flag' started by Subjugating, Sep 7, 2015.

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  1. ______hi_______

    ______hi_______ Active Member

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    how is this cheap, like being ninja in the flagroom "camping" is not cheap. in my opinion this is called defending.
     
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  2. CommunistBelgian

    CommunistBelgian Well-Known Member

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    Says the mage...

    Pyro is a great class and I love to play it (my main), I don't think it needs a rework or nerf at all because the way it is now is perfect in my opinion. Yes, it might be OP as f*ck, but that's why some other classes are immune to fire (medic and assassin when in assassinate). Pyro has earned a rightful spot in the CTF class list and it should stay there as it is right now!
    PyroPigman out
     
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  3. pandanielxd

    pandanielxd its panda daniel

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    Ok, who wants to play certain classes to not be killed by pyro... Pyro is OP af.. You just stay rightclicking with your bow aiming at the flag, you let loose your right click if you see someone near, BOOM click him once, now you're done
    Profit.
     
  4. RHCube

    RHCube Member

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    Says the pyro main.
     
  5. Nix_sp

    Nix_sp Member

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    I think pyro should have something like chemist's exp bar, so like you can only have 3 charges of flint and steel to use at once, when you use any amount of them, they take some seconds to recharge. Not a big change but would be better.
     
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  6. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    /Engineer Can't we all be cheap ****s together?
     
  7. IloIloIlo

    IloIloIlo Active Member

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    pyro > mage.
     
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  8. EmperorTrump45

    EmperorTrump45 Dank Memer

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    lolwut
     
  9. BrandinoB

    BrandinoB Well-Known Member

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    #29 BrandinoB, Sep 10, 2015
    Last edited: Sep 10, 2015
  10. Subjugating

    Subjugating Well-Known Member

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    @BrandinoB

    Good point, but I do feel Pyro takes skill at some extent. I probaly should've specified a bit more.
     
  11. pookeythekid

    pookeythekid Well-Known Member

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    My opinion, and possibly what you may mean (or maybe not... it could go either way... o.o) is that some classes can take next to no skill to use (archer, pyro, mage if you can hotkey and know what the heck your spells are for, and I've done fairly well on assassin in the three times I've ever played it), but that's not to say that those classes cannot be played skillfully. Every class in CTF can be mastered and dominated with in one way or another, especially if you use them in their correct contexts (i.e. soldier capping; medic healing, and it's actually a good offensive class; archer flag carrier sniping).

    Personally, when I play pyro, I try to somewhat challenge myself, for example making good use of my flint and steel without spamming it, as opposed to using explosive arrows all the time. I also almost never sit in a flag room, especially not with my bow loade
    Um.... *scratches head*... Juuuusst gonna say, it's not difficult at all to survive at least 3... use your sword, steak once if necessary, ninja's dead. Tbh one steak per ninja (which is 4) is the most you need.
     
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  12. Subjugating

    Subjugating Well-Known Member

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    Exactly man :grinning: I like to make good use out of the weapons, tools, items that I am provided with. And yea, your right obviously some classes may take more time or maybe even more skill then others.
     
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  13. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Eg: Beating people to death with Necro or Engineer Pickaxes So much fun and challenging.
     
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  14. OrangeMan56

    OrangeMan56 Active Member

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    it is cheap because all it takes to take out a potential flag capper is lifting up right click, running forward, and hitting them one time. Ninja flag "camping" is not cheap because it takes some skill and some significant effort to take out a flag carrier, and the ease at which you kill that flag carrier differs, because of their armor. Pyros always have a shot of killing a flag carrier before they have even gotten out of the flag room, because it took no time to draw their bow, and now they just have to hit the player with it's axe. A ninja most likely up against a relatively good soldier or other armored classes won't kill the soldier by the time it gets out of the flag room, and will have to chase after it. A pyro can easily kill them within a second, before they even have a chance to get the flag. Pyro defending takes minimum effort, and can kill any class instantly but medic. There is a major difference between pyro camping and ninja "camping."
     
  15. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    Well here are my point on Pyro, there are some ways you can counter it, such by using the terrain in your advantage. You can jump in water to avoid getting insta-killed with fire. But another annoying factor is that the Pyro has a diamond axe which makes it more harder to face... if he is in a position in which he/she cannot instakill you, that player can easily just hack you down with a freakin DIAMOND AXE. I feel that nerfing it down to perhaps an Iron Axe would help in this kind of situation.

    Well, to make the Pyro less OP I can see how you can't directly shoot it at a person and catch that player on fire, you have to shoot near that player. Also you have to fully draw your bow back, this makes some restrictions but I can still see how players can just avoid this and treat it as an obstacle. The fire ticks are way too long, and when traveling in groups Pyros can easily hunt you down.

    Something I could think of is that the time of the person catching on fire and the time it takes for the Pyro to reach him is quite big. By the time the Pyro is done chasing him the person will probably be 'unfired'.

    I personally find Flint & Steel extremely useful in tight situations, many pro players very much disagree with this. I feel like if it's used in the right way, it will actually be of use opposed to using it in the wrong way and quite simply 'trolling', mostly your own team. But players can easily put out the flame, Flint & Steel isn't very much accurate and I don't see how anyone will be dumb enough to just walk into it. It requires a teeny bit of skill to be precise and light the block in which the enemy is standing on.

    I can't really see anything else to judge on, so I'll start with one idea I just figured out...

    When charging the Pyro's bow you get points in the experience bar, this builds up the radius in which the flames will spread. The maximum radius is let's say... 5. It won't actually light the blocks on fire, but simply put an aura of flame particles, when charging... the Pyro will have an aura of some sort of particles around him to signify to other players that he is charging beware!

    This is my judgement for Pyro, couldn't go really deep because I couldn't really find anything to strongly talk about when discussing this class...
     
  16. BrandinoB

    BrandinoB Well-Known Member

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    I would say that actually depends on the ninja. If it's just a randie, then yea like 1 steak per ninja. But if it's someone who can absolutely destroy with it (Sibs, Ebola, etc) then itll take a good amount more if they're not low on health.

    But that's enough about archer because its off topic c:

    The difference between just about every other class and pyro is that it does take a degree of skill to use. Any of the main pvp classes, you obviously have to be good at pvp to do well. With archer, you at least have to have good timing and judge of "distance." It's not hard to be decent at, but it still takes that degree of skill and the final step to be able to master it.

    I feel like with pyro its just point, shoot, hit, and boom they're dead. Which is exactly what it is. Yes, there's also flint and steel which I find useful if I miss someone going for the flag. The whole class just seems cheap and I don't like to use it very much :/ usually the only time I'll use it is when I feel like I have to defend with it.

    I would like a nerf to this class, I just haven't seen a good rework that will nerf pyro while not making stealing a flag incredibly easy. It's a core defensive class, yet it gets extremely bothersome when people go around randomly killing with it, because it is incredibly hard to stop without a fast, high damage class, instakill, or mage/medic.
     
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  17. PikaFX

    PikaFX Well-Known Member

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    Pyro is BAE
     
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  18. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    short range you have flint and steal which can set them on fire and you can instakill them with the axe. Long range you can use the pyro bow and due to the exploding arrows you just have to hit somewhere close to hit them on fire. You can catch them up because the fire slows them down and instakill with the axe. Also means you can set multiple people on fire at once. Diamond axe has decent damage. I just don't really see where much of the skill exists. If it's there, it's very small.
     
  19. CommunistBelgian

    CommunistBelgian Well-Known Member

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    Best argument 2015 I agree!
     
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  20. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Screen shot 2015-09-11 at 11.00.59 AM.png

    Hahahahahahaha
     
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