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Idea Less campy Pyro nerf

Discussion in 'Capture the Flag' started by pandanielxd, Sep 20, 2015.

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Do you like this idea?

  1. Yes

    5 vote(s)
    45.5%
  2. No

    3 vote(s)
    27.3%
  3. Idc pyro is fine as it is

    3 vote(s)
    27.3%
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  1. pandanielxd

    pandanielxd its panda daniel

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    Me and @Plautius were thinking about making pyro a little less campy, we thought about the thing where medic heals a pyro and the bow gets reset, we were thinking about pyro having that every 6 seconds, so:

    Every six seconds the bow of a pyro gets reset, so you need to redraw your bow afterwards, this makes pyro a little less campy, because after the redrawing you cannot just shoot your arrow because the range of the arrow will be different (because of the 3 stages of the bow drawback).

    ~leave your opinion down here and maybe some feedback of the cooldown of the bow.
     
    • Like Like x 7
  2. 5ive_Head

    5ive_Head Well-Known Member

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    I like the idea +1
     
    • Agree Agree x 3
  3. Ironic_Gentleman

    Ironic_Gentleman Well-Known Member

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  4. TOM_SAYS

    TOM_SAYS Active Member

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    Very good. +1
     
  5. Intincrui

    Intincrui Well-Known Member

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    To be honest, pyro has been nerfed enough, I'd leave it as it is. Plus it's sorta hard to camp with pyro.
     
    • Funny Funny x 4
  6. pandanielxd

    pandanielxd its panda daniel

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    Edit: I was also thinking about changing the flint and steel into five *firecharges* which regen the same as medics cobwebs,
    Also please leave your opinion about this in the comments :smile:
     
  7. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    I think the first idea is very simple and veyr effective but maybe every 8 seconds. How would the fire charges work though? Would you place like a flint and steel or through them.
     
  8. nezzr

    nezzr ◃┆◉◡◉┆▷

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    I like the idea +1
     
  9. pandanielxd

    pandanielxd its panda daniel

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    Place
     
  10. xDest

    xDest Member

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    u could just remove the bow and give the axe fire aspect and knockback 8^)
     
  11. ReubenS

    ReubenS Well-Known Member

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    I like the idea, but you'd have to somehow inform players that this happens. Other wise there's gonna be lots of complaints/confusion
     
    • Agree Agree x 1
  12. ______hi_______

    ______hi_______ Active Member

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    what the ****. this makes it ez af for a soldier capper. the soldier can peek around the corner to see if the bow is drawn/is being drawn, wait 6 seconds or just run -> soldier survives without even taking one hit and probably caps.

    how about we just change the FnS to firecharges like you said.
     
  13. Plautius

    Plautius Well-Known Member

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    Hmm.. It doesn't have to be an absolute 6 seconds like flag poison is. It can also be relative depending on the pyro, when he, without being forced, draws or un-draws his bow. Have you ever thought of not, by default, having your bow drawn? Pyros would be forced to a more active reaction^^
     
    • Like Like x 1
  14. pandanielxd

    pandanielxd its panda daniel

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    I also made a thread about baving a cff tutorial before you play the game (only first time)
     
  15. ______hi_______

    ______hi_______ Active Member

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    so what you are saying is that the pyro should wait with drawing back untill he sees a name?
    helloooo ninja cappers!
     
    • Agree Agree x 2
  16. TOM_SAYS

    TOM_SAYS Active Member

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    Don't worry, when the need is there, I'll spellspam the flag :grinning:
     
    • Useful Useful x 1
  17. Plautius

    Plautius Well-Known Member

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    Good point. ^^ Although you don't have to burn a ninja as a pyro to stop him from capping, right? You can just hit him away. Anyhow, this is something that needs to be thought over.
     
  18. ______hi_______

    ______hi_______ Active Member

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    how about just changing the FnS -> firecharge thing from daniel and leave the bow alone. any good soldier can escape from a nooby/****ty pyro tbh ngl js
    or in your case, have daniel distract/ kill the pyro and you can steal+cap :grinning:
    edit: fuking smileys
    edit2: no you don't have the ninja to be on fire, but for me it's always fun to train my reflexes by killing ghostcappers :grinning:
    edit3: fuking smileys again
     
  19. TheZombieKat

    TheZombieKat CTFer since May 2012

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    I like the idea of making Pyro less favorable for camping... But it's fairly easy to combat already. This would, in my opinion, make Pyro extremely weak when it comes to defending.
     
  20. Plautius

    Plautius Well-Known Member

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    How about lowering the bow draw time, but integrating the new bow as the idea proposes? This would also solve @yoyoriz' issue.
    @TheZombieKat this would also make it easier to use during combat, and create a sort of substitution for no longer possible flint spam.
     
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