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Idea Paladin Revamped

Discussion in 'Capture the Flag' started by misterslime, Sep 21, 2015.

?

Like?

  1. Yes

    4 vote(s)
    44.4%
  2. Less Armor

    0 vote(s)
    0.0%
  3. Steak

    0 vote(s)
    0.0%
  4. More Auras

    0 vote(s)
    0.0%
  5. Remove Auras

    0 vote(s)
    0.0%
  6. More Buffs

    1 vote(s)
    11.1%
  7. Debuff

    1 vote(s)
    11.1%
  8. Just No

    3 vote(s)
    33.3%
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  1. misterslime

    misterslime Well-Known Member

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    Note: As votes and comments come in to suggest things i will update the concept of this based on the comments and votes feedback.
    Class:
    Inv:
    [​IMG]
    Abilities:
    Punch: If you shift your xp bar grows at the same rate as the 2nd lvl dwarf sword xp bar does. When full you do 5 hearts of true damage to the next 3 players you punch. (after hitting the 3 players you gain slowness I for 2 secs and cannot regen the xp bar for 5 secs

    Shield: Right Clicking the iron door (shield) protects you from 70% of the hits that are in your field of view, 90% for projectiles. If the damage is not on your field of view it only blocks 10%. Also gives slowness II

    Regeneration Aura: Holding the red disc will make players of the allied team gain regeneration for 5 secs (if your in the aura its infinite) e.g:
    3 blocks from the paladin:
    Regen I
    2 = regen 2
    1 = regen 3
    inside the paladin:
    Regen IV (paladin gains regen V also)

    Slowness Aura: Holding the purple disc will make players of the enemy team gain slowness for 5 secs (if your in the aura its infinite) e.g:
    3 blocks from the paladin:
    Slowness I
    2 = slow 2
    1 = slow 3
    Passives:
    Sword Enchants:
    Sharpness III
    Potion Effects:
    Water Breathing II
    Resistance I
    Weakness I

    Credits:
    WiKi_KiKi for the original Paladin proposal
     
    • Like Like x 1
    #1 misterslime, Sep 21, 2015
    Last edited: Sep 24, 2015
  2. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    This seems like a very nice kit, I like how it's both hard-hitting and good for support. No further elaboration, +1.
     
  3. _Enderfire1602

    _Enderfire1602 Well-Known Member

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    I like the idea, an offensive fighter and team support all at the same time.
    +1.
     
  4. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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  5. Sir_Inge

    Sir_Inge Well-Known Member

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    If you could provide feedback that would be great.
     
    • Agree Agree x 1
    • Winner Winner x 1
  6. Xaethros

    Xaethros Well-Known Member

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    In my opinion, Capture the Flag doesn't need other classes. Mage was a bit iffy when it was introduced to the game, and Elf was a long shot. Adding new classes would make the game far too complicated the way I see it. Not only this, but the class's only counter seems to be chemist, which will most likely be receiving a nerf making Paladin even harder to kill.
     
  7. CrystaliteRyuko

    CrystaliteRyuko Well-Known Member

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    You have no steak, your regeneration is ****, and what do you really have defense wise besides armor and slowness?
     
  8. EmperorTrump45

    EmperorTrump45 Dank Memer

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    I agree that it's cool on the surface, but I think the whole original design/concept of Paladin, which this rework is based on is both pointless and bad.

    That issue is reflected strongly in this reworked class proposal because literally all this class can do is defend and support. In fact, it has almost no offensive capabilities whatsoever except against Necro's minions. This sets Paladin out from all the other CTF classes which are all offensively versatile (to one degree or another), as it really cannot PvP effectively and defend or support effectively at the same time. Furthermore, since Paladin is more useful in support someone playing the class would most likely be PvP'ing very little and would instead be stuck in one role only. However, even then its not particularly useful considering that Medic and Chemist are both far better at support/defense than this Paladin is.

    Thus, Paladin (as a concept and this rework) is pointless because it adds little to the game that is not already supplanted by current classes and bad because it cannot fight and can only support, and not as well as Chemist and Medic can.
     
    • Agree Agree x 1
  9. misterslime

    misterslime Well-Known Member

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    The armor...

    Thx for the feedback! I'll try to make it more offensive than defensive and support. what do you suggest?

    Less armor or perm weakness? what do you suggest?

    Note: Nerfed the class
     
    #9 misterslime, Sep 22, 2015
    Last edited: Sep 22, 2015
  10. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Give it some offensive capabilities against something other than Necro's minions.
    (I can PM you some stuff later if you want)
     
  11. misterslime

    misterslime Well-Known Member

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    maybe Water Breathing?
     
  12. _Enderfire1602

    _Enderfire1602 Well-Known Member

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    Could you increase the block range of the auras?
     
  13. misterslime

    misterslime Well-Known Member

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    4 blocks? and recive slowness V with the aura? NO!
     
  14. _Enderfire1602

    _Enderfire1602 Well-Known Member

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    No, still only 1 slowness.
     
  15. iMuffles

    iMuffles Well-Known Member

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    wtf this class is weak as hell

    a fashionista could probably take on two of these fools and win
     
    #15 iMuffles, Sep 23, 2015
    Last edited: Sep 23, 2015
  16. _Enderfire1602

    _Enderfire1602 Well-Known Member

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    I'd hate to say, but I'm afraid that's the truth^^
     
  17. misterslime

    misterslime Well-Known Member

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  18. iMuffles

    iMuffles Well-Known Member

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    still horribly weak, i dont even know what changes you made
     
  19. misterslime

    misterslime Well-Known Member

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    what do you suggest?
     
  20. iMuffles

    iMuffles Well-Known Member

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    find a way to make the class not so weak.
     
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