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Idea Archer Recovery

Discussion in 'Capture the Flag' started by wintergreen3, Sep 22, 2015.

?

Would this be a good idea for Archer?

  1. Yes

    8 vote(s)
    61.5%
  2. No

    5 vote(s)
    38.5%
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  1. wintergreen3

    wintergreen3 Delta Force Leader | Staff Manager | CTF Admin

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    Hi ^-^
    I've had this idea for quite a while now (probably a little over a year) in my head and I think that it's time that I share it with others to see what they think. I can't really see how it would negatively effect the game, so here goes.

    Recovering the flag as Archer is sometimes really tricky, and at the moment the Archer gets no credit for a recovery shot/kill made by them. If you kill the person that had the flag, most likely you're not going to be able to get to the dropped flag before your team mate picks it up or it recovers on its own. This can be fairly discouraging and slightly disappointing. Hopefully this is a codeable, good way to fix that. Here's the idea, I'll first make up a little mock-up of what would happen in chat (flag display wise).

    xXCapperXx stole the Blue team's flag!
    - xXArcherXx kills the flag holder, either by headshot or other means, not displayed in chat of course -
    -xXCapperXx dropped the Blue team's flag!
    - Blue team mate recovers flag-
    xXRecovererXx and xXArcherXx recovered the Blue team's flag!
    - xXRecovererXx and xXArcherXx both receive 1 recover to their stats -

    - If the Archer recovered the flag after killing the flagholder, they would still only get 1 recover.
    - If the flag restores itself after the Archer kills the flagholder, they would get 1 recov point.

    This means that the Archer would get some credit in chat - but the main reason I'm posting this is that I'm hoping that there would be a way for Archers to get a recov point when they kill the flag holder and someone else steals the recovery. The Archer would not get the recov point if someone else picks up the flag before the recover can happen. This would also (hopefully) encourage Archer recovery (and maybe even teamwork?!?!) more, which would be good.

    Tell me what you guys think, negative or positive. ^-^ I'd like to hear feedback on this.

    -Winter-
     
    • Like Like x 1
    • Agree Agree x 1
    #1 wintergreen3, Sep 22, 2015
    Last edited: Sep 22, 2015
  2. Plautius

    Plautius Well-Known Member

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    I think of this as a good idea, but I definetely wouldn't limit it to archers. @Hugmaster can sing a song about this, recovsteals are everywhere, every time. So, yeah! I'm much in favor.

    Question is, do you get two recovers if you kill the flag holder and recover off of him?
     
    • Like Like x 2
    • Agree Agree x 1
  3. wintergreen3

    wintergreen3 Delta Force Leader | Staff Manager | CTF Admin

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    Nope, you would still get one. I'll make edit the post to make that more clear.
    Also made a few minor changes to how things were phrased.
     
  4. Xelia_

    Xelia_ (ノ^ヮ^)ノ *:・゚✧

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    Definitely an interesting idea! Would be cool to encourage teamwork a little more on recovery x3
     
  5. Hugmaster

    Hugmaster Well-Known Member

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    Don't even..
     
  6. redslime

    redslime Lead Developer

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    its xX_Capper_Xx and not xXCapperXx XDDDD
    xXRecovererXx is my frnd btw :--)
     
    • Funny Funny x 1
    • Informative Informative x 1
  7. Willizin

    Willizin Member

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    I think this is a good idea, but would this be for all classes? Say a chemist kills the flag carrier but then a ninja actually recovers the flag, would they both get credit towards the recov?
    The post is only about archer getting recov credit because of the distance issues that come with a headshot, but I don't think archer should be the only class with this.
     
    • Agree Agree x 3
    • Like Like x 1
  8. zed0155

    zed0155 Member

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    I think a recover point should be given to both the killing blow player and the one who picks it up, regardless of class. Only one point if you do both, no points if you kill the carrier but the flag is stolen off the ground.
     
  9. EmperorTrump45

    EmperorTrump45 Dank Memer

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    I agree that it's an interesting concept but I think it distorts the idea of what recovery actually is: picking up the flag and returning it to the base.

    My logic against this idea:

    If I were a Heavy and I killed the flag carrier but I didn't get the flag I didn't recover it, I just killed the flag carrier. Furthermore, even if the flag auto restores it's arguably true that my actions contributed to a recovery. However, the flag only returned to the allied base because an enemy player did not manage to pick it up before it respawned and since that is the case I did not recover the flag.

    Therefore, while this idea would make a few Archers (and others) 'less disappointed' in game it gives recovery points to players even when they did not actually recover the flag, which makes little sense.
     
  10. wintergreen3

    wintergreen3 Delta Force Leader | Staff Manager | CTF Admin

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    I hadn't thought about the other classes for this idea, but now that I do think about it, it would make sense. The other ranged classes should have it, if not all of them. Sorry that I hadn't thought of it before xD

    Eh, I'm not sure about that one. I guess that's more of a matter of opinion, and I personally don't think it'd be a problem to have this, but I see your point.
     
  11. AriesRam10

    AriesRam10 Old MCPVP'er

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    What if, you actually had to take the flag back to base? :OO
     
    • Creative Creative x 1
  12. obikenobi21

    obikenobi21 Delta Force Jedi

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    I dun see da point of only applying this to archer. It's like this with all classes, it's just that archer feels da effect of this more because it's a long range class, and is unable to recover the flag quickly.
     
    • Agree Agree x 2
  13. Rohaibcheema

    Rohaibcheema Active Member

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    Yeah, this could work with other classes. This is a decent idea that could work with all the classes. People would finally stop whining about "recov-stealing".
     
  14. Plautius

    Plautius Well-Known Member

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    There has been a similar thing with the XP system on McPVP, getting 1XP for killing and 1XP for actually recovering^^
     
  15. EmperorTrump45

    EmperorTrump45 Dank Memer

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    So people who don't actually recover the flag should start getting recoveries now because they whine when someone else recovers the flag instead of them?
     
  16. wintergreen3

    wintergreen3 Delta Force Leader | Staff Manager | CTF Admin

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    eh, now that @obikenobi21 brings it up, I feel bad about even posting this ._. It's a problem for all of the classes, Archer just has it a lot more. Now I feel bad about bringing this up at all xD Thanks for your feedback though, guys.
     
  17. Deppuccino

    Deppuccino Well-Known Member

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    Hmmmm... Add this feature to all classes and you get my "OMG OMG yes yeyesyesyesyes yes yyyyyaaaaaaaaaassssssssss" of approval.
     
  18. Chilled_67

    Chilled_67 Lizard

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    I think this sounds like a great idea springbrown8. Just a little tweak though, I think whenever the flag holder drops the flag, the subtitle should include the person who killed the flag holder, and who actually killed the flag. So basically the same thing as you are saying lol. and I think this should go for every class. But both players would receive 1 recovery, ( if you killed and recovered you would only get one). Good thinking
     
  19. kyuudaime_hokage

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    Back in late MCPVP, whoever killed the flag carrier got XP and whoever recovered got XP too. If one person did both, they got the credit. (I know this has nothing to do with recovers)
     
    #19 kyuudaime_hokage, Sep 24, 2015
    Last edited: Sep 24, 2015
  20. Subjugating

    Subjugating Well-Known Member

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    This seems pretty interesting.
     
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