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CTF needs balancing think why.

Discussion in 'Capture the Flag' started by corey435, Sep 26, 2015.

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  1. corey435

    corey435 Member

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    Think about these things and simply note the stupidity Of balancing ideas they had.

    Tell me what you think seems wrong this is how I judge most classes btw.

    Counters: how many classes does a counter have if it has to much it will not survive as it will be preyed on easily

    Ex: A necro can be easily killed by a ninja, pyro ,skilled soldier,archer,assassin

    easily and lose all his hard work.

    Kills/Survival
    How long can it survive and take a number of people?
    How easy is it to instakills while getting away with it?
    How much effort did you really put into getting that insta kill.
    How long have you survived simply being in the enemy's base?

    Ex: archer head shots
    Pyros Chemists Dwarfs can get a lot of kills easily by instakill and/or survive a ridiculous amount of damage

    How hard is it to level? Did you get to where you are now easily or did it take hours? are you effective at getting and useing this level as this class?

    Ex: Dwarf Necro

    Does it fit the role?
    Does the class seem like it's for support ,offense or defense should it be used that way?

    Ex: Chemists buffing themselves to cap

    Medics taking large amounts of damage by running and returning to finish off the enemy.

    Ninjas going on full defense.

    And finally state your opinion Nerf/Buff/Balanced
    (In my opinion there is a ton of problems)
     
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  2. Deppuccino

    Deppuccino Well-Known Member

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    Fashionista needs nerf imo.
     
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    • Agree Agree x 1
  3. Sir_Inge

    Sir_Inge Well-Known Member

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    Soldier: has no good counters when capturing
    Pyro: has one okay counter when flag-camped (medic), negated by ninja.
    Chemist: has 1 good and 1 okay counter when capturing (pyro, ninja). Has a few good counters on defense. Does too much damage.
     
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  4. mihyun

    mihyun Active Member

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    If the medic took a lot of damage, it would take a long time for it to recover by it's regen ability alone, so this isn't really a problem since it slows down the medic, by then you'd be able to regen or at least run away...
     
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    #4 mihyun, Sep 26, 2015
    Last edited: Sep 27, 2015
  5. Intincrui

    Intincrui Well-Known Member

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    I agree with basically all of these. Great work with this post.
     
  6. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    Well, Heavy is incredibly simplistic and very boring, there needs to be extra features and it isn't really good for anything imo, Soldier is very simple as well, there is wall-climbing, but when attacking, Soldier is very bad. These 2 things are things I have discussed before and I'm bringing them back up.

    When soldiers look at the ground, they shouldn't be able to fly up, this is very random and very hard and annoying to hit them. They should only be able to climb walls, and they should climb walls slower and have more attack damage to balance things out.

    Archers need to be nerfed a bit, I suggested something along the lines of the farther the enemy is, the more the damage you inflict, like if you hit someone from 20 blocks away they get damaged like 12 hearts. Then like 50 blocks away is instakill.
     
  7. corey435

    corey435 Member

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    Finally some people actually agree!

    In my opinion
    The classes should fill there roles not just be balanced

    Ex: the chemist seems more like a support class as it buffs it teammates

    Should it really be going for the flag on its own?
     
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