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Instant Kills - Why they must be Removed for a Better CTF

Discussion in 'Capture the Flag' started by EmperorTrump45, Sep 28, 2015.

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  1. DJ_V5th

    DJ_V5th Well-Known Member

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    -_-
    every1 complains about dwarfs and now you say dwarfs are the solution
    nope
    the archer is better cause he can run faster and he doesnt need to fill the xp bar
    he can instantly instakill
    the pyro also
    the assassin has speed to help the instakill
    conclusion: every class is important and can change the game

    its just one of the diffenrent things what can happen after removing instakills
    the main problem in all of the things is that ctf without instakills is bad
     
  2. NomNuggetNom

    NomNuggetNom Professional Breaker

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    Your argument is illogical. You are saying that because instakills are currently "good" (in your opinion), then it would be bad to not have them. But you don't know that. I believe that removing instakills will be even better than right now. So unless you argue on some other grounds, like that they are noob friendly, your point isn't really valid.
     
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  3. DJ_V5th

    DJ_V5th Well-Known Member

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    u can make a test server where you remove instakills and make a voting
    the players can vote if they like instakills or if they should be removed
    solution of this thread
    btw u also cant know that ctf will be better without instakills than now
     
  4. GreenNature

    GreenNature Nature is Creative

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    I'm learning new vocabulary from this guy.
     
  5. BAWSS5

    BAWSS5 Well-Known Member

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    Eyy, learning be good!
     
  6. TomD53

    TomD53 Well-Known Member

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    If instakills were removed the gamemode would be ruled by pinglords more than it already is, tbh.

    Or to put it a better way, defensive pyros on the EU side of things have a pretty hard life hitting players and the hits actually registering. That would be made even harder if instakills were removed.

    I think the best way to go is to keep instakills but make them harder to pull off, meaning they would occur less often/be prevented more easily. I may post some class reworks along these lines in the future.
     
  7. Davegdragon01

    Davegdragon01 Active Member

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    I would agree that new players are discouraged after they see the insta kills but sometimes instakills are needed to recover and defend. maybe something less dramatic than removing insta kills in its entirety?
     
  8. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    If Brawl made instakills 100% balanced and 100% fair, it'd still feel unbalanced and unfair when you die to them. The only exception would be if every class had instakills, which really wouldn't work.

    Instakills will be annoying no matter what because being killed instantly feels unfair, even if it is fair. It also isn't newcomer friendly. I'm all for instakills being removed.
     
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  9. corey435

    corey435 Member

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    Ok instant kills need to be balanced

    Tips: We can go without instant kills FOR EX: if we change the soldier a bit to how much he can jump in a amount of time or the amount of fall damage he could take it may help balance.

    But I would like instant kills to be focused on strategy or planning
    They should also be harder to get then regular kills.

    The pyro should not have instant kills heck burning a ninja and hitting him with the axe is almost a instant kill if you let fire burn.

    Also Classes should fit there role a great example is /B will make you say buffs but I never really get buffs from a chemist as he uses his own buffs to cap (when I see chemist he caps)

    We need less instant kills or balanced instant kills

    And You both are morons when you remove instant kills you should already be thinking about the other classes.

    Common sense.

    Another thing that we are all forgetting is for classes to fill there role
    A archer is not called a sniper his goal is not completely headshots and there fore it should be at least a little harder to get.

    A pyro is a pyro and idk if you know this. but an axe is used to let the burn finish them off or finish off the burn damage at the end for a kill a pyro is called a pyro because he burns and that is how he kills.

    Recap: we can make instant kills hard. By makeing them either strategic,more patient, or require more planning (skill if you can helps instant kills in balance that way)

    And when you think of removing or changing instant kills you are supposed to automatically note that all classes will recieve change if the instant kills are meant for a reason

    For example if no instant kills were added the soldier would not be good as capping and things like the chemist may not be able to heal himself while carrying the flag these changes were already in some of my ideas.


    However keep these in mind when making balance.

    People will always want the concept or role of a class to remain the same or fit the class (pyro shouldn't be on def (IMO)

    If you can't balance something by skill you balance by strategy,planning,patience,or simply makeing it harder to get more then a reg kill



    SO what is my opinion?

    We make a list of balance ideas

    Or the dev makes them and we vote on which is the best.
     
  10. obikenobi21

    obikenobi21 Delta Force Jedi

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    He can argue it doe because he has logical arguments, like insta-kills lessen the need for pvp skill, etc...
    So far you have no arguments, besides "CTF without insta-kills will be bad"
    In addition, it seems to me like you think that insta-kills will just be removed and that's it. It won't happen that way, the insta-kill classes would be reworked accordingly, new skills, etc, just without the insta-kills.
     
    • Agree Agree x 1
  11. BAWSS5

    BAWSS5 Well-Known Member

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    And circles and circles and circles and circles...

    This discussion sure goes nowhere fast.
     
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  12. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    A good majority of discussions go no-where, but if there were no discussions then nothing would ever change.

    - Wise words that have never been spoken by anyone important
     
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  13. Tenshirox

    Tenshirox C a p t u r e F l a g

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    It's a sadly futile attempt at reasoning.

    Those who do not like instakills give logical reasons but suffer from being the minority.

    Those who like instakills are extremely common and either say the same thing/give illogical arguments/purely favor instakills because of selfishness.

    CTF is mob mentality, no matter how right Anti-Instakills is nothing will happen because of an uninformed/uncaring majority.
     
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  14. EmperorTrump45

    EmperorTrump45 Dank Memer

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    This discussion seems to be the very reason why a non instant kill version (with reworks, nerfs/buffs to balance per removal) should and need to be put out there - that way everyone can see for themselves just what CTF could be in a more balanced version.

    Obviously, talking theories only gets you so far, but I think actual action on this would go even farther and could put the entire discussion about it to rest.

    We all seem to agree that CTF needs an update - so why not? The player base isn't getting any larger and is only going to get smaller in the future at this rate. With proper testing I don't see how there's anything to lose by giving a non instant kill rework of CTF a shot.

    @NomNuggetNom
     
    • Agree Agree x 1
    #54 EmperorTrump45, Sep 29, 2015
    Last edited: Sep 29, 2015
  15. _Enderfire1602

    _Enderfire1602 Well-Known Member

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    I use Archer all the time, so I'm all for keeping the instant-kills.

    But screw that. Not today.

    I feel like they shouldn't be removed all completely, but balanced out.
    My suggestion:

    Archer:8 hearts of damage 25+ blocks away. (With snipe)
    Pyro: 4-hit kill with the "Flame axe"
    Assassin: 2 Redstone, but this time, 3-hit kill with one redstone.
    Send me your opinions, and how i can tweak them.
     
  16. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Well, none of those are instant kills since they do not kill a target instantaneously :stuck_out_tongue: That doesn't mean they're bad ideas though - and they're not. In fact I was thinking of something similar for Archer with true damage.

    (No disrespect intended but why hasn't one moderator responded to this thread? Clearly not all the mods are in favor of removing instant kills)
     
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    #56 EmperorTrump45, Sep 29, 2015
    Last edited: Sep 29, 2015
  17. StealthSpy007

    StealthSpy007 Well-Known Member

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    Which is why you go heavy and medic to defend your dwarfs!

    Which is why you go a different class to defend your dwarfs! Have you ever heard of teamwork? This is what CTF is about!
     
  18. Grotoveis

    Grotoveis Member

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    chemist: involves potpvp and high skill with great experience, and knowing when to use what
    archer: instakills from 30 blocks away

    "chemist is more op than archer"
     
  19. _Enderfire1602

    _Enderfire1602 Well-Known Member

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    Correction:
    Archer:
    (No arrow spam) Insta-kills from 30 blocks away with prediction and aiming skill.
    Chemist: Unless you're potspamming, kill***** everyone in the flag room. (I go in and massacre)
     
  20. HaHaGetLost

    HaHaGetLost I hope one day you choke on the s*** you talk.

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    I don't think instas should be removed. Without them games would drag on and on especially if you have two really good cappers on each team with the flag.
     
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