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Instant Kills - Why they must be Removed for a Better CTF

Discussion in 'Capture the Flag' started by EmperorTrump45, Sep 28, 2015.

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  1. Icarus_82

    Icarus_82 Well-Known Member

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    I think making it more hits to kill someone would actually make these classes better for those who suffer from bad ping. Under the assumption that the removal of instakills would come with some form of buff (presumably mobility based), then the chance of me landing 3 pyro hits onto a target in 2 seconds is far higher than the chance of me landing one hit onto a target in 0.5 seconds.

    In other words, there is far less ping based risk in a fight that lasts 5 seconds as opposed to 1, which is what most instakills are currently

    Most classes in CTF lessen the need for pvp skill, not limited to instakill classes
     
  2. Ducksfan101

    Ducksfan101 Well-Known Member

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    First of all: if this keeps happening, the headshot distance would be like 50 blocks and you would basically need a lucky shot every time.
    Now honestly, we have discussing about this topic for so long. In my opinion. Instant kills should not be removed. For some classes, maybe (nerf it or change it); other classes, not so much. Instant kills add a whole other strategy into the game. Without instant-kills, you would have to totally rely on pVp skills. CTF would just become kit-pVp (not to mention the word "kit" so maybe class-pVp). Also it would probably turn the game into "Get More Kills". Lets be honest, most of any teams kills comes from instant kills or non pVp classes, like mage and engineer. But would would these kills determine a tie-breaker (I know I'm going off topic but hear me out). This is when pVp should count as a "kill" for the team. That would be a substitute for the current tie-breaker. Plus there are many counters to the instant kill classes, what people just don't realize is actually that. You can block your sword to avoid assassinations, you can go medic to avoid getting killed by pyro, you can go different routes to trick archers. Although you would die from another class (ex. Heavy) at least you avoided the instant kill. Lets just stop complaining about us dying too many times and caring too much about stats, because that's what I'm really seeing here. Instant kills shouldn't be removed ENTIRELY, but more like being changed to make it fair for everyone.
     
    • Agree Agree x 1
  3. DJ_V5th

    DJ_V5th Well-Known Member

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    u can say it so easy obi -_-
    i dont have good ping
    the problem is that brawl is on us so like i heard many eu players dont have such a good ping
    do u understand
    @obikenobi21
    i know what teamwork is -_-
     
  4. EmperorTrump45

    EmperorTrump45 Dank Memer

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    True. Increasing the headshot range is a really bad way to rework Archer headshots although it is far from the only way to do it.

    Whether you were implying this or not I'm just gonna say it: talking about something for a while is not a reason to stop talking about it.

    This needs to be talked about and should continue to be talked about because what happens with instant kills is extremely important to how the game can be reworked in the future.

    (any moderator input on that? @Xelia_ @Nohox )

    Instant kills really don't add more strategy to the game. If anything they take strategy away because

    Lol wut. The difference between CTF and Kit PvP (on McPVP) is massive, consider for example that CTF is about capturing a flag and KitPVP is all about getting kills for bonuses (better armor, swords, bows, etc.).

    That is literally what instant kills do to the game right now. I can go out somewhere on Blackout and snipe an entire team of people in a couple minutes. And no removing instant kills would not make the objectives any less important. In fact since kills would be a little trickier to come by, removing instant kills would place more of an emphasis on objecitves (i.e, the Flag).

    Mage and Engineer are PvP classes -_-

    (although they don't PvP in the conventional way)

    Yes there are, but playing a class (such as Medic) that is immune to one instant kill doesn't make instant kills any less broken.

    Deaths, deaths, deaths. I'm glad you mentioned that. Instant kills create an in game experience where there are too many damn deaths.

    You claim there are counters to instant kills. That is true, there are some. But there is not a counter for getting randomly headshot, killed by an Assassin you didn't see, getting axed by a Pyro if you go any class other than medic, or getting the crap beaten out of you by a high level Dwarf.

    The issue with instant kills is that they create a VERY fun gameplay experience (most of the time) for those that use or main the classes but for those who do not sometimes they can create a miserable gameplay experience. Of course, its easy to say "get gud nub and stop whining" but for a new player or even for experienced players who may be very good at PvP, getting good doesn't necessarily matter.

    Because of the uneven gameplay experiences instant kills create, where a few players get a ton of kills (most of time - not generalizing too much here) and a lot of players do not or get a ton of deaths it makes the game less new player friendly and certainly massively unfair. So yes you're right - it is about deaths and stats to some degree. It's not fun getting wrecked all the time by Archers when trying to play the game. It's not fun realizing that to some degree skill doesn't matter when you can get headshot at almost any moment. This is not to say that CTF is a bad or unenjoyable game, but this argument over removing instant kills is about getting rid of a terrible mechanic that creates stupidly unbalanced gameplay (balanced by stupidly OP classes) or balances out stupidly unbalanced gameplay, and makes maps hard to make and ruins potentially good ones.

    Maybe CTF could be even better without instant kills. It shouldn't be hard to imagine. CTF is a fluid concept revolving around one objective that can take almost any form. So why not try removing instant kills from the game/reworking it and seeing if it could be better?

     
    • Like Like x 1
    #64 EmperorTrump45, Sep 30, 2015
    Last edited: Sep 30, 2015
  5. obikenobi21

    obikenobi21 Delta Force Jedi

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    If you dun have good ping that affects every class you play, including insta-kills. I dun see yur point. keep or remove them, your ping will still be bad, and you will still be affected. So why not just balance the game xdd
     
    #65 obikenobi21, Sep 30, 2015
    Last edited by a moderator: Sep 30, 2015
  6. DJ_V5th

    DJ_V5th Well-Known Member

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    u dont understand
    but well i dont see any reason why this thread is still existing
    cause the community voted that instakills should be kept
     
  7. obikenobi21

    obikenobi21 Delta Force Jedi

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    l0l wtf, neither of those are an argument. I could say you dun understand too, but that get's nowhere.
     
    • Winner Winner x 1
  8. Icarus_82

    Icarus_82 Well-Known Member

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    If you have bad ping it is so much easier to be pinglorded by a one hit assassin than beaten in a 30-hit 1v1 as heavy
     
  9. obikenobi21

    obikenobi21 Delta Force Jedi

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    So that's a point to remove insta-kills because of that right? If assassin takes advantage of ping that much (which it does), then rework the class, removing the insta-kill. Same for pyro, and archer just needs a rework anyway.
     
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  10. Ducksfan101

    Ducksfan101 Well-Known Member

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    What I'm trying to say here is that if instant kills were removed, most of the time it would be very difficult (for even a small game sometimes) to get out of a flag room, this is why I said it might turn into "Get More Kills". I know Mage and Engineer are PvP classes, but they have range with makes these classes cheap and get very abused, this also includes dwarf as I see many nubs now using this class. That's why I'm saying their kills shouldn't count when referring to the tie-breaker and instant kills in general. Sure pyro can PvP with their axe against a medic and if they kill them THAT would count as a kill. Of course if the tie-breaker is changed, which it should, then that's something else to talk about. I know instant kills are about the deaths. A good solution, maybe that best, is to let pyros have true damage and have a delay on their flint and steel to avoid spamming (which a lot of pyro nubs do). Assassins probably do about 8 hearts of damage, just so that's fair a bit for the offense/defense/recov. Archer stays the same to be honest because its fine. Although its probably the most used class, there are probably only 1-2 good people per game anyways (those are where the good shots come from) sometimes luck but not so much. I can see why you want instant kills removed so badly but fixing/tweaking the classes would be so much better than going full out no instant kills. If we start nerfing the instant kills now. Then we will see. "Start out an idea slow to big, not just straight to big" Nerf the instant kills with true damage and leave archer alone. Dwarf so be nerved entirely but that's off topic at this time.
     
  11. StealthSpy007

    StealthSpy007 Well-Known Member

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    CTF is about the team, not going individual. Have you even played CTF?
     
  12. kyuudaime_hokage

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    Taking away insta kills makes bulky classes such as chemist, medic and even heavy better for capping. On the other hand, dwarf would appeal to noobs more due to the absurd damage they deal compared to other classes, plus the fact that they can't die to assassins. Insta kills have been a part of CTF since its release, so let's not change something so prominent.
     
  13. Icarus_82

    Icarus_82 Well-Known Member

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    The assumption that medic heavy and chemist would become better for capping is only based on the assumption that pyro assassin and archer would be nerfed. This thread says why we should remove the instakill from these classes, not that these classes are too overpowered and should be removed.

    Of course dwarves could still die to assassins. The whole point of an assassin is eliminating juggernauts. The change would be that it may take 3 hits instead of 1, but dwarf's survivability ratio wouldn't be increased at all.
     
  14. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Thank you for clarifying. Here's the problem with doing that:

    Instant kills fundamentally unbalance the game. I think we can all agree that in combat terms, balance is all about finding that equilibrium, where each side has an equal chance of defeating the other. However, the trouble with instant kills is that they deny that chance; they slant everything towards the Pyro, the Assassin, the Archer, or even the high level Dwarf in combat because these classes are all given the advantage of being able to instantly kill their target(s) - in almost any circumstance.

    But, if instant kills are removed during a rework of CTF then work can actually making the game more fair for everyone to play without having to worry about balancing out an obnoxiously unfair mechanic.
     
    #74 EmperorTrump45, Oct 1, 2015
    Last edited: Oct 1, 2015
  15. DJ_V5th

    DJ_V5th Well-Known Member

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    u said it XD
    yes
     
  16. StealthSpy007

    StealthSpy007 Well-Known Member

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    Then are new to ctf or old for ctf?

    Then are new to ctf or old for ctf?
     
  17. Neptunide

    Neptunide This is my Smurf Account

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    I love insta-kills. You never have to worry about anyone.



    Except the STUPID MEDICS.
     
  18. kyuudaime_hokage

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    If you didn't get my jist, I was actually supporting insta kill classes. When you said my assumption was based on an assumption, you can't really criticise me on that, because all of this is opinion and speculation anyway.
     
  19. EmperorTrump45

    EmperorTrump45 Dank Memer

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    \

    Mmk just gonna clarify a few things here:

    My arguments for removing instant kills were based on reasoning and facts for the most part. For example, instant kills really do make good maps harder to build and the game could obviously be more balanced and instant kills are clearly not balanced.

    On the other hand, your argument is that a non instant kill rework will be terrible and therefore we should not get rid of instant kills because of that. It sounds like you're doing the assuming to me.
     
  20. lasertagfighter

    lasertagfighter Well-Known Member

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    Two things: ctf is not pure pvp, it requires teamwork and apperently it has instakills, it is impossible to play ctf withought instakills. Let me explain: medics. If the enemies have an army of medics, one with your flag, you lose. It is impossible to get your flag back. Plus instakills could make you better at pvp :stuck_out_tongue: cause of reaction time.

    Second: tutorial for newbies.
     
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