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Complete Frozin (Winter Map)

Discussion in 'Map Submissions' started by lnsideJokes, Oct 4, 2015.

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  1. lnsideJokes

    lnsideJokes Active Member

    Joined:
    May 26, 2015
    Messages:
    106
    Ratings:
    +36
    Yes it was on purpose :stuck_out_tongue:
     
    • Like Like x 1
  2. WmaneyPrime

    WmaneyPrime Active Member

    Joined:
    Aug 3, 2015
    Messages:
    154
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    +8
    Based on what i can see in photos it looks very world edited
     
  3. lnsideJokes

    lnsideJokes Active Member

    Joined:
    May 26, 2015
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    Ratings:
    +36
    I used WE for texture and the base of the map.
     
  4. ASAP_Quan

    ASAP_Quan Active Member

    Joined:
    Jun 21, 2015
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    184
    Ratings:
    +28
    O sorry!
     
  5. lnsideJokes

    lnsideJokes Active Member

    Joined:
    May 26, 2015
    Messages:
    106
    Ratings:
    +36
  6. Zaex_Warrior

    Zaex_Warrior Active Member

    Joined:
    May 17, 2015
    Messages:
    152
    Ratings:
    +24
    Too many soldier OP IMO. Wall in the middle, trees everywhere. Just at a glance it destroys ninja caps and makes a map based on soldier caps. I might even be able to say it's as soldier OP as the original Blackout. -2
    Besides that, the map is small, which makes for more fast-paced play, which I like. +1
     
  7. pookeythekid

    pookeythekid Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    979
    Ratings:
    +245
    It seems pretty crowded with ice-trees, really. That's one major reason I didn't like the original Forest of Rivals: wayy too many trees, couldn't see much. Also, I'd suggest adding a few holes to go underneath the bridge; there needs to be some faster way across the map, because an elf can fly over that bridge with ease. Unless shot by an archer, which brings me to my next point: the bridge poses potential archer chaos with its openness. I'd suggest putting a few walls and random obstacles and whatnot on the path, both to limit the amount of arrows flying down a straight path and to make it more difficult for a recovery archer to get into position for an easy recovery headshot.

    Other than those two things (as you can see they're based off of the classes I main, which is why I have any input at all xD), like the map. Keep up the good work!
     
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